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Author Topic: Lordship: A Suggestion Game  (Read 327279 times)

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1395 on: February 21, 2013, 07:42:11 pm »

We're new enough to nobility that every action we make in society will effect our reputation.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1396 on: February 21, 2013, 09:16:34 pm »

Precisely--especially if we are failing to do something we're expected to do.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1397 on: February 21, 2013, 10:26:23 pm »

I just thought I'd take this opportunity to thank all of you fantastic players that make this game such fun to run... and now, to the joust...

After a few moments of indecision, where you weigh the pros and cons of competing despite the danger and your inexperience, you decide that you need to joust. You are a Knight now, and you must accept that there are certain expectations of you now.

You take a moment to write a note to the Duke, telling him of the situation with your saddle and indicating that you have a strong suspicion of who may be behind it. You don't specifically implicate the Count in writing, but you expect that your message will be received.

Alan returns a few moments later, with a fresh saddle in hand. He spends the next few minutes helping you put your armor on, and you make your way to the list. You stand by as the rules are read. Points will be awarded for broken lances, five passes total. Falling from your horse is an automatic defeat. There are 16 Knights competing, including Sir Denton, Sir Percival, Sir Lope (the Count's Marshal), and Sir Melvin, Lady Marna's brother.

Your first draw is against an unassuming young Knight whom you have not met before. After watching a few matches before you, including Sir Percival (who unseats his opponent on the third pass) You head to your horse, and find Lady Marna waiting there for you. She wishes you luck, and ties her scarf around your lance arm. You mount up with the help of Alan, and soon find yourself staring down your opponent at the other end of the list.

After a tense few moments, a shout goes up from the crowd, and you charge forward. You manage to aim your lance well, and you strike lands on your opponent's shield. It glances off, however, and fails to break. His blow misses you entirely.

You turn and charge again, once again managing to bring your lance around. You are suprised to feel the impact, and your lance shatters magnificently. Once again, you opponent misses.

Grabbing a new lance, you make the third turn. You begin to bear down, but suddenly you feel yourself thrown back into the air. Your horse, catching sight of something in the crowd, spooks and rears up, its lack of training as a beast of war apparent. Through a feat of incredible riding, you manage to hold on, but your opponent fails to pull his lance up in time.

You feel a shock as the lance catches your horse on its unarmored flank, as it turned while rearing. Thankfully, he manages to turn his lance so that it doesn't impale your mount, but it smacks against his side painfully, causing the horse to rear again. You hold on again, and walk to the end of the list. Alan examines the horse, and finds a small cut and a nasty growing bruise where the hunter was struck.

As you prepare to forfeit the match, Sir Melvin approaches, offering you the use of his spare mount. You gratefully take him up on his offer, and soon find yourself riding again.

You bear down again, but your fourth pass misses horribly. Your opponent strikes true this time, and you feel yourself rock back in your saddle.You manage to grip with your knees, despite your lack of balance, but you feel the opponent's lance splinter.

Now tied, going into the fifth tilt, you focus as sweat drops down your brow. Once again, you charge, and once again your opponent is square on. You fail to get your lance around, and you get throttled back and off the saddle. You hang in the air for a split second, and then slam onto the ground.

The cheers of the crowd slowly wash over you. You may not have won, but you didn't embarrass yourself, and you haven't been horribly injured. You are helped up, and are given a polite smattering of applause from the gathered crowd. Sir Melvin, Sir Percival, and Sir Denton clap you on the back, and Lady Marna is waiting for you, smiling and beaming at you.

With the events over, all that remains is the feast this evening. Any special plans for it?
« Last Edit: February 21, 2013, 10:30:24 pm by Maldevious »
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #1398 on: February 21, 2013, 10:42:28 pm »

I think we should ask if anyone has an idea as to why our horse did that.
Apart from that, I think we should hang around with the knights and Lady Marna
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jaass

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Re: Lordship: A Suggestion Game
« Reply #1399 on: February 21, 2013, 10:45:56 pm »

Avoid liquids just encase it has poison in it.
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WraithLord24

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Re: Lordship: A Suggestion Game
« Reply #1400 on: February 21, 2013, 10:49:16 pm »

Also Sir Melvin might not know whats going on so lets inform him of whats been hapenning I mean he's an alright bloke and we're courting his sister so we'd have a great ally in him as well.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1401 on: February 21, 2013, 10:54:15 pm »

I think we should ask if anyone has an idea as to why our horse did that.
Something spooked it. Horses, being herd grazers by nature, tend to do that.

Avoid liquids just encase it has poison in it.
Incase, but yes.

Also Sir Melvin might not know whats going on so lets inform him of whats been hapenning I mean he's an alright bloke and we're courting his sister so we'd have a great ally in him as well.
Well, don't make outright accusations...but yes, tell him that we know someone's trying to kill us and perhaps mention some of the evidence we have. Especially the stuff that makes it clear that if it isn't the count, it's someone who wants us to think it's the count.
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intelligentmoron

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Re: Lordship: A Suggestion Game
« Reply #1402 on: February 21, 2013, 10:56:00 pm »

Holy fucking hell we did it
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1403 on: February 21, 2013, 11:04:05 pm »

Did what, jousted miserably?
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intelligentmoron

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Re: Lordship: A Suggestion Game
« Reply #1404 on: February 21, 2013, 11:09:10 pm »

Did what, jousted miserably?
you kidding?

The way kaian jinxed us I'm surprised we got out with our bones intact an limbs attached! I was fully expecting at least mild maiming I'm pretty ecstatic at the results.



« Last Edit: February 21, 2013, 11:14:36 pm by intelligentmoron »
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1405 on: February 22, 2013, 12:16:27 am »

Did what, jousted miserably?
you kidding?

The way kaian jinxed us I'm surprised we got out with our bones intact an limbs attached! I was fully expecting at least mild maiming I'm pretty ecstatic at the results.
What did I do again?  ???
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1406 on: February 22, 2013, 12:28:54 am »

I count this as a win, we did what was expected of us and we performed well enough to not embarass ourself. Our jousting may not have been impressive but i think between swordsmanship and archery we may be thought well of.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1407 on: February 22, 2013, 12:44:16 am »

Well, fortunately, low expectations work in our favor. And now we can really surprise everyone next time, after a few training montages have elapsed. I think we're extremely lucky that we pulled a mediocre opponent and lost to him. Better opponents like the Count's Marshal would have been able to "accidentally" let their lances slip. I think this tournament is a gentle wake-up call that we need to stop playing "village elder" and start actually training for war.

---

Since this is the Duke's town, let's explore a bit. Let's also talk to other knights at the tourney beyond our cozy little circle. We need to introduce our self to a wider network of knights and nobles.

Maybe we can find a more grizzled squire or serjeant near the tourney than Alan to help us hone our combat skills, too. Not saying we replace Alan as a member of our inner circle and guard, but he's a kid, and we need to sharpen our skills against a seasoned vet for training purposes. Maybe there's a down-on-his-luck veteran squire, or hedge-knight even.

There would also be a wide variety of other useful trades attending such a gathering, from weapon-smiths to general merchants. Let everyone know that our town is newly prosperous and full of opportunities.

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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1408 on: February 22, 2013, 12:50:15 am »

I think that, since it is the Duke's tournament, he deliberately made us face a mediocre opponent. Make low-skill competitors face each other at start is a good way to thin their numbers without humiliating them. People want to watch even fights (or uneven fights where the underdog win).
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1409 on: February 22, 2013, 03:15:57 am »

Well, fortunately, low expectations work in our favor. And now we can really surprise everyone next time, after a few training montages have elapsed. I think we're extremely lucky that we pulled a mediocre opponent and lost to him. Better opponents like the Count's Marshal would have been able to "accidentally" let their lances slip. I think this tournament is a gentle wake-up call that we need to stop playing "village elder" and start actually training for war.

---

Since this is the Duke's town, let's explore a bit. Let's also talk to other knights at the tourney beyond our cozy little circle. We need to introduce our self to a wider network of knights and nobles.

Maybe we can find a more grizzled squire or serjeant near the tourney than Alan to help us hone our combat skills, too. Not saying we replace Alan as a member of our inner circle and guard, but he's a kid, and we need to sharpen our skills against a seasoned vet for training purposes. Maybe there's a down-on-his-luck veteran squire, or hedge-knight even.

There would also be a wide variety of other useful trades attending such a gathering, from weapon-smiths to general merchants. Let everyone know that our town is newly prosperous and full of opportunities.

I'm not sure i quite agree of your summary of what we've been accomplishing. Gaining the loyalty of our people and attempting to develop economically are hardly irrelvant to building military might. With loyalty our people are more willing to join our forces, and we don't have to levy troops that have no morale and run as soon as things get bad. Without economic power we cant arm troops and purchase assets. Even political maneuvering and friendships with other nobles are more important to warfare for us than our own personal skill, as allies mean more troops on the field of battle.
Our own combat ability is largely irrelevant in the scheme of warfare except to keep us alive and serve as an inspiration to troops. That said, i do think it is important, just not as important as most of our other facets of lordship.
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