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Author Topic: [Demo Online!] Dakija - Browser turn-based fantasy RPG  (Read 3797 times)

fshock

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[Demo Online!] Dakija - Browser turn-based fantasy RPG
« on: December 13, 2012, 08:06:20 am »

Hello,

I’m solo game developer and I would like to show you my game named “Dakija”.

Dakija demo goes ONLINE! Check it here: http://www.dakija.com







If you are interested in more pictures, you can find them here.

What is Dakija?

     Short explanation: Dakija is a browser based fantasy RPG game with a turn-based combat.  You got to choose your hero and develop his abilities, skills, spells the way YOU want. Fighter, Magician (Archer or Monk) – it’s up to you what you want to become. Will you be the hero that legends talk about? Will you be the hero who brings back the piece to this planet, called Dakija? We will see! Currently there are 200+ skills to choose from that can be reached by adding points into balancers every level. Also 100+ spells for spellcasters! Not only offensive spells, but many buffs and curses for more tactical choices. For building your hero you have wide variety of equipments to choose from: 400+ weapons and 200+ armors of different types!

    Story Explanation: You should have born in the lands with great history and achievements. The land of superior technology and evolved higher conscious beings.  However… the evil has hidden deep in the undergrounds and decided to destroy this planet! The enormous explosion in the volcano lying beneath the ground changed the picture of the planet. Disaster, as a word, was too small to describe the situation. Chaos, confusion and pure evil creatures had spread in the world… You are the one, with an ancient power within. You are here to end this chaos! Unleash the powers within you by gaining knowledge about yourself and once and for all – destroy evil!

What the game will be like?

•   Equal to everybody. You don't have to buy premium stuff to be the best!
•   Simple game at the start, but goes deeper and deeper when you’re playing.
•   Turn-based combat with many tactical choices and a field to do so!
•   Control more than one character in battle field for more tactical choices.
•   Different mercenaries and NPCs will fight together with you. Choose a perfect team for the best synergies!
•   Lots of choices for building your hero.
•   Lots of items to choose from. No to one-best-way-build.
•   Multi-way to completing quests, challenging and different ones!
•   Game with a deeper value, the knowledge from never dying truth from the books.
•   Game is not limited to only fighting and doing quests!
•   Never ending development so you can play and play and.. play!
 
What makes Dakija unique?

My experience in many different games, my fantasy, my passion for RPGs. I bet you think that there are lot of like me? Would you drop everything just to reach your dream? Or do all it takes to reach your dream?  I bet not many can do that, but I want it bad! I will be the game creator and my game will be brilliant! A non-stop evolving epic RPG browser game with a turn-based combat!
Furthermore,  if I like playing my game with never-stopping-need for gaining more, why others shouldn’t like this game? I think you will, especially if you like turn-based combat, lots of different ways to build your hero and challenging quests!

What do I’m asking?

As a solo (indie) developer I’m seeking community’s help to make this development process faster and better. If project gets funded – designer and writer joins development for even greater RPG experience for you! It’s a game made by gamer for gamers!

Support here: Dakija RPG indiegogo campaign page
« Last Edit: December 19, 2012, 06:00:31 am by fshock »
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fshock

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #1 on: December 13, 2012, 08:07:21 am »

also check the updates for more information here: http://www.indiegogo.com/dakija/x/1853125?c=gallery

I hope you like it.
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Ludorum Rex

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #2 on: December 13, 2012, 10:52:21 am »

Looks interesting. Wishing you the best of luck with it and looking forward to seeing updates.
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fshock

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #3 on: December 13, 2012, 02:21:45 pm »

Honesly, I’m seeking for the answers, the project just doesn’t move forward, what I’m doing wrong? Maybe you know? This is my dream and, I guess, I fail to transmit it to others. I’ve been working all my free time on this game for almost two years, but now it’s just isn’t moving! Do you know how I could improve? Please tell me that, positive or negative, it can be the searched answer.
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freeformschooler

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #4 on: December 13, 2012, 02:52:11 pm »

Indiegogo doesn't get nearly as much traffic as Kickstarter. And I hate to tell you that because it looks like you've put a lot of work into this.
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Jelle

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #5 on: December 13, 2012, 04:02:08 pm »

Sounds like something I like, definatly checking it out! If I like what I see I'll be sure to let my friends know as well.
Also best of luck with the project. 'fraid I don't know the first thing about getting a new game to the public though.
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GlyphGryph

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #6 on: December 13, 2012, 05:19:17 pm »

Also, your writing is kind of... stilted. Are you a native speaker? You might want to consider getting someone else to write your pitch for you. Poor pitches have had a significant effect on otherwise good projects.

At the very least, it indicates that if you are writing the in-game stuff, we're likely to end up with Kongregate-quality writing, and RPG fans tend to like their writing fine-tuned.
« Last Edit: December 13, 2012, 05:22:36 pm by GlyphGryph »
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fshock

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #7 on: December 14, 2012, 04:36:14 am »

Indiegogo doesn't get nearly as much traffic as Kickstarter. And I hate to tell you that because it looks like you've put a lot of work into this.

to bad kickstarter is only for USA people.

Also, your writing is kind of... stilted. Are you a native speaker? You might want to consider getting someone else to write your pitch for you. Poor pitches have had a significant effect on otherwise good projects.

At the very least, it indicates that if you are writing the in-game stuff, we're likely to end up with Kongregate-quality writing, and RPG fans tend to like their writing fine-tuned.

Nope, I'm not a native enligsh speaker. I was in rage yesterday and I think it turned to the good today, becouse I've enchanted my campaign by looking into funded projects already. I'm full of confidence again and I'm going to make it!

About the writings: I'm planning on hiring a pro text-writer if I manage to get funded.
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GlyphGryph

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #8 on: December 14, 2012, 05:35:23 pm »

You might want to consider using some of your own money to higher a native English speaker to write the pitch now. It's a risk, of course, but you've already invested a good deal of time into the project, and I think it would serve you well.

While comments like
"I've enchanted my campaign by looking into funded projects already"
are amusing, I have no idea what they actually mean, and they definitely lead to a hit in confidence on the part of potential backers. If you want to appeal to an English speaking audience, mastery of the language sufficient to really sell the product is important.

It's not a guarantee of success, but it certainly helps...
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Fikes

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #9 on: December 14, 2012, 06:14:06 pm »

I am a little confused about what exactly this is...

Is it going to be an MMO of sorts or single player?

Is it currently playable?

I have to second the idea that you should get a native English speaker (if that is your target audience). Your English is actually very good but some times things still turn out funny.

I also have some other, less game related questions. Can I ask if this is your full time job? Do you have any other games you've made? I see you have a $12000 goal for a "full-paid team", do you think $12,000 USD is enough to finance a team and go open beta in spring? If it is an mmo, how are you going to cover the cost of servers?

I ask those last set of questions just because I am curious, not trying to discourage or anything.

GlyphGryph

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #10 on: December 14, 2012, 06:18:47 pm »

And all of those questions should already be answered on your page!

Remember, you want to convince people. This may be your dream, but people need to believe that you're one of the few people with the ability to turn dreams into reality, given some cash. Most people aren't - most people would run out of money before finishing, or get distracted by "real life issues", or not realize just HOW much work the task was and give up halfway through, or have it all fall to pieces because they just plain screwed up the design or implementation. And people are going to assume you are "most people" until you convince them otherwise.

While I touched mostly on style, content is just as if not even MORE important, and your communication here falls down a bit as well.
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fshock

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #11 on: December 19, 2012, 06:31:45 am »

Is it going to be an MMO of sorts or single player?

Small-type of multiplayer RPG. Mostly becouse not many turn-based combat lovers are around (plus add browser game). Second, in the future only a party of up to 5 people can travel together, so not much interaction with others (besides PvP where you could attack almost anybody).

Is it currently playable?

Just finished configuring my server. Check it here: http://www.dakija.com


I see you have a $12000 goal for a "full-paid team", do you think $12,000 USD is enough to finance a team and go open beta in spring? If it is an mmo, how are you going to cover the cost of servers?

I need about 6 months to release open beta. Average salary in my country is ~800$. My team needs full-time designer and half-time writer. Currently I'm using dedicated server which costs ~30$ a month. But my dream server would cost around 75$ a month (it is possible to get 50% discount for the first year). I can live with low expenses, such as 200 or 300$ (I really do :P ).

So lets sum everything up:  6x800 (designer) + 6x400 (writer) + 12x75$ (server) + 6 x 300 (me) = 9900$.  20% of 12000$ (total of 2100) is force majeur - unexpected costs.

That's my plan :)
« Last Edit: December 19, 2012, 07:23:30 am by fshock »
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fshock

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Re: Browser turn-based fantasy RPG - Dakija
« Reply #12 on: December 19, 2012, 06:42:31 am »

And all of those questions should already be answered on your page!

Remember, you want to convince people. This may be your dream, but people need to believe that you're one of the few people with the ability to turn dreams into reality, given some cash. Most people aren't - most people would run out of money before finishing, or get distracted by "real life issues", or not realize just HOW much work the task was and give up halfway through, or have it all fall to pieces because they just plain screwed up the design or implementation. And people are going to assume you are "most people" until you convince them otherwise.

While I touched mostly on style, content is just as if not even MORE important, and your communication here falls down a bit as well.

Thanks for really good post. My next step is writting a FAQ for campaign. Also I've already started on searching co-founder-designer for the game. Once I get him, will search for writer :)

I do understand now what it takes to create a game. Becouse at the start I though I could easily make it, but in the progress game became deeper and deeper (like never ending perfection) taking a lot more time than planned. Becouse I'm more than a halfway to my dream and I see people reacting positively to the game, I'm not stopping! I just need a small cash-kick right now :)
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