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Author Topic: Potential Adventure mode consequences of climbing  (Read 854 times)

Loud Whispers

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Potential Adventure mode consequences of climbing
« on: November 24, 2012, 06:01:56 pm »

Could adventurers sleep on the tops of trees to avoid being mauled to death by wildlife, bandits and bogeymen?

Treetop adventure shenanigans?

Ambushes from the top of walls?

ASCII parkour? Light speed sprinting?

Projectile adventurers?

Could enemies hide within orchards?

Could falling fruit crush skulls and reveal Newtonian physics?

Gavakis

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Re: Potential Adventure mode consequences of climbing
« Reply #1 on: November 24, 2012, 08:24:08 pm »

Goddam, Loud Whispers, you make me more exited about the update, I hope all what you said comes true, Jumping FTW.
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Facekillz058

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Re: Potential Adventure mode consequences of climbing
« Reply #2 on: November 24, 2012, 09:39:42 pm »

I see some sort of parkour dungeons in our future.
Parkour fortresses.
Oh god.
Imagine how deadly a squad of dwarves trained to jump off walls dual-wielding battleaxes would be.
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AL_

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Re: Potential Adventure mode consequences of climbing
« Reply #3 on: November 25, 2012, 02:48:04 am »

My creative juices are really flowing now, so here comes the torrent:

Spoiler (click to show/hide)

So yeah, being the adventure mode addict I am, really looking forward to this update as well.
« Last Edit: November 25, 2012, 02:50:03 am by AL_ »
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They draft new soldiers every other week so that on the off chance that an adventurer comes by there will be a large army of people openly willing to defect to his cause.

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itisnotlogical

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Re: Potential Adventure mode consequences of climbing
« Reply #4 on: November 25, 2012, 04:34:29 am »

I hope buildings are generated with windows sometime soon so that I can scale the walls of a necromancer tower, steal a slab, and make off with my prize unharmed.
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Loud Whispers

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Re: Potential Adventure mode consequences of climbing
« Reply #5 on: November 25, 2012, 06:52:24 am »

For me, the first thing I'll do when climbing is invented is make a camp site on top of some trees-fires and all.

Parkour fortresses.
Oh god.
Imagine how deadly a squad of dwarves trained to jump off walls dual-wielding battleaxes would be.
Then this. Dwarves clad head to toe in steel (or even copper!) flinging themselves at enemies, crushing every bone in their bodies.
Then the Dwarves stand up, axes in hand.

miauw62

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Re: Potential Adventure mode consequences of climbing
« Reply #6 on: November 25, 2012, 09:18:03 am »

Imagine challenge fortresses that you have to do a super-hard parkour trough to get the sweet candy suit inside.


I'm also excited for the (undoubtly hilarious) bugs.
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Facekillz058

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Re: Potential Adventure mode consequences of climbing
« Reply #7 on: November 25, 2012, 09:28:52 am »

For me, the first thing I'll do when climbing is invented is make a camp site on top of some trees-fires and all.

Parkour fortresses.
Oh god.
Imagine how deadly a squad of dwarves trained to jump off walls dual-wielding battleaxes would be.
Then this. Dwarves clad head to toe in steel (or even copper!) flinging themselves at enemies, crushing every bone in their bodies.
Then the Dwarves stand up, axes in hand.

Oh my god, this.
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