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Author Topic: 2000 year world gen amusement  (Read 3633 times)

Karakzon

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2000 year world gen amusement
« on: December 27, 2012, 06:29:37 pm »

So i noticed:

when genning a world for 2000 years, sometimes the dead counter goes backwards.

Now i know that over such a long time that lots of necromancers have popped up, and im amazed im not suffering FPS death, but how does the game deal with the dead count?

do reanimated corpses count as not dead again? its certainly interesting.

also: locked in the age of legend for 1700 years-ish.
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TruePikachu

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Re: 2000 year world gen amusement
« Reply #1 on: December 27, 2012, 11:39:40 pm »

Do you cull historical figures?
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Karakzon

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Re: 2000 year world gen amusement
« Reply #2 on: December 28, 2012, 12:08:13 pm »

Ah, i do.
Sorry.

though if anyone wants a copy of a 2k year old world let me know and ill upload it.

It has a dragon family (which is why its stayed in year of legends).
also at least 2 locations with 3 towers nearby.
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GreatWyrmGold

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Re: 2000 year world gen amusement
« Reply #3 on: December 28, 2012, 12:53:39 pm »

Sounds like a cool world.
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Fluoman

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Re: 2000 year world gen amusement
« Reply #4 on: December 29, 2012, 02:55:34 pm »

I would say the counter reaches the upper bound and adds 1, making it go to the lower bound (which is negative) ?
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Findulidas

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Re: 2000 year world gen amusement
« Reply #5 on: December 30, 2012, 05:50:03 am »

I can never go beyond ~400-500 years, then again I like to play big maps with many civs and sites. How did you get that far? Playing a small map?

Also how many kills does those dragons have? Having lived for 2000 years can rack up a killcount if they arent passive.
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i2amroy

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Re: 2000 year world gen amusement
« Reply #6 on: December 30, 2012, 11:54:12 am »

I would say the counter reaches the upper bound and adds 1, making it go to the lower bound (which is negative) ?
Extremely doubtful. Dwarf fortress runs most of the counters as signed 32-bit integers, so the maximum number you would need to reach for this to happen would be 2,147,483,647. As TruePikachu pointed out, the reason this happened was almost certainly due to the culling of unimportant historical figures.
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Karakzon

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Re: 2000 year world gen amusement
« Reply #7 on: December 30, 2012, 02:57:48 pm »

I can never go beyond ~400-500 years, then again I like to play big maps with many civs and sites. How did you get that far? Playing a small map?

Also how many kills does those dragons have? Having lived for 2000 years can rack up a killcount if they arent passive.

Big mama: 5
Big dad: 0
children: doubtful any.

hmm, need to find a more powerfull hosting server to upload the world save.
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Tirion

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Re: 2000 year world gen amusement
« Reply #8 on: December 30, 2012, 06:04:27 pm »

I would say the counter reaches the upper bound and adds 1, making it go to the lower bound (which is negative) ?
Extremely doubtful. Dwarf fortress runs most of the counters as signed 32-bit integers, so the maximum number you would need to reach for this to happen would be 2,147,483,647. As TruePikachu pointed out, the reason this happened was almost certainly due to the culling of unimportant historical figures.

Yes, but how does that work? Important dead suddenly become unimportant after a while? The number of dead historical figures in worldgen should be monotonously growing, or stagnating at worst- unless corpse animation counts as "no longer dead".
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i2amroy

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Re: 2000 year world gen amusement
« Reply #9 on: December 30, 2012, 06:07:09 pm »

Yes, but how does that work? Important dead suddenly become unimportant after a while? The number of dead historical figures in worldgen should be monotonously growing, or stagnating at worst- unless corpse animation counts as "no longer dead".
The game doesn't constantly cull unimportant figures, since elsewise it's possible that something might make them important later. Instead every few years it goes in and removes some, and then at the end of world gen it goes through and removes any unimportant ones still remaining. That's why you get the raising and then dropping behavior.
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TruePikachu

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Re: 2000 year world gen amusement
« Reply #10 on: December 31, 2012, 01:34:32 am »

I can never go beyond ~400-500 years, then again I like to play big maps with many civs and sites. How did you get that far? Playing a small map?

Also how many kills does those dragons have? Having lived for 2000 years can rack up a killcount if they arent passive.

Big mama: 5
Big dad: 0
children: doubtful any.

hmm, need to find a more powerfull hosting server to upload the world save.

DFFD
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Karakzon

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Re: 2000 year world gen amusement
« Reply #11 on: December 31, 2012, 06:55:19 pm »

I can never go beyond ~400-500 years, then again I like to play big maps with many civs and sites. How did you get that far? Playing a small map?

Also how many kills does those dragons have? Having lived for 2000 years can rack up a killcount if they arent passive.

Big mama: 5
Big dad: 0
children: doubtful any.

hmm, need to find a more powerfull hosting server to upload the world save.

DFFD

That was the one i was trying.
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