HAPPY NEW YEAR
Turn 3
World:
Nations: None
Tech: Recently discovered bronze.
Population:
Chaos Creatures: 10
Eladrin: (.0)7
Fae: ?
Humans: 75
Shoggoth: 4
Wyverns: 11
A note. The population means what it was at the beginning of this turn. Not necessarily what the actual
Azaroth: AHAHAHA! Glorious. Their screams, their fear...you drink it like wine as you slaughter them, watching the place burn. It is a wonderful sight, and the popping and crackling of wood and flesh burning, mingled with screams and moans, is music to your ears...the humans will spread your name! But what is this? With your fiendish intelligence, you knew there were exactly 92 people in this village. Three had been chosen to live, and here are there burned bodies at your feet...CURSES! A waste of your time; these fragile humans could not survive the brimstone fury you had created. Something did this...you were too careful...something has robbed you of your prize.
Battle Rating: 8(You gain power from the amount of violence in the world, especially if it's know to be caused by you)
Fear Rating: 0
Influence used: 10(5 upkeep, 5 manifestation)
Influence gained: 5(temporary fear)
Influence: 90
Cupiditas: Ah...how perverted these humans are...they already have their visions of pleasure in sleep, and only a little nudge is needed to give a bit more vividness, a bit more...power, to them. Unlike other, less elegant devils, you gain no power from fear or anger...instead, you gain power from the lust and perversions of humans, as well as the pain they suffer...if they know it to be caused by you, it is far easier to collect, though.
Agony Rating: 3
Lust Rating: 9
Influence used: 10(5 upkeep, 5 dreams)
Influence gained: 0
Influence: 85
Javier: Plague! Death! Lies...all help you. You can feel the current of power from the people's fear fading away, but a stronger current appears, one which begins to slow, but still exists...similarly, the dripping anger falls away, replaced by a jittering current as people die, and you take their souls for yourself. Ah well. This disease needs no more help; besides, if all the humans die, who will be left to carry the infections? The plague falls away as you stop helping it, and turn your attentions to followers. As for the woman...DAMN HER. She is protected by one of those damnable gods! Possessing her does no good...but her children...they can die of your plague...hehehehe....her cries of sorrow are rewarding.
Death Rating: 18(This will fluctuate every turn; it is equal to the number of people who died last turn. People are also born, so...)
Plague Rating: 7(All diseases, not just yours; and disease was the number one killer back then...)
Followers gained: 4(1)
Followers lost: 1(3)
Followers: 1(7), 1(3), 4(1)
Demon: Haiphael the Disguised One(Trickery)
Influence used: 65(5 upkeep, 40 demons, 10 failed possession, 10 granting immunity)
Influence gained: 40(24 Ratings, 16 followers)
Influence: 30
Kazar: The pride of mortals, their anger and arrogance, it empowers you. Your demon gives his powers of undeath to a mortal, teaching the vile man how to bring the dead back as walking husks. Using this magic, Havaris wanders the land, amassing many bodies from the plague's victims, and his powers attract a small following.
Anger Rating: 0
Pride Rating: 9
Demon: Gastarik the Rotting(Undeath)
Influence used: 65(5 upkeep, 40 demon, 20 mortal magic)
Influence: 30
Alrezar: The giant grows bored, but doesn't fall asleep, sadly. However, it is beaten as the hours go by, inch by inch, as it tires more quickly than you. When you finally win, many of the local fae are duly impressed. The giant himself agrees to follow such a strong and durable warrior.
Followers gained: 5
Followers: 7
Faery Court: Delmas Frost Giant (Cold, Strength)
Magic used: 5(tiring)
Magic gained: 4
Magic: 60
Rhyme: You do little save continue as before, and far fewer fae join you this time, and some leave. But the pursuit of knowledge, and recording of it, is more important than such trivialities.
Followers gained: 1
Followers: 4
Magic gained: 8
Magic: 110
Usael: The humans happily agree, what with the plagues and angels, and all. Little happens for much of your reign; raids by small groups of bandits are easily repelled...but then a large warband, led by a man called Pariphas, appears. He demands the citizens of the town join his band or die...what will you do?
Followers gained: 4
Followers: 4
Magic used: 10(wards)
Magic gained: 13
Magic: 103
Celestia: Curses and oaths, as well as screams and prayers, follow the sun's retreat from the earth. Some of your followers say that you have forsaken them, others that this is your punishment for their lack of devotion. The ground grows cold, as the world suffers without the heat. But after three days have passed, you reappear. Many are awed, amazed at the display; others grow angry at the trickery. Whatever the case, the gods' presence in the world is becoming clear...
Followers gained: 5(2)
Followers lost: 7(1), 1(4)
Followers: 1(4), 5(2), 18(1)
Worship used: 30(10 upkeep, 15 raising, 5 lightshow)
Worship gained: 33
Worship: 63
Cthulhu: Your shoggoths still venerate you greatly, though the ones that had done so to the point of foregoing everything else have mostly died. You don't have a prophet yet, but you find one. It's pretty easy; human minds are as fragile as their bodies. When your shoggoths rush in, they slay many humans, some of whom go insane from fear at the horrid beasts. As your prophet, Jubile, creates deformed skeletons from the remains, you notice a mass of humans, clad in leather and cloth, armed with wood and copper weapons, approaching. There's a lot of them...seems the word of your shoggoths have spread, and the humans aren't happy. They even have some strange creatures in their ranks, strange, almost squid like creatures, with tentacles on their faces; they look like miniature versions of what your physical manifestation would be. How cute.
Followers gained: 4(
Followers lost: 3(10)
Followers: 4(
Prophet: Jubile of the Dark Hand
Worship used: 50(10 upkeep, 30 prophetizing, 10 mortal magic)
Worship gained: 30
Worship:10
Draco: Tylea, your prophet, chooses the seven to be made in your image. Seven of them is easy, even if they are quite powerful. Each wields a different weapon, appropriate to their role; A steel longsword and matching shield for Aster, the Warden; a steel-bound rod for Cusein, the Arbiter; steel arrows and a compound bow wielded by Deifas, the Persecutor; Hafri uses a two-handed axe of steel, he who is the Executioner. An arbalest with steel bolts for Leone, the Enforcer; his sister Ruist wields a greatsword, and serves as the Crusader. And finally, Weigarm, the Legislator, uses a steel staff to channel his magic. These Eladrin, for it is no longer appropriate to call them men, go at your prophet's behest, to seek the Enemy, and put them to the blade. It is only a question of whether the power of the Carriers will overbear them, for these plague-ridden fiends have an unnatural metabolism...
Followers gained: 5(2), 1(1)
Followers lost: 1(10)(Prophets are now unique, and do not grant worship), 1(6)
Followers: 1(6), 5(2), 9(1)
Prophet: Magistrate Tylea
Worship used: 45(10 upkeep, 35 Eladrin(5 each))
Worship gained: 30
Worship: 30
Jebyg: Ahhhh...what a pleasant nap. Now what's happening...oh yes, Pariphas was foundering without your guidance, the bloody fool, and went and attacked a town protected by one of those Fae Lords, of all things! The others seem to have died...the chaotic one walked off a cliff before changing his mind, and the insane one...it looks like he tried to eat his foot, and choked on a toe.
Followers lost: 2(5), 3(3), 1(10)
Followers gained: 8(1), 4(2)
Followers: 4(5), 4(2) 8(1)
Prophet: Pariphas the Bloody
Worship gained: 55
Worship used: 15(10 upkeep, 5 angel upkeep)
Worship: 40
Nikalas: Though the populace figures out the plan soon enough, it's only a few months until they realize, that what you're really doing, is just teaching the damn kids who leave the farm that being a hero is fucking
scary. So they settle down, and let you. Of course, the ones who manage to kill your fearlings also tend to kill quite a few of your followers, even if they reveal themselves to be helping. Humans...so strange, sometimes.
Followers gained: 1(5), 3(1)
Followers lost: 1(3), 1(10)
Followers: 1(5), 1(3), 10(1)
Prophet: Iskai the Undaunted
Worship used: 20(10 upkeep, 10 tests and helping)
Worship gained: 23
Worship: 66
Protogenos: Your...prophet, agrees to to spread the word. In return, he asks for eternal youth, magic(nothing you can't do, really), and your backing in any endeavors he may try. You agree cautiously, and the beast spreads the word to both human and wyvern.
Followers gained: 1(2), 4(3), 3(1)
Followers lost: 4(2)
Followers: 4(3), 7(2), 3(1)
Prophet: Yeiss, Black of Scale and Eye(translated, but yeah)
Worship used: 30(10 upkeep, 20 weak prophet)
Worship gained: 20(worship)
Worship: 20
Strelic: The town flourishes under your influence! And there are still enough humans to worship both you and the sun god who descended the other day. For now. More people flock to your temples, which are beginning to be built, as everyone likes a little luck...but the plague still kills some before you protect the rest.
Followers gained: 5(2)
Followers lost: 8(1), 1(10)
Followers: 5(2), 20(1)
Prophet: Robert
Worship used: 20(10 upkeep, 10 luck)
Worship gained: 38
Worship:113