"~Silly magic.~"
Do more silly magic.
[pot:5+1,3+1]
Nope and nope. This word is a bit of a bastard, isn't it?
Go search through the warehouse(s) and take anything that looks important or magical
You find a strange ring. Huh. It's gold with a small red red gem on it and a warm feeling to it. Hmm.
Try "Clo-caltel Shubha" again, if it doesn't work, look for a stick that would serve as a walking-staff.
[pot:4]
You get your walking stick, though it's a bit shorter then you would have liked. Oh well, it works.
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc)
Your new crossbow appears to fire spikes of arcane energy at a relatively rapid rate. Sweet.
CURSE MY LACK OF FORWARD THINKING!!!
draw a circle on the ground using a crystal arrow, once complete place the head of the arrow in the circle whilst keeping the shaft outside it and put the brick on the shaft to prevent it floating away before activating it.
afterwards try to get into a position where i can see one of the fights Luv and Kisame are engaging in and point at their attacker then say SUPER FIRE BONUS WORDS.
Find Parisbre and hand him my repeating crossbow and 29 remaining crystal bolts in exchange for a mindless humanoid test subject.
+2 Pot and +1 Dex should prevent this backfiring right?
[pot:3+1]
The part of the arrow in the circle turns into salt. Woops. Maybe you meant 44 rather then 4? Oh well.
[pot:5+1+1]
[dex:5+1]
You fire a a giant Watcher made of fire off in a parabolic arc up towards the thing Ozzy is fighting with. Now it's just a matter of watching to see if it hits.
Also, considering how far Paris is and how much you've done already, trading is gonna have to wait. Till next turn at least.
Look for things to kill.
You run a little way back up the path until you find Cog and his unfriendly, spear wielding anti-friend. Seems like something you could kill
switch to one handed grip on my sword and use words on camp from distance while pointing palm at the camp
Won't work. Mostly because it would be far too exploitable if it did. Now, if you, say, had someone go in there and flush out some enemies while you stayed and fired at them, That would be fine.
"Well, at least I know that it works."
Put my hand on the steel and say "Dorbaelo Caltalleth". Activate the mark if it isn't already.
Putting your hand on the steel isn't a problem. Taking it off might be.
[pot:3+1]
The big lump of steel turns into a big lump of air, basically ceasing to exist in any practical means. Welp, least you're not stuck to the damn thing anymore.
Hm... well let's take a look around. This world seems like a fantasy land gone to hell, and churches are always hiding a secret or two in fantasy worlds.
Search around the whole church to look around for anything of interest. Before i do that though, say "Dorbaelo Chall-thel" while holding my firebomb. Do not activate the mark. I'm saving the mark for later.
[pot:5+1]
The jug becomes enormous despite your desire to keep it small till later. Well...crap. That was a good idea too. Oh well.
You search around the church until you find a trapdoor hidden under the central rug.
Doctor Octogonapus - Team Bismuth - Village outer gate
Go to Thrakor, say words and give the result to Thrakor or Kin, whoever wants to use it.
"I believe I owe you something. Here."
Anyone want a repeating crossbow and 30 crystal bolts?
((Selling or giving away for free?))
You run down to the raider cages and say your words.
[pot:3+1]
Hmm, it doesn't seem to have taken on the flesh aspect, but otherwise it looks like it came out fine; a strange little ring made of brass with a light blue gem set in it. You leave it on the ground, since handing it to either kin or thrakor might prove dangerous.
Runes again.
((I should have taken more points in channelling...))
(Feel free to reroll via suicide)
[pot:6+1,2+1,5+1]
Lots of cement, tiny bit of magma, lots of water. Thankfully those last two work each other out before you burn your toes.
"I'll take that as a no."
Silica rejoins her party.
"I hope the dangerous properties are only active when this is wound."
Silica says "Clo-Caltel Zorhalth Rothon Contallthelthel"
Argh! I forgot to modify my eyes to remove that creepy glow... and I forgot to add an ejection or purge mechanism to this body >.<
[pot:4+2]
You summon a clockwork sword. One side of the blade is lined with little spikes, from which electricity arcs continuously. The other side is full of little holes that are constantly spewing fire. It looks pretty awesome...except for the fact that it's both electrified and red hot all over, rendering it very difficult to hold.
Leave the dismal temple and run my way to some new area. If directions are strictly necessary, then the opposite way I came. Meaning if the village is down the north side of Mount Temple, I'm going down the south side.
Words
"First na' booze-plant, now na' dark matter hammer. Wha's the world comin' ta'? Cannae a disgustinly sober wizard get anythin' done?"
Uh, well everyone has been heading down the path on the west side. Mostly because thats the only path. I mean, you could throw yourself off the east side, but that way is a sheer cliff that leads straight into clouds that look more like a pyroclastic flow then a thunderstorm.
[pot:6+1]
Um...I got no words from you. So...yeah, we'll save that pot roll.
Examine the paths available to me or just keep going forward if theres only one.
Well, in terms of places you can go, from where you are, There is the clothing shop and the tavern right next to you. In terms of major paths there is really only one, but it splits in two just ahead of you; one goes south toward the sea while the other keeps going down and west toward the raider camp and the forest.
"AAAAAHHHHHHHHHHH!" Glassco pondered on what to do with the current course of action, presenting his ideas to John. "OHSHITWE'REGONNAHITTHEGROUNDPULLUPPULLUPPULLUP!" After a bit of thought, he also addressed the beetle. "OHGODSSPARKYHELPUSCATCHUSOHGODSSPARKYSAVEUSSPARKYHURRYUP!" He firmly grasps the railing of the bowl before trying to cheer the team on. "AAAAAHHHHHHHHH!"
Yell at John to keep trying to make it stop falling, make Sparky (Lightning Beetle) try to catch/save us and to hurry it the hell up on doing it.
[So I ended up naming it Sparky.]
"Okay! Here goes nothing!"
I focus on slowing down the bowl.
[john will:2]
John just kinda sits there with a stupid look on his face. Oh dear.
[will:2+1]
Sparky keeps pace with the falling bowl but can't quite get under it.
One more turn.
Well, at least Kin can use that staff to fix me and his hand now.
"You use it to fix me, since I reckon you're better at that sort of thing. Feel free to use it to fix yourself too."
Rothon Ratheale to make raw material to fix my body.
[pot:3]
You summon a sphere of lighning the size of a marble. Yay. Oh, wait. Booo.
"Hrmm."
Run up to staff range, using the staff to deflect any attacks, and swing at his throat with my staff.
[spd:6]
[spear spd:1]
[Dex:2]
[Spear dex:2+1]
[spear str:6]
[spd:5]
[str:3]
You swing first, missing by a mile, and the spear man counters as you recover from the miss, cutting a shallow gash in your thigh, despite your attempts to knock away the blow. Good thing his aim is almost as bad as yours.
If at first you don't succeed, try try again.
Begin walking towards the village, while walking say Karenthar Aels Gars again.
I will have my wings!
[pot:5]
A tattoo appears on your chest. Yay!
You make it about half way down the path when you run into a gaggle of wizards sitting around, summoning things, testing magic and basically just fucking around in a very strange place. Huh.
Kin graciously accepts the Doctor's gift and starts experimenting with it. He puts Thrakor down before Kin wills the electricity from Thrakor's electric <insert form> and make it attach to the head, shaping it to the vague shape of a human. A functional one hopefully. If for some reason there is no electric material to use Kin says Clo-Caltel Rothon before starting the process.
((I really don't want to mention this but I just itch to do it. I am made of electricity and in my inventory I carry a rod. What kind of rod? One made of metal. Please don't dissipate me.))
You grab the ring off the ground.
[pot:5]
You summon a big pile of gears and a burst of electricity.
[will:3]
You manage to catch the electricity and stop it from dissipating, but can't manage to form it into anything.
Yay! Pants!
Put on greaves. Say Zorhalth Shaazeshelial. Go down to basement, if I see anything nasty looking Garstopit it to death.
[pot:5]
You are now made of fire! Yay fire! Unfortunately, Yo-drell's stone skin doesn't effect you in this form. You head down to the basement and, lo and behold, you find a giant metal golem made of fire and steel, wielding an equally giant hammer. Something tells you that toxin won't really effect it.
I think inventory is somewhat hammerspace, given I still have my robe, clockwork mace, torch, and lightning in a bottle despite being a head. I think dangerous items are the only ones that matter.
Pretty much this. We're working of the Dark souls inventory system, rather then the Demon's souls system.
"Oh god, you were supposed to be able to move! Uh, oh, shit, umm, maybe you have a turnkey? Umm... sorry..."
Pick the man up, and examine him. If it dosen't seem like he has some kind of crank, see if I can get him to balance on my shoulder or something.
Clo-caltel Halthel Chall-thel Hobitaeaod.
Think about a giant mecha, or just a really big mechanical man.
((Is there a word for granting movement? Would be really awesome right now ))
(Ask thrakor. If I remember right he managed to bright a crystal to life some time ago)
The little man has a turnkey, but all it seems to do is make him slowly march in circles.
"I CURSE THE HEAVENS WHICH LET THIS HAPPEN!"
Welp.
[pot:4]
You summon a 7 foot tall robotic man. Doing so makes you feel extremely lightheaded for a few minutes, for some reason. Huh.
Also the Giant robot man can't move either.
"WE CURSE THE HEAVENS WHICH LET THIS HAPPEN!"
"Oh god they're cursing their existence in stereo now."
"Crap..."
Grab the farmers head and shout "Dorbaelo Halthelshar," activate if necessary.
Then punch him in the face with my other hand.
((Because shattering a guy's face into shards glass is suitable awesome))
[spd:3]
[pit spd:6]
[pit dex:2]
[dex:2]
You both just kind of flail at each other. From 10 feet away.
[aware:4]
You're catching your breath after a particularly hard flail when you notice a giant alien thing made of fire falling from the sky. Well...
[spd:5]
You spin on your heel and sprint away as the thing lands, detonating in an enormous fireball. The Pitchforker is reduced to ash and somewhere, down below in the village, you hear someone yell.
"FUCK YEAH!"
Dorbaelo Zzers Harialltontal
Head deeper into town
[pot:1+1]
Nope.
You head down into the village center, where derm is standing around, trying to pick which path he wants to go down.
"Huh. I thought that would be fast, not strong. In that case:"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
[1+1]
Guess We're taking a little break this turn, huh? Also, I believe my dice may be slightly evil.
Go down to that room in the basement where I was growing mushrooms and do the previously mentioned actions.
So you basically want a lacrosse stick made of fungus with some exploding spore bombs? Well, lets see if that works out.
[will: 2+2]
Well, you get your stick at least. It's a weird looking thing; big and fuzzy blue with an inverted toadstool as the "basket" part on the top.
I think I'll join, if the added player won't make the game reach critical mass and self destruct.
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
for those who recognize my character, my opinion is if it ain't broke don't fix it.
((as I hope to mostly work with runes, will I have to make writing stuff, or can I just pick up limbs and torsos off the ground and use the blood as ink?))
Welcome to...whatever this is. Good luck~
[3+1]
Your spell takes effect on the cloak, marking it with a single use mark.
Statusesues
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (0/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them
(pot, dex to hit, etc))
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed
damage)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
19 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed
with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed
into enemy.)
Clockwork arcane bolt crossbow.
5/5 pool
Location: Village center
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Cages
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Pool:1/3
Tattoos: Clockwork-rubber chest, perm
Corruption:1/8
Location:Village center.
Nul-sheal the Green:Lv.0 (0/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: village center
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (5)
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Corruption: 3/8
Location: Clothing shop
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he
should probably shave, unremarkable brown eyes, and receding hair that's going
grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod
series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still
the silvery, featureless humanoid with a weird bowling ball head you may or may
not have grown to feel strongly about. However, to signify his possibly lesser
stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and
gives him something of a wise look. Oh, and due to popular, screaming demands of
the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
Location: Village outer gate.
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame,
gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average.
People tend to think he's younger then he really is by his appearance. He's
actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (2 shot mode)
52 clockwork expansion bolts.
Steel cleaver.
giant Ceramic jug of mead (Jury rigged firebomb)
Torch
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (5/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Temple of Scarlon
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression
that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo:
Inventory:
Injuries:
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
right hand gone, bleeding
Inventory:
Big hat
Metal rod.
Lightning and wind control ring.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each
reincarnation, she takes a slightly different aesthetic- this time, her robes
are black with large, eye-like designs. Much to her chagrin, these robes also
fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember
having her abilities shifted about. She feels much more adept with magic this
time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (18)
Clockwork silver sword of speed, Imbued with acid (0 spd, +1 str, +1 spd when
activated)
Tiny, copper-ink staff.
Tiny intelligent clockwork man.
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death,
he showed up in his hometown, wearing nothing but his briefs and telling stories
about his time in the pits. He took a bit of time off to recover from the mental
horror of it all, but when he heard that things were getting interesting, he
grabbed his old grimoire and began another adventure. He still can't use magic
words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is
one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Village outer gate.
Inventory:
Tattoo:
injuries:
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence
rather than end, glass-like eyes with blue flames inside. Other than that,
nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Location: Path down middle
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit
aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6
Awareness 1
end 1
Pot 0
Cha 0
Location: Spawn
Nul-sheal the Green:Lv.0 (7/20 uses of element)
(Control over:fungus)
Inventory:
pool 0/0
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a
decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported
elsewhere- the abstract, monstrous creature tattooed on his chest marks his
allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Village warehouse.
Inventory:
Crystal staff
A strange ring (not worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Blastel's room
Blastel: Lv.0 (0/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Basement.
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue
robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: Village homes.
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a
wild hairdo that just kinda sticks out everywhere. This is due to many failed
instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Clockwork chain-greatsword (-2 spd,+2 str off, +3 on)
clockwork vacuum warhammer
Location: path down, lower.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling
tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:Rubber finger armor.
Location:Village homes
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Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes.
Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
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Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo: Fullbody fire-diamond-clockwork, fast, strong
Sha-calun the Everflame Lv.0 (6/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Raider cages.
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Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat,
red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Path down, middle
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
---------------------------------------------------------------------
Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from
conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
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Active enemies
Path down to village, lower
Raider spearman vs Kisame
Basement:
Mechanical smith vs ArchAI