May I suggest you move one point from dex to Awareness? It won't actually affect your dexterity, and you'll get +1 on awa rolls. It would remove the "4-3-2-1" thing you have, but it would be entirely more effective.
This is because you only get a +1 for every three points in a stat, and a -1 when you have no points in a stat. A five, four, and three all have the same effect.
Despite you not being a caster, I'll give you two spells I give to newbies: "Shaazeshelial Zzers Harialltontal" makes your entire body fast and strong, while "Noreeb Cainthalsaz Rothcaltal" shoots a laser beam from your palm.
Also:
Since Piecewise bas been updating irregularly, I'll save you some time. He'd just describe the first room to you, then let you choose what to do.
Instead I'll give you a description of the temple so you can have a full turn. I suggest you post one before Piecewise updates.
Most of the temple has an anti-magic thing on it. You need to exit before drawing runes/saying words.
The room you spawn in has a big magic circle on the ground and eight inanimate mummies kneeling around it. Only one exit, which leads into a hall with eight doors and a staircase. The doors open into various god shrines, so you can devote yourself to them and get bonuses.
If you go up the stairway, there's lots of mummies, and one talking mummy you can ask stuff. It's basically the backstory/knowledge dispenser.
Down the stairway has a lobby with fancy carved pillars of various humanoids, and an exit out of the temple where you can cast magic. There's also a room with candles lit for every dead player, and a reading room that had all the useful scrolls stolen from it.
At the very bottom of the stairway is the basement, where you can grab very basic supplies and fight monsters. You can also cast magic here, too.
It's perfectly fine for you to post your character, devote him to a god, then run outside and cast a full spell, all in your first post.
Suppose I'll pitch in and give what was told about the deities to me by Mr. Lich, not like it wasn't figured out already though.
Right Side:
First Altar: A boulder with 3 silvery cubes embedded in it.
Name: Yo-drell of the Deep
Description: Yo-drell is god of stone, endurance and survival. His favor grants the protection of the stone and makes the acolyte harder to kill.
Second Altar: A Bowl with an eternal flame burning just above it.
Name: Sha-calun the Everflame
Description: Sha-calun is god of Potency and fire. He grants his worshipers magical strength and power over flame.
Third Altar: A font of Mercury.
Name: Flux
Description: Flux is god of movement and change. She grants her worshipers boons which enable unparallelled movement and transmutation skills.
Fourth Altar: A constantly changing lump of flesh.
Name: Parathun the Fleshsmith
Description: Parathun is god of flesh, bone, and blood. He grants no boons, rather his acolytes mutate as they spill blood in his name.
Left Side:
First Altar: A stone statue of a cloaked man in, wearing a bright white mask.
Name: Scarlon the Mask
Description: Scarlon is the god of the will, of the mind and of knowledge. He grants his worshipers the powers of trickery, subtle control and secret knowledge.
Second Altar: A live woman chained to the platform, a blade driven into her chest. She is still alive, still bleeding, and her blood forms strange sigil as it rolls down the sides of the platform.
Name: Blastel
Description: Blastel is god of Violence and battle, patron of the warrior. He grants his worshipers new abilities to aid them in spilling blood and surviving wars.
Third Altar: The tree with leaves of every element.
Name: Nul-sheal the Green
Description: Nul-sheal is god of the Natural world, of all pure elements. Her worshipers are granted unparallelled power over a single form of matter.
Fourth Altar: An enormous book, it's pages filling with text and magical symbols as you watch.
Name: Shub-shalsheil of the Inksea
Description: Shub-Shalsheil is god of scribes and writing. His followers are inhumanly skilled at the use of magical tattoos, runes and circles.
For god, I'd reccomend Flux if you want to be a straight fighter, Blastel if you want to spawn camp, or maybe Scarlon if you want to be an assassin, although you should probably swap a point from endurance to will for him.