Every now and again, I try and start a fortress in a fully evil embark - usually on a glacier, because I love the idea of a completely self-sufficient bastion amidst and against the zombie horde. However, every time I've tried, my fortress has always been completely overrun before I have a chance to do anything. I've done searches on the forum before and turned up some good stuff, but never had a chance to put it into practice, really. Cases in point, my last three evil embarks were slaughtered nearly immediately by 1) Evil rain and undead ravens 2) Evil rain and undead ravens 3) Evil rain making all my livestock and 5 of 7 settlers sick and die, before chasing and slaughtering the survivors... And undead osprey. But this thread isn't about those specific events, moreso a general discussion of evil embarks as they currently exist.
In particular:
When you embark in an evil region, do you always have a non-evil area on the map, or do you go full-on?
Do you only embark in areas of a certain savagery (no terrifying)?
What steps do you take to ensure survival during the initial exposure?
Do you make any special changes to world gen to give you a better chance of survival (no evil rain, no aquifers, maximizing certain biomes, etc)?
Any special gear / skills you take (or don't take)?
And what I'm most curious about: What is your general opinion on evil regions in this version? Too tough? Not tough enough? Juuuust right? Any tips or warnings you may have can be shared as well.
Off to try again, with no livestock and many more weapons. I won't rest until the dorfs settle the completely useless, entirely barren expanse of the Fervent Glacier!