SITREP!
I know this is probably going to be irrelevant, but I like the challenge, and if PW wishes to use it progress on the automation tool is actually going along nicely.
I have already implemented a word translator, so PW can just put all his words and what they do in a text file (in a specific and easy format) and when a player says them he can type them in and this will automatically search through and tell him what they all are, then he can just do the creative bit and decide how we see them, but all the tedious hunting is done for him.
I also threw in a dice roller, 5 at a time, so he can use that as he pleases.
I am currently working on a "Turn Evaluator". Essentially it works just like the translator, but you give a player name and it automatically adds or takes to/from the rolls (potency) based on your stats (which PW said was a pain to keep looking up). It will also perform an endurance roll if necessary. I am currently working on bug-fixing that.
EDIT: Ok, it now acknowledges my stat x3 boosts to rolls. Good-o.
I'm also building in a way to store player data, namely Forum name, Character name, Location, Stats, List of wounds, list of effects, list of items in inventory. The basic framework is in, I just have to fill it.
Once (but if) I get the above working, (I forsee no MAJOR programming hurdles... yet) I'll hopefully add the ability for PW to add (or maybe even remove) wounds from the list straight from the Turn Evaluator, add or remove from your inventory, and make an option in the menu so PW can export a current list of players, stats, inventories, wounds and the like to post as he usually does.
((I am genuinely surprised I am motivated right now, might have something to do with it being 2:58am where I live. Also it's a good cause. I think. If us destroying a virtual world speedily and without frying PW's brain is a good cause...))