Year 4, AugustWhen you return to Feroshire, you find that a group of forty migrants has arrived during your absence. Irlof and Dent have gone about settling them in, and they seem to be fitting in well. They are self sufficient, and amongst their number are a fair amount of skilled jewelers. They were fleeing the heavy hand of a distant Lord, and heard tales of your kindness from a passing merchant.
With your eyes opened by your lack of skill in jousting at the tournament, you decide to shift your focus for a bit. You formally establish a town council composed of Dent as Mayor, Irlof as Treasurer, with Stumpf and Wood also on the Council. You emphasize that the mine and continued town development are important goals, and tell them to meet with the taxpaying citizens at least once a month.
For a gift for Marna's visit, you commission a fine silver wristband, engraved on it is the image of a falcon in silver, his wings deployed, holding a gold circle in his talons. You also ask Stumpf about gems, and he supplies several nice rubies and sapphires to be fitted on it. You send it off to a fine silversmith, and expect it to return at the end of the month, where your new skilled jewelers will set the gems.
With those things set, you turn your mind to training. You order the masons to carve stone weights of various sizes, and build up our strength. You see great gains, with your diet of fish three times a day and a hearty glass of milk with each meal. You work with Fin as your trainer, and also work on your skills: jousting, shield skills, riding, and all your martial skills. You see some improvement in all of these, due to your recent experience and dedication.
You recall your Rangers from the field, as they are not really getting anywhere, and set them back to training. Your green troops, inspired by your training, dedicate themselves to training and become regular troops.
You approach Irlof to set up a meeting with The Rat, and he goes about arranging it. You arrive in cognito at a small tavern in Carshire, and a cloaked figure soon joins you. He keeps his hood up, but you can see he is quite nondescript looking.
He opens up without preamble. "I understand you are interested in retaining my services in a more permanent manner." You explain that you have ambitions for the top, and he nods his head. "This, I can see. You are a fine steward of your land, and if you can marry the Lady Marna... however, there is still the matter of your liege lord wanting you dead...
"Your bumbling Rangers, along with my warning about the saddle, have scared off the Count for the time being. I will keep an eye out for any further attempts on your life, but I believe for the moment, your best bet would be to move forward with the marriage and get yourself some political cover. The Count is a weak man, and weak men fear power.."
He tells you that, for the time being, he will consult with you on matters of subterfuge, as he likes the cut of your jib. He doesn't want to tip his hand by moving into your town yet, but it could be discussed at some point in the future. As far as training your men, he smiles, and politely declines. "No sense muddying the waters with a bunch of poorly trained spies."
With that, your meeting concludes. What are your plans for September, and Marna's visit?
Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Above Average Swordswman
Above Average Rider
Average Etiquette
Average Woodsman
Novice Spearman
Novice Legal Mind
Novice Shield User
Novice Lancer
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Low
165 Citizens
Services and Housing
Nice Communal Housing
Nice Inn
Small Courthouse
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables
Small Furniture Workshop
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Crude Roads
Small Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron)
* Small community of miners in communal houses
Average Iron Weapons
Average Iron Armor (Brigandine and shield)
Ranged
Five veteran Archers
Five regular Rangers
Ten regular Archers
Melee
Ten veteran Spearmen
Ten regular Axmen
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Guard
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith