So, I figured I would throw out some information for discussion since I realized that I had already telegraphed it to you all if any of you cared to research every possible detail.
My pretender is an Ancient Olm with W9E4N4. The blessing I divulged publicly when I sent my first prophet to the arena. (Ya know, I was kinda hoping to get a replacement by now, but I think the odds of me getting my ideal prophet is something like 5% per turn) The chassis was divulged when I posted that battle report-- a few Olm Spawn were present in the battle, although they were mostly there for the experience.
Those Olm Spawn are the nice thing about my pretender. I get ~4 a turn so long as I keep my pretender in a high dominion area. For the most part they just serve as rather nice size 3 sacred infantry. They have most of the buffs of Agarthan troops (amphib, dark vision, good MR, some natural protection) as well as poison immunity for some reason. However, what really makes them shine is that when they have Gift of Reason cast on them they turn into commanders with 120 troop leadership, 2 holy magic, 1 Earth, and 3 chances (at 50%,50%, and 10%) of getting EWFD magic. Which means with some luck I can get path combinations EA Agartha doesn't normally get: WF(Rune smashers), FD(Lantern shields), and WD(Erm... wendigos? Okay, I don't really have any present desire for that path combination). Oh, and it is worth mentioning that when a unit receives Gift of Reason they keep their experience, so I can rotate experienced Olm Spawn back to be GoRed-- which mostly just helps with research, but can also lead to me trying to claim some minor part of the Hall of Fame away from Niefel(Who has something like a third of the spots at the moment).
To be honest this pretender build is more intended for LA Agartha, but I will still be getting a decent boon to my commander 'recruitment' through Olm spawn, since my non-cap commanders arn't the best, and hopefully I'll be able to field lantern shields far earlier than I could normally.
So, some of the above was just disclosure in the interest of being newbie friendly: hidden magic paths are annoying to find out without knowing where to look. Other than that, what do you all think? Also, anyone else care to discuss pretender stuff? I've already scouted that Pangaea is running a mother of monsters (as if EA Pangaea needed more freespawn chaff), Ermor is running ye olde forge lord, and I'm rather certain R'lyeh is using an imprisoned pretender given my lack of seeing any with my scouts.
EDIT: Oh, while I'm here there are 2 questions that have been bothering me. First off: When does Hall of Fame updates happen: If I Gift Of Reason an Olm Spawn who has too much experience will I miss out on being able to rename it? Secondly: Do old age afflictions process at the start of the late winter turn or after it?