It's just that if an entire dwarven kingdom is supposed to be started by refugees from another world, then their rich worldgen history will get in the way unless we start as early as possible.
I thought that the whole idea was to start as early as possible? And then see how far we can carry the world along and watch it evolve.
There won't be any new sites that we didn't build, unfortunately. I personally think a short history of 100 years would be fair.
How about a compromiss? We generate the world with a history of about
100 to 150 years maybe longer
and have the shipwrecked dwarves. Those dwarves would then be discovered by a dwarven caravan and after a few years they would be allowed to join the local dwarven kingdom.
That way we can have mastahcheese's introduction to the new features and procedurally generated sites with their own history.
I do also agree with most of the stuff HugoLuman suggested:
Diversety is important.
EDIT: Quoting mastahcheese's first post: 'I can imagine a world being genned from year two (or zero if someone has figured out how), and advancing onward into years with triple digits, possibly even quadruple if the world is just that good.'
The idea was to start a world from the very beginning and shape it as time progresses. Although I would prefer a world with pregenerated sites and historical figures I think it's up to mastahcheese to decide. If we start at year one, we start at year one.
btw op, when the time comes to generate worlds, could you provide multiple ones so everyone can take a look at them before we choose wich one we want to play on?