#### Extra options for the expanded LNP ####
#to enable, delete the # at the beginning of the line
##USE WITH CARE - COMPLETELY DISABLES THE MOUSE PLUGIN, check that all the other lines begin with a "#" symbol (live view by default does not) and then remove that symbol from the following line.
#mousequery plugin disable
###Mousequery Plugin - I strongly recomend enabling all of these features for true mouse support (NB - the option above is complete disabling!)
# live view when unpaused too
mousequery live enable
# mousequery edge scrolling, cursor tracking
#mousequery track enable
# always edge scroll, even without cursor
#mousequery edge enable
##### more bonus stuff #####
# see what hotkeys are available - so you only need to remember one: -- crashes on OSX, ignored for now
#keybinding add Ctrl-H "hotkeys"
#automatically fixes the issue where units don't grow
fix/growthbug enable
#view unit information, see
http://dffd.wimbli.com/file.php?id=7717keybinding add Shift-I gui/unit-info-viewer
#show a coloured X over suspended constructions when paused, see
http://www.bay12forums.com/smf/index.php?topic=122395.0resume show
#Alternative Stocks interface, see
http://www.bay12forums.com/smf/index.php?topic=125164.0keybinding add Alt-Z@dwarfmode/Default "stocks show"
keybinding add Z@overallstatus "stocks show"
#Allows easier management of pens/pastures, pits and cages, set zone under cursor as default for future assigns.
keybinding add Alt-Shift-I@dwarfmode/Zones "zone set"
#Dwarf Monitor
dwarfmonitor enable all
keybinding add Ctrl-F@dwarfmode/Default "dwarfmonitor stats"
keybinding add Alt-M@dwarfmode/Default "dwarfmonitor prefs"
#export all legends maps - having x alone means that exporting legends xml will also do detailed maps, so you only need to press p,a,then wait.
keybinding add Alt-X@legends exportmaps
keybinding add Shift-D@legends exportmaps
# open autobutcher GUI from pets list (stocks>animals) needs update to zone.plugin on OSX
#keybinding add Shift-B@pet/List/Unit "gui/autobutcher"
#put a message in the gamelog identifying what just got loaded - very useful for sorting out which events happened in which fort, and essential to forthcoming versions of DF Story Maker; so best to get it in now
log-region
#minecart watcher
keybinding add Shift-X devel/watch-minecarts
################ Standard DF Hack.init ################
##############################
# Generic dwarfmode bindings #
##############################
# output a description screen to a text file formatted for posting in a forum
keybinding add Ctrl-Shift-F forumdwarves
# toggle the display of water level as 1-7 tiles
keybinding add Ctrl-W twaterlvl
# with cursor:
# designate the whole vein for digging
keybinding add Ctrl-V digv
keybinding add Ctrl-Shift-V "digv x"
# clean the selected tile of blood etc
keybinding add Ctrl-C spotclean
# destroy items designated for dump in the selected tile
keybinding add Ctrl-Shift-K autodump-destroy-here
# with an item selected:
# destroy the selected item
keybinding add Ctrl-K autodump-destroy-item
# scripts:
# quicksave, only in main dwarfmode screen and menu page
keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave
keybinding add Ctrl-S@dwarfmode/Default quicksave
# gui/rename script - rename units and buildings
keybinding add Ctrl-Shift-N gui/rename
keybinding add Ctrl-Shift-T "gui/rename unit-profession"
####################################
# Generic adventure mode bindings #
####################################
keybinding add Ctrl-B adv-bodyswap
keybinding add Ctrl-Shift-B "adv-bodyswap force"
#keybinding add Ctrl-T gui/advfort -i
claimsite
#advmode lines right above,
http://www.bay12forums.com/smf/index.php?topic=123944.0 This is very important for adventure mode, the second one allows the adventurer to claim sites, which is very useful.
#############################
# Context-specific bindings #
#############################
# q->stockpile; p - copy & paste stockpiles
keybinding add Alt-P@dwarfmode/Stockpiles copystock
# q->workshop - duplicate the selected job
keybinding add Ctrl-D@dwarfmode/QueryBuilding/Some/Workshop/Job job-duplicate
# materials: q->workshop; b->select items
keybinding add Shift-A "job-material ALUNITE"
keybinding add Shift-M "job-material MICROCLINE"
keybinding add Shift-D "job-material DACITE"
keybinding add Shift-R "job-material RHYOLITE"
keybinding add Shift-I "job-material CINNABAR"
keybinding add Shift-B "job-material COBALTITE"
keybinding add Shift-O "job-material OBSIDIAN"
keybinding add Shift-T "job-material ORTHOCLASE"
keybinding add Shift-G "job-material GLASS_GREEN"
# sort units and items in the on-screen list
keybinding add Alt-Shift-N "sort-units name" "sort-items description"
keybinding add Alt-Shift-R "sort-units arrival"
keybinding add Alt-Shift-T "sort-units profession" "sort-items type material"
keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality"
# browse linked mechanisms
keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms
# browse rooms of same owner
keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list
# interface for the liquids plugin - spawn water/magma/obsidian
keybinding add Alt-L@dwarfmode/LookAround gui/liquids
# machine power sensitive pressure plate construction
keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter
# siege engine control
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine "gui/siege-engine"
# military weapon auto-select
keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons
# minecart Guide path
keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path
# workshop job details
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-job
# workflow front-end
keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow
keybinding add W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow
keybinding add Alt-W@overallstatus "gui/workflow status"
# assign weapon racks to squads so that they can be used
keybinding add P@dwarfmode/QueryBuilding/Some/Weaponrack gui/assign-rack
#Falconne's autochop frontend
keybinding add Ctrl-T@dwarfmode/Default "getplants autochop"
############################
# UI and game logic tweaks #
############################
# stabilize the cursor of dwarfmode when switching menus
tweak stable-cursor
# display creature weight in build plate menu as ??K, instead of (???df: Max
tweak readable-build-plate
# improve FPS by squashing endless item temperature update loops
tweak stable-temp
# speed up items reaching temp equilibrium with environment by capping the rate to no less than 1 degree change per 500 frames
# Note: will also cause stuff to melt faster in magma etc
tweak fast-heat 500
# stop stacked liquid/bar/thread/cloth items from lasting forever if used in reactions that use only a fraction of the dimension.
tweak fix-dimensions
# make reactions requiring containers usable in advmode - the issue is that the screen asks for those reagents to be selected directly
tweak advmode-contained
# support Shift-Enter in Trade and Move Goods to Depot screens for faster selection; it selects the current item or stack and scrolls down one line
tweak fast-trade
# stop the right list in military->positions from resetting to top all the time
tweak military-stable-assign
# in same list, color units already assigned to squads in brown & green
tweak military-color-assigned
# remove inverse dependency of squad training speed on unit list size and use more sparring
tweak military-training
###########
# Scripts #
###########
# call SoundSense script and write ss_fix log
soundsense
# write the correct season to gamelog on world load - error on OSX
soundsense-season
# patch the material objects in memory to fix cloth stockpiles
fix/cloth-stockpile enable
##plugins for mods, disabled on default##
#load autoSyndrome
#load trueTransformation
#autofixhandedness start
#projectileExpansion
#itemsyndrome
#######################################################
# Apply binary patches at runtime #
# #
# Commented out by default; enable the ones you want. #
#######################################################
##fricy's note: No OSX version of these patches
# Bug 5994 - items teleported when removing a construction
#binpatch apply deconstruct-teleport
#binpatch apply deconstruct-heapfall
# Bug 4406 - hospital overstocking on all items
#binpatch apply hospital-overstocking
# Bug 4530 - marksdwarves not training when quiver full of combat-only ammo
#binpatch apply training-ammo
# Bug 1445 - weapon racks broken, armor stand capacity too low
#binpatch apply weaponrack-unassign
#binpatch apply armorstand-capacity