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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


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Author Topic: DF2014: The Succession World! At Long Last!  (Read 109707 times)

mastahcheese

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Re: DF2013: The Succession World?
« Reply #465 on: April 19, 2013, 04:57:19 pm »

Source: Common understanding of physics supports warp reality around them, causing physics to gtfo.
They don't warp reality: since Dwarves, master builders, make indestructible constructions, one support can bear an infinite amount of weight.
Why can't our physics be simple as that, too? :(
To give science teachers a job.
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Might as well chalk it up to Pathos.
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The Derail Thread

Eric Blank

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Re: DF2013: The Succession World?
« Reply #466 on: April 19, 2013, 08:38:33 pm »

Don't worry, there are plenty of DF players that get confused with DF physics. Physics teachers would still have a job if the world were simulated under DF's engine.
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Orange Wizard

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Re: DF2013: The Succession World?
« Reply #467 on: April 19, 2013, 09:48:41 pm »

Don't worry, there are plenty of DF players that get confused with DF physics. Physics teachers would still have a job if the world were simulated under DF's engine.
That sounds like a lot more fun.
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #468 on: April 20, 2013, 06:34:24 am »

Does anybody have good blueprints for a skull? I looked around the internet for a while, all I found were weird minecraft builds.
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Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Mesa

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Re: DF2013: The Succession World?
« Reply #469 on: April 20, 2013, 09:22:57 am »

Does anybody have good blueprints for a skull? I looked around the internet for a while, all I found were weird minecraft builds.

What are you trying to do, a skull fortress?
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Mesa

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Re: DF2013: The Succession World?
« Reply #470 on: April 20, 2013, 10:04:01 am »

Also, if let's say I wanted to make a flourishing kobold tribe (as described a few pages back...)
Are the caverns connected to the surface or would I need to make a temporary opening fort to get there?
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #471 on: April 20, 2013, 12:25:30 pm »

Does anybody have good blueprints for a skull? I looked around the internet for a while, all I found were weird minecraft builds.

What are you trying to do, a skull fortress?
It's more like putting a skull on top of a fortress, but yes.
Also, if let's say I wanted to make a flourishing kobold tribe (as described a few pages back...)
Are the caverns connected to the surface or would I need to make a temporary opening fort to get there?
In my experience kobold caves are always opened to the surface.
Once I had such a 'cave' extend above the surface of one of my embarks, shaping a huge pillar of stone.. It was at least 5 z-levels high, it had holes filled with socks and kobolds all over it and two of them were stuck on top of the pillar with no way to get down. Ever.
I have no proof, but you got to believe me. It was beatiful in it's own ASCII-way.

ALL HAIL THE KOBOLD SPIRE!
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Eric Blank

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Re: DF2013: The Succession World?
« Reply #472 on: April 20, 2013, 03:03:34 pm »

Eh, nonsensical positioning of blocks and creatures happens all the time in DF, no biggy. :P

However, how are you going to create your kobold tribe in the first place, DarkDXZ? Kobolds aren't playable creatures by default, and currently it seems that most people wouldn't want to play a modded succession world game, maybe even if the only modifications made were to make kobolds playable.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

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Re: DF2013: The Succession World?
« Reply #473 on: April 20, 2013, 03:16:17 pm »

Setting them playable as an embark civ is modding, since it requires some extensive changes to their entity raws to let them survive after embark, but just enabling them for adventure play is really more of a hack since it doesn't change their vanilla traits or behaviors.
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DVNO

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Re: DF2013: The Succession World?
« Reply #474 on: April 20, 2013, 04:42:05 pm »

How'd I'd make a skull fortress.

First, take a look at the common dwarf skull. Eight pixels horizontally, roughly twelve pixels vertically. Let's take the bottom amount of pixels and assume that as the y axis as well to keep it simple.



SO, take the base foundation of the project space, make it a square number, and double the amount of blocks height wise, shave the outmost top and bottom ring of blocks and you have the basic skull shape.

Add lava eyes. 
« Last Edit: April 20, 2013, 06:47:49 pm by DVNO »
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #475 on: April 20, 2013, 05:50:20 pm »

Or just carve it out of the side of a volcano, for extra awesome.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

mastahcheese

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Re: DF2013: The Succession World?
« Reply #476 on: April 20, 2013, 08:00:08 pm »

Well... You can play as a koold adventurer in vanilla with no modding if all of the other playable races have been eliminated.

So if something goes horribly wrong...
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Mesa

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Re: DF2013: The Succession World?
« Reply #477 on: April 21, 2013, 04:45:54 am »

Eh, nonsensical positioning of blocks and creatures happens all the time in DF, no biggy. :P

However, how are you going to create your kobold tribe in the first place, DarkDXZ? Kobolds aren't playable creatures by default, and currently it seems that most people wouldn't want to play a modded succession world game, maybe even if the only modifications made were to make kobolds playable.

There's always that extra pocket world for shenanigans...
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Mesa

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Re: DF2013: The Succession World?
« Reply #478 on: April 27, 2013, 06:45:20 am »

Bumpin' for...No reason? Probably.
But as we're heading closer and closer towards the release...
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Lolfail0009

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Re: DF2013: The Succession World?
« Reply #479 on: April 27, 2013, 07:02:08 am »

Ladies, gentlemen, prepare thine bodies for inebriation.
INEBRIATE. INEBRIATE.
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