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Author Topic: Lordship: A Suggestion Game  (Read 328128 times)

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1785 on: March 03, 2013, 05:54:11 pm »

The duke in this matter might be our primary counsel, but we might dash off letters to Alan and Percival all the same.

Edit: oh, when this is over, i think we should formally pledge fealty to the duke.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1786 on: March 03, 2013, 05:56:21 pm »

--
« Last Edit: March 03, 2013, 06:40:45 pm by Gervassen »
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1787 on: March 03, 2013, 05:59:45 pm »

We have a boat now, so at least we wouldn't have to travel overland.
Edit: As much.
« Last Edit: March 03, 2013, 06:01:19 pm by Mlamlah »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1788 on: March 03, 2013, 06:04:21 pm »

---
« Last Edit: March 03, 2013, 06:39:14 pm by Gervassen »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1789 on: March 03, 2013, 06:11:46 pm »

---
« Last Edit: March 03, 2013, 06:40:31 pm by Gervassen »
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The way's paved with knaves that I've horribly slain.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1790 on: March 03, 2013, 06:26:00 pm »

Not neccecarilly, they should understand that speed is of the essence. I'm not against having one or both of them come to us, but i doubt they would be offended. On the other side of the coin, one might be offended that we are taking them from their business, i doubt they are, but it would be the same level of annoyance.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1791 on: March 03, 2013, 06:28:37 pm »

Pages upon pages. We are like the senate.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1792 on: March 03, 2013, 06:37:42 pm »

Well, that's what happens when you're tired.
« Last Edit: March 04, 2013, 04:32:32 am by Gervassen »
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1793 on: March 04, 2013, 04:52:11 am »

Why all the removals of your comments?
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1794 on: March 04, 2013, 04:56:52 am »

I talk too much sometimes, and it just gets in the way of reaching a decision.
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The way's paved with knaves that I've horribly slain.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1795 on: March 04, 2013, 11:51:07 am »

I appreciate that the debate remained civil and impassioned. Good job team! And a slight correction of misinformation in the thread... the wool merchant wed one of the Count's nieces, not one of his daughters.

Year 5, February

The month of your birthday rolls around, but you are not concerned with celebration. The latest intrusions into your land have raised your choler, and you decide that now is the time for action.

Strapping on your armor and gathering your longsword and shield, you march to the barracks, where your two prisoners are being kept: the man who initially attempted to assassinate "Sir Rock" last year, and the man who was surveying your land last month. You tell Fin that you need an honor guard of his five best Rangers, and his presence as well, for you are going on a trip upriver to see the Duke.

You and your men, plus the prisoners, board your Felucca and set out, despite the chill in the air. You travel downstream, making good time to the Duke's main holdings. The journey takes three days, and you put aground a few times to stretch your legs and set up camp at night. You arrive at the Duke's capital city at dawn on the fourth day, a sprawling metropolis with a bustling port sitting on a wide estuary.

You dock, and then move your prisoners with haste into the inner city. You arrive at the Duke's castle and make your way inside, requesting and receiving an audience. After a perfunctory greeting, you launch into your tale, weaving the story together masterfully. The Duke furrows his brow, nodding along and grimacing as the two prisoners tell their tales. He winces as you tell of your near "accidental" death during the tournament. When you finish, a hush hangs over the air.

After a moment, he seems to have decided. "Your story is convincing. This wool merchant must be detained, and I will give you a warrant to do so. I fear what he might say regarding Count Foles. I cannot abide treason by one of my vassals. If these allegations and insinuations are corroborated by the wool merchant... well, we will cross that bridge when we get there. I will retain custody of these men for the time being.

"I would also charge you with locating the citizens the wool merchant took hostage to work his latest scheme. I will not abide my subjects being captured and held under my nose.

"That being said, watch your back, Sir Stone. These are troubling times, and it seems that someone is quite intent on ending your life..."

With that, you are dismissed, and are put up in a room for the remainder of the day. Lady Marna pays a visit, and you spend an afternoon with her walking in a frost-covered garden, which she tells you will bloom wonderfully in the spring. A steward arrives with your warrant a few hours later, and you depart first thing in the morning.

You return to your lands half-way through the month, and with a specific mission in mind. The rest of February passes with a strong blizzard, but the weather shows signs of breaking at the end of the month. What will you do in March, and how will you carry out your task?

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


« Last Edit: March 04, 2013, 12:46:56 pm by Maldevious »
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1796 on: March 04, 2013, 01:22:44 pm »

Well then. This is where the Rat gets a big bonus, because he's about to earn it. We need to find the hostages, and we need to get a good itinerary of the wool merchant's movement and schedule, because we want to arrest him without the count knowing, since if he knows he might attack us/and or flee altogether. While having him flee MIGHT seem like a good thing, having him alive and very bitter, and plotting, would REALLY crank up the paranoia factor for us.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1797 on: March 04, 2013, 01:58:24 pm »

Agreed, all we need is a time and location where he shall be. Have the Rat provide this as well as location of the prisoners, then bring soldiers ( a modest force of our best men, not an army, but more than just bodygaurds) and get it done.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1798 on: March 04, 2013, 02:17:48 pm »

I say we have the Rat do his best to locate the hostages, but do nothing now.

For the arrest, we can either warn the count beforehand by courrier, or just walk in with a handful of guards and ask for the merchant.
We have the Duke behind our back now, and it is a fairly good shield. As long as we stand in the light, that is. The shadows might not care that much.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1799 on: March 04, 2013, 02:20:25 pm »

We've been provided with the warrant, it's... kind of expected that we go through with it. We have no possible reason to delay. It might also confuse the Duke when we don't show up with the wanted criminal, he's kinda... waiting for us to bring him in.
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