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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


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Author Topic: DF2014: The Succession World! At Long Last!  (Read 109432 times)

WillowLuman

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Re: DF2013: The Succession World?
« Reply #225 on: March 03, 2013, 03:02:33 pm »

And the [SELECT_MATERIAL:ALL] at the end would include the leather for the subsequently applied magmaproofing.
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mastahcheese

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Re: DF2013: The Succession World?
« Reply #226 on: March 03, 2013, 07:19:07 pm »

If someone suggests "team Vampire", I'm throwing you into a volcano.
Same with "team Werebeast"
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The Derail Thread

Eric Blank

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Re: DF2013: The Succession World?
« Reply #227 on: March 04, 2013, 11:20:53 am »

Well, then I guess us werecapybaras will just have to take over the world all on our own...
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #228 on: March 04, 2013, 04:04:29 pm »

Take hundreds of prisoners, wash them in evil mist maybe?
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Orange Wizard

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Re: DF2013: The Succession World?
« Reply #229 on: March 04, 2013, 11:12:54 pm »

Dragonscale socks. I want. So bad.
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #230 on: March 05, 2013, 01:04:52 am »

So, tannable dragons, it's a mod so simple and inconsequential it doesn't really count as a mod.
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SilverDragon

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Re: DF2013: The Succession World?
« Reply #231 on: March 05, 2013, 01:56:21 am »

Agreed!
So, tannable dragons, it's a mod so simple and inconsequential it doesn't really count as a mod.
+1
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #232 on: March 05, 2013, 02:20:01 am »

What I mean is, still in favor of leaving the game vanilla (no genesis/whatever other major mods. We'd have to delay the game while those new versions got updated/tested, and we'd have to test our own major mod if we made one before we could even start), but I'm saying something like tannable dragons doesn't exactly count as modding the game.
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Eric Blank

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Re: DF2013: The Succession World?
« Reply #233 on: March 05, 2013, 03:06:01 pm »

Well, it DOES, but it takes about 30 seconds to accomplish. If you've got lightning-powered fingers, I guess.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

mocman

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Re: DF2013: The Succession World?
« Reply #234 on: March 05, 2013, 04:47:53 pm »

you guys even modding in dragon socks would effect world gen causing massive changes
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Eric Blank

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Re: DF2013: The Succession World?
« Reply #235 on: March 05, 2013, 06:37:33 pm »

Well, it would mean that anybody with access to dragon leather could have spiffy dragon leather clothes. But then again, Toady has not stated that NPC hunters in will seek out megabeasts for their hides during worldgen, so I highly doubt that anybody would either have dragon leather or that you'd have a shortage of dragons.

What COULD have a serious impact is adding the CHILD tag to dragons so that they can breed.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Orange Wizard

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Re: DF2013: The Succession World?
« Reply #236 on: March 05, 2013, 11:24:04 pm »

Yeah, adding a new kind of leather (I'd prefer it to actually be scale, but this may be too moddy) shouldn't change much.
The worst that could happen is the humans sending magmaproof soldiers at their foes.
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Please don't shitpost, it lowers the quality of discourse
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #237 on: March 06, 2013, 03:52:22 am »

Dragons can already breed, since egg-layers don't require the [CHILD] tag (GCS lacks both that tag and egg definitions). Megabeasts are tough enough to survive for decades at least, if not centuries, in world gen (There'd be plenty of dragons anyway in a large or medium world) and the [FANCIFUL] tag prevents people in world-gen from trying to use their materials anyway. They also lack any tags that would allow world-gen civs to domesticate them. It's not like dragons are something any puny human farmer can just butcher whenever someone wants socks.

So, it wouldn't give fireproof socks to everyone, but rather only to player-controlled fortresses and adventurers hardcore enough to take down and skin a good-sized dragon. They can already have magma-proof socks if they make them out of adamantine, so in terms of things only gainable via player achievement, it doesn't change balance at all.
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Inarius

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Re: DF2013: The Succession World?
« Reply #238 on: March 06, 2013, 04:45:38 am »

I think dragon socks are not a very major change, and is not of great interest, anyway.

It will be a good thing if, someday, Toady change the leather stuff. But, before that, I think we should let it as it is now.
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Orange Wizard

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Re: DF2013: The Succession World?
« Reply #239 on: March 06, 2013, 11:09:31 pm »

Dragons can already breed, since egg-layers don't require the [CHILD] tag (GCS lacks both that tag and egg definitions).
Really? I thought the wiki said something different.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.
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