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Author Topic: Lordship: A Suggestion Game  (Read 327537 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #120 on: January 03, 2013, 10:30:08 pm »

Be sure to compliment the peasants.

I see no reason to change the general areas the peasants are working in. We should research the towns just up- and downstream, though.
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #121 on: January 03, 2013, 10:32:03 pm »

Just why do we need to tax them, again?

Let's not tax our citizens, preferring to tax the merchants and others who wander by. Sure, might be less efficient, but communism, ho!
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Ukrainian Ranger

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Re: Lordship: A Suggestion Game
« Reply #122 on: January 03, 2013, 10:36:54 pm »

I think 10% of food produced is a nice starting tax. We should request something that not spoil fast. We may sell that in the town for useful stuff
That, and 10 hours a week work for our projects

Tax free land. Interesting option, surely that will make us popular among peasants. We may go that route, but that will mean no money... And still we need to force them working on our projects
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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #123 on: January 03, 2013, 10:43:35 pm »

Give them an option, be taxed or give work hours to our projects.
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #124 on: January 03, 2013, 10:59:08 pm »

They've been willing to work for us, and feed us for some bizarre reason, why do we need to start forcing them to do more things for us :3

The best way to consolidate our power is to let them see that their day-to-day existence improves with our guidance. And if they actually refuse the "tax or work hours" thing, what could we do? It's not like we know how to use the sword. Let's just go slowly, calmly and peacefully until we have any way to apply leverage on them, alright?
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #125 on: January 03, 2013, 11:02:49 pm »

I think 10% of food produced is a nice starting tax. We should request something that not spoil fast. We may sell that in the town for useful stuff
That, and 10 hours a week work for our projects
Or something like that.

Quote
Tax free land. Interesting option, surely that will make us popular among peasants. We may go that route, but that will mean no money... And still we need to force them working on our projects
Well, we could still sell them the land, but--oh, you mean a realm that is tax-free. Yeah, should attract immigrants.

Give them an option, be taxed or give work hours to our projects.
Better idea: Require each citizen to give a certain amount of "Credits." These "Credits" can be given in cash, labor, or certain goods.

They've been willing to work for us, and feed us for some bizarre reason, why do we need to start forcing them to do more things for us :3
Agreed--this is longer-term.

Quote
The best way to consolidate our power is to let them see that their day-to-day existence improves with our guidance. And if they actually refuse the "tax or work hours" thing, what could we do? It's not like we know how to use the sword. Let's just go slowly, calmly and peacefully until we have any way to apply leverage on them, alright?
Sure. Although, if we saved the king's life in battle, we probably know how to use the sword. We shouldn't, but we can.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #126 on: January 03, 2013, 11:07:25 pm »

Sure. Although, if we saved the king's life in battle, we probably know how to use the sword. We shouldn't, but we can.

GM NOTE: You fought with a cudgel on that day. It was a small detail in one of the early posts, easy to miss.
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racnor

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Re: Lordship: A Suggestion Game
« Reply #127 on: January 03, 2013, 11:07:37 pm »

Wouldn't they already be taxed? Lots of the tax money is sent to the king, and I doubt tax collectors would care if there was a lord or not. W just need to take our share.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #128 on: January 03, 2013, 11:09:47 pm »

Wouldn't they already be taxed? Lots of the tax money is sent to the king, and I doubt tax collectors would care if there was a lord or not. W just need to take our share.

GM NOTE: You get the feeling that this area hasn't been very well managed recently. As in, the tax collector rarely if ever visits. These people live in a quite, forgotten part of the kingdom (at the moment).
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #129 on: January 03, 2013, 11:11:34 pm »

Sure. Although, if we saved the king's life in battle, we probably know how to use the sword. We shouldn't, but we can.
GM NOTE: You fought with a cudgel on that day. It was a small detail in one of the early posts, easy to miss.
Ah.
Why were we given a sword? Badge/Symbol of office?

Wouldn't they already be taxed? Lots of the tax money is sent to the king, and I doubt tax collectors would care if there was a lord or not. W just need to take our share.
GM NOTE: You get the feeling that this area hasn't been very well managed recently. As in, the tax collector rarely if ever visits. These people live in a quite, forgotten part of the kingdom (at the moment).
Also, if the local lord doesn't tax people, that's less taxes than those paid by someone living somewhere where the lord does tax them.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #130 on: January 03, 2013, 11:14:39 pm »

Ah.
Why were we given a sword? Badge/Symbol of office?

GM NOTE: The King appears to believe that a Knight should have a sword. He rightly surmised that you lacked the means to purchase one. Consider it a "housewarming" present.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #131 on: January 03, 2013, 11:15:44 pm »

Ah.
Why were we given a sword? Badge/Symbol of office?
GM NOTE: The King appears to believe that a Knight should have a sword. He rightly surmised that you lacked the means to purchase one. Consider it a "housewarming" present.
Very nice of him.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #132 on: January 03, 2013, 11:18:16 pm »

If anyone is likely to be taxed by the crown it is us, rather than the peasants.

I have an alternative to taxing that could provide us with goods to trade in times of plenty, and might ensure our people don't starve in times of little.
We are a farmer if i recall, and we can put those skills to use in creating a communal farm. Everyone puts a few days every year into working on the farm, spending almost all of the rest of their time attending to their own affairs.
This way we would have goods that would be ours if we need to pay taxes or trade or otherwise feed the hungry, but the farmers don't feel cheated out of what they work for.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #133 on: January 03, 2013, 11:30:04 pm »

If anyone is likely to be taxed by the crown it is us, rather than the peasants.

I have an alternative to taxing that could provide us with goods to trade in times of plenty, and might ensure our people don't starve in times of little.
We are a farmer if i recall, and we can put those skills to use in creating a communal farm. Everyone puts a few days every year into working on the farm, spending almost all of the rest of their time attending to their own affairs.
This way we would have goods that would be ours if we need to pay taxes or trade or otherwise feed the hungry, but the farmers don't feel cheated out of what they work for.

I like this. Also, let's try and see who the most learned or atleast clever citizen in the local area is. We may need someone to oversee a project or two, considering we have multiple things being worked at once. Laziness is a disease.

Also, set up the communal garden/farm along the banks, they are fertile, close, and aesthetically pleasing.
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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #134 on: January 03, 2013, 11:46:29 pm »

Or maybe a tax of crops? We collect a tax of crops and store them in a central warehouse. From the stockpile we can either trade the food, or keep it in case of unexpected famines.
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas
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