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Author Topic: Lordship: A Suggestion Game  (Read 327268 times)

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1455 on: February 22, 2013, 09:09:13 pm »

More immediate: When we get back we should run war games with the soldiers, that's one way we could help get our horse used to the chaos of battle. We also need to train in our armor, we need to run, work out and test the limits of the armors maneuverability. It shouldn't be too difficult with brigandine, but all the same we need to practice. 
What kind of chain shirt is the one do we have? Is it a full chain shirt with high leg coverage and the works? Or is it more minimalistic? That effects wether we can wear it with brigandine or if we should just lend it to alan.

If our rangers don't turn up any leads maybe we should just reel them in and train them in proper guerilla combat, we should also contact the Rat and thank him for his assistance, perhaps with money.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1456 on: February 22, 2013, 09:18:13 pm »

More immediate: When we get back we should run war games with the soldiers, that's one way we could help get our horse used to the chaos of battle. We also need to train in our armor, we need to run, work out and test the limits of the armors maneuverability. It shouldn't be too difficult with brigandine, but all the same we need to practice. 
What kind of chain shirt is the one do we have? Is it a full chain shirt with high leg coverage and the works? Or is it more minimalistic? That effects wether we can wear it with brigandine or if we should just lend it to alan.

If our rangers don't turn up any leads maybe we should just reel them in and train them in proper guerilla combat, we should also contact the Rat and thank him for his assistance, perhaps with money.

I suggest a chat with the man.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1457 on: February 22, 2013, 09:22:32 pm »

Sounds good to me, he's obviously figured out what we're really up to.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1458 on: February 22, 2013, 09:38:23 pm »

Sounds good to me, he's obviously figured out what we're really up to.

Yeah. He is a smart dude. Set up a meeting with him in a back room in the inn. Also continue on our projects and I support the idea of training with our men in our armor.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #1459 on: February 22, 2013, 09:40:23 pm »

I think we should also get him to train our dudes in his line of work.  You know, so we can have proper agents.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1460 on: February 22, 2013, 09:41:56 pm »

I think we should also get him to train our dudes in his line of work.  You know, so we can have proper agents.


Read my mind. I fully support this.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1461 on: February 22, 2013, 09:42:17 pm »

I think i would prefer that with fresh recruits actually interested in subterfuge, rather than folks who came in thinking they would be fighters. Our rangers should train to be... rangers.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1462 on: February 22, 2013, 09:46:21 pm »

I think i would prefer that with fresh recruits actually interested in subterfuge, rather than folks who came in thinking they would be fighters. Our rangers should train to be... rangers.

Right. This was my original suggestion. Plus, our Rangers are more of a battlefield asset, not a strategic or intel asset, as we have seen.
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jaass

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Re: Lordship: A Suggestion Game
« Reply #1463 on: February 22, 2013, 09:50:39 pm »

Yes, we should train we our troops, perhaps we should train with our green troops too. This will probably help solidify their loyalty to us so they won't drop their weapons and run when we face overwhelming odds.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1464 on: February 22, 2013, 10:02:20 pm »

Yup. Right now, we've got these country bumpkins good with bows Rangers blundering around for no reason.

Also, in order to retain the services of a man called The Rat, you've got to appeal to his interests and that's probably not simply gold. He'd be a merchant like Irlof, if it was jsut about the gold. He's probably more interested in power and influence. Before we set up a meeting, where he could potentially sell us out, we have to reach an understanding with him. We send a representative to sell him our agenda. We're young, and we've got a lot of wealth under our estate that we don't plan to waste swilling ale all day like that drunken oaf of a Count. If he backs us now, sky's the limit for his shadowy ambitions later on, because we won't stop till we're sitting on the king's privy council. That'll keep him intrigued in us.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1465 on: February 23, 2013, 03:23:06 am »

It could also be a guy who just really likes to know things, that doesn't get noticed and so manages to find out things others don't. Like an Aarin Gend sort of figure. Hopefully he's interested in going legitimate.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1466 on: February 23, 2013, 07:15:22 am »

Year 4, August

When you return to Feroshire, you find that a group of forty migrants has arrived during your absence. Irlof and Dent have gone about settling them in, and they seem to be fitting in well. They are self sufficient, and amongst their number are a fair amount of skilled jewelers. They were fleeing the heavy hand of a distant Lord, and heard tales of your kindness from a passing merchant.

With your eyes opened by your lack of skill in jousting at the tournament, you decide to shift your focus for a bit. You formally establish a town council composed of Dent as Mayor, Irlof as Treasurer, with Stumpf and Wood also on the Council. You emphasize that the mine and continued town development are important goals, and tell them to meet with the taxpaying citizens at least once a month.

For a gift for Marna's visit, you commission a fine silver wristband, engraved on it is the image of a falcon in silver, his wings deployed, holding a gold circle in his talons. You also ask Stumpf about gems, and he supplies several nice rubies and sapphires to be fitted on it. You send it off to a fine silversmith, and expect it to return at the end of the month, where your new skilled jewelers will set the gems.

With those things set, you turn your mind to training. You order the masons to carve stone weights of various sizes, and build up our strength. You see great gains, with your diet of fish three times a day and a hearty glass of milk with each meal. You work with Fin as your trainer, and also work on your skills: jousting, shield skills, riding, and all your martial skills. You see some improvement in all of these, due to your recent experience and dedication.

You recall your Rangers from the field, as they are not really getting anywhere, and set them back to training. Your green troops, inspired by your training, dedicate themselves to training and become regular troops.

You approach Irlof to set up a meeting with The Rat, and he goes about arranging it. You arrive in cognito at a small tavern in Carshire, and a cloaked figure soon joins you. He keeps his hood up, but you can see he is quite nondescript looking.

He opens up without preamble. "I understand you are interested in retaining my services in a more permanent manner." You explain that you have ambitions for the top, and he nods his head. "This, I can see. You are a fine steward of your land, and if you can marry the Lady Marna... however, there is still the matter of your liege lord wanting you dead...

"Your bumbling Rangers, along with my warning about the saddle, have scared off the Count for the time being. I will keep an eye out for any further attempts on your life, but I believe for the moment, your best bet would be to move forward with the marriage and get yourself some political cover. The Count is a weak man, and weak men fear power.."

He tells you that, for the time being, he will consult with you on matters of subterfuge, as he likes the cut of your jib. He doesn't want to tip his hand by moving into your town yet, but it could be discussed at some point in the future. As far as training your men, he smiles, and politely declines. "No sense muddying the waters with a bunch of poorly trained spies."

With that, your meeting concludes. What are your plans for September, and Marna's visit?

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1467 on: February 23, 2013, 07:20:08 am »

Well, given THAT info, when she arrives tell her we seek her hand in marriage(not immediately, though! That might seem rude!). We need an heir for us so that the count won't try again.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1468 on: February 23, 2013, 09:35:26 am »

How are our projects coming along? What are we going to order built for this month?
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intelligentmoron

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Re: Lordship: A Suggestion Game
« Reply #1469 on: February 23, 2013, 09:49:44 am »

Well, given THAT info, when she arrives tell her we seek her hand in marriage(not immediately, though! That might seem rude!). We need an heir for us so that the count won't try again.
Well obviously we should prepare a feast to welcome marna, schmooze and party, take her out for a walk by the river etc.
Present her gift and ask for her hand. Nothing but the best and most romantic for our future wife.
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I'll put something here.

Eventually...
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