((I KNEW I forgot something))
"Ooh a pretty bird.... wait what was I doing?"
Words grab thing from words then other words
[pot:6+1]
You get a strange sort of thing, like a giant padlock in the shape of a shield. Or is it a shield in the shape of a lock? Hm. It's a phantom image regardless, so you can't grab it.
[pot:3+1]
You get a steel hammer. It looks like a warhammer, but it's not quite as big as one should be.
Hmm.. That was anticlimactic. Ah well
Wander off looking for mountains and similar rocky place, say "Hathic Ratheale"
You're on a mountain/rocky place. All the buildings around here are carved straight out of the side of the mountain. The village center is a semi-circular divot in the mountain with buildings built into it's edge. You're still pretty high up on the side of the mountain. You're pretty much as rocky and mountainy as you're gonna get here, bro.
[pot:6]
You generate an enormous sphere of crystal several feet in diameter. Huh, wonder what you'll do with this.
((I don't know if Hobitaeaod works this way, but I'll try.))
Put the rubber where the chunk is missing and say "Hath-caon Hobitaeaod", focusing on merging the rubber to the missing part of my arm.
It does not work that way, unfortunately. Oh well, surely some kind soul can give you a brick of rubber control or something.
In that case, commit suicide and respawn with spd 1, dex 1, awareness 1, will 6, and if I still have a point, end 1.
"Fuck my frontal lobe!"
You repeatedly smash your face against the stone until you die. You reappear in the spawn room, strangely less magical and stronger willed.
((I had the completely wrong idea where Silica was and my browser screwed up when I corrected my post >.< I am now where near Ryan, I am with Sanya, Syvarrus and Jixiu.))
Silica continues following the party, she holds one of her cloth arrows in right hand and says "Dorbaelo Chall-thel"
[pot:3+2]
One of the cloth arrows becomes giant. It's still big and floppy.
Your intention is quite interesting. It might even work.
Not with that kind of roll though. Magic 8-ball says "Try
again later".
listen to the magic 8 ball, words and thoughts and stuff
Will resend pm once internets decide not to be worse than useless
[pot:6]
You spell summons a strange looking crossbow. It doesn't seem to have any string or any place to put a bolt, just a crank on the side that does you're not sure what. Well well well.
-1 awareness.
"Damnit!"
Head outside,
"Cainthalsaz Shalzethtol Zzers Shaazeshelial!"
Activate mark, head down mountain path.
((I have no idea what this will do, but I'm pretty sure it will be deadly and/or awesome.))
[pot:1+1]
Or it just won't work.
Oh well, you made it out to the temple grounds at least. Yay!
((I'm with Tsuchi.)) Jixiu says "Clo-caltel Zorhaltoran Prathoal."
[pot:6+1]
You summon a very large, very strange looking clockwork warhammer. It has a trigger on it and it looks like the head of the hammer might open up or "unfurl" when that trigger is pressed. Huh, wonder what that will do.
((I knew I was forgetting something! And now I wasted a pot:6 roll. Oh well, more points for the everflame god.))
First try to deactivate my mark with my mind.
If that fails move like a bivalve and enter the temple, where the anti magic field will hopefully change me back. If my mark remains while in the temple, kill myself by using the knife in my god's altar.
If that fails, hurl myself down the back side of the temple, where either a random encounter or the fall will kill me.
If at any time I am successful at removing the mark, go out and say "Shaazeshelial Zorhalth Adamenstiar Clo-Caltel Harialltontal Zzers".
[we'll use that old roll]
We'll just assume you killed yourself somehow and respawned. Not like you had anything to lose, right?
You become a clockwork robot made of fire and diamond. You're basically a diamond clockwork robot with a chest filled with fire and burning eyes. Pretty awesome.
"Why is it always the batshit insane ones..."
Gazing deeply into his beautiful azure eyes, Possibly smiled. As he leaned forward, the bearded, massive-nosed Irishmen whispered. Zorhalth Phal, BITCH.
Zaral!
Then stab him if he evades/still is alive!
[onyx spd:2]
[javier spd:4]
[javier pot:1+1]
Nope
[onyx pot:1+1]
Also nope.
[javier spd:4+1]
[onyx spd:1]
[javier dex:4]
[javier str:5-1]
[onyx spd:6]
[onyx str:5+1]
[onyx dex:2]
Javier and Possibly's spells both malfunction. They roll off each other and attempt to kill each other with the good old fashion method of stabbing each other in the throat. Javier's stab is fast and true, but Possibly slaps it away with his blade. And then promptly freaking misses with his own stab.
So far this fight to the death has resulted in not so much as a skinned knee.
Hm... well if he's pinned down that should do. "Oi, stay there and don't 'cause me any problems if you don't want your head to be turned into a fish."
Right let's see what this place has to offer.
Avoid the crazy guy while I look around for a torch or torch making stuff. Also glass bottles. Empty or with booze in it. Preferable with booze. That'll save me some words.
If the crazy guy somehow get's unstuck, dodge his attack and counter by grabbing his leg and yelling "Dorbaelo Doldastar".
((is there people following me? I thought i was alone o.O))
Edit:
((Another question, which words of Zzers, Harialltontal, and Shaazeshelial means quick, and which one means strong? I know one of those words means that and the third word probrably means the whole body... but not sure about it. More concerned with fast and strong.))
You find yourself a ceramic jug of mead and a torch. Coolio.
Err, did I land near the edge because the cloud shepard isn't on the path, or because I rolled a seven for dodge?
If It's the former, run down the path and say enhancement words, otherwise try again! (Grab it and say grab words, or scream offensive words at it)
Also, since I died just a few turns ago, can I swap my point in awareness into will? I didn't realize you could re-arrange points on a standard death.
And Onyx, there's a handy aggro recorder at the bottom of the statuses.
Well, it goes like this: if you rolled a five for dex you would have tackled him. Which is dangerous because the shepard is floating in thin air near the path and fucking it up means falling to your death. Your four resulted in you failing, but in such a way that didn't involve falling to your death.
As per changing your points, sure.
[spd:4+1]
[cloud shepard spd:3]
You run down to the lower section of the path and use your words.
[pot:5+1]
You transform into what can be best described as a mummified corpse with a bright green glow pouring from inside your chest, backlighting your ribs against your dry, darkened flesh. Your eyes are two plumes of green fire.
I think this is the game's revenge for me not dying last time.
PW: If someone chucks me at an enemy Thunderball style and the impact kills them, do I get the point or the person who threw it?
"You know, if you turned your hand electric, you could hold me directly. That way you could go all Perseus and use me as a weapon."
Some more words.
((Woo I know the alien word now. Will trade it (or anything) for runes of control and either life or sentience... not like I know how I could possibly draw a rune as a head. Worders really need a third point to get the cool stuff.))
I think it would go to you, since technically it was your brainbox that did the killing.
[pot:6]
An image of a ring.
[pot:3]
The image of a...um...sausage? Something tube shaped. How phallic.
Also, I figured there was a tentacle word. I must find it.
I like how my injury description has been changed to "Is a severed head."
I sense the future is strange indeed.
http://www.youtube.com/watch?v=XIeB2Q2xmZQWish for a wooden staff, around four feet long, with weighted steel end caps.
((That should help. The best thing about a stick, is that you don't have to hit people with it to do damage. Oh, and Toaster, you could draw runes with arcane eyebeams.))
The blood you spilled into the basin rises and forms the weapon you asked for.
"The fuck is that? Whatever, lets keep going! Best you say some words though John, just in case... Evasive maneuvers! All hands mind the edge! Keep all your limbs inside the moving vehicle at all times, for this ride might get a little bumpy, hahahahahah!" Well, Glassco seems to be enjoying himself none the less.
Continue flying towards the sea, taking evasive maneuvers and or dodging if necessary.
The clouds part and something rather massive screams toward you. It looks like a beetle, albeit a beetle the size of a small dump truck with brilliant, glowing blue eyes, a huge forked horn, purple shell and 8 wings trailing a hell of electrical discharge. And it's charging you, bringing a wall of lightning and wind with it.
"~TOD-3-OPERATIONAL! PRIME-DIRECTIVE: BE-LESS-STUPID! SECONDARY-DIRECTIVE: TEST-ABILITIES! SELF-MADE-DIRECTIVE: ADJUST VOLUME!~"
The creature punches itself in the head.
"~Right. Now-what? Oh-right. Accessing-Tod-Cloud-Memory.~"
Tod-3 twitches a bit, then looks enlightened.
"~Ooh-magic. Quick-test.~"
Run to a magically non-dead area, preferably out in the temple grounds. Do Magic.
You run out to the temple grounds and try out some words.
[pot:4+1]
Doesn't seem to work.
[pot:5+1]
Not that one either.
Bad days are here again.
I know where I am. Just being a little derpy. Also, thanks Xan!
Hmm... Maybe the words don't work here.
Go to the altar room and put blood into the basin. Then walk outside and say Karenthar Aels Gars. Then say Prathelthe.
I'll take you up on that offer Derm. I gladly join Team Aether Scratch that. "We Need A Name" is pretty short on members so I'd be happy to join as a sciencer if you guys don't mind.
Which altar is particular? We've got the eight of them after all.
"Can bring you there, no problem. Just tell me, would there be a difference between Con-tel Rothon and Rothon Con-tel? Your idea of an electric hand intrigues me, but I would hate shocking myself just because I didn't bother to find out if transmutations have a ridiculous rule on what should go first."
Kin will bring Thrakor back to the village (if he still wants to). He also says Con-tel Rothon.
((Who would get points for kills if I slamdunk Toaster's char and it keeps it shape? Me for doing it in the first place, Toaster for being the "weapon" or shared but rounding down? Or maybe even something else? Also, UNLIMITED POWER!))
[pot:1]
Your right hand becomes electricity...and then vanishes leaving a bleeding stump. Oh hell.
Hrmph. At least I have shinies.
Stare at shinies. Say Zorhalth Shaazeshelial. Hope it works.
[pot:2]
It does not.
Put my windsword in the center circle and reeactivate circle. Assuming that fails, see if a complete fool junior Science Team Associate would stand in the circle whilst I activated it.
[pot:5]
You recreate your circle and try again, this time with your glade sitting in the center. The yellowish light leaks from the runes and into the blade. The metal takes on a sickly hue and the stone beneath it hisses and smokes slightly.
"Oooo, coooooooool..."
More runes!
[pot:4+1,2+1,5+1]
Gets you a load of springs and gears, a tiny point of vacuum that dissipates quickly, and a burst of very destructive light that explodes as it hits anything. Huh.
[Discounts you say? Well, we'd might be interested in that if things go well. Dying isn't that much of a concern, I died once already, Byte twice now. Only permanent death is player versus player death, death by corruption, and [REDACTED], so there's not much to worry about.]
Be thankful I'm not sticking to my original Permadeath idea. It would certainly make things more tense but also be a damning annoyance. So we're going for the middle ground of "losing lots, but not everything."
When confronted by an angry pitchfork wielding villager, there really is only one way to go.
"Rothon Shoshashzel"
If his words fall flat, Ozzy will grab the closest thing that could be considered a weapon, be it a stick or stone or anything else he can either swing or throw.
If there was still time before he got pitchedforked, the mohawked mage would throw his newfound weapon at the approaching villager.
[spd:5]
[pitch spd:1]
[pot:2]
Oh dear.
[spd:2+2]
[pitch spd:3]
You grab a fist sized rock from the ground and charge in, wailing like a mad man.
[dex:4]
[str:1]
You succeed only in hurling the rock straight into the ground. Oh double dear.
[pitch dex:5]
[str:2]
And the pitch forker misses you entirely as well. Ah, thank Parathun for universal incompetence.
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.0 (14/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed damage)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
5/5 pool
Location: Village center
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Cages
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Pool:1/3
Tattoos: Clockwork-rubber chest, perm
Corruption:1/8
Location:Village outer gate.
Nul-sheal the Green:Lv.0 (0/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: village center
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (5)
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Corruption: 3/8
Location: Path down, bottom
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
Location: temple grounds
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (4/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (2 shot mode)
52 clockwork expansion bolts.
Steel cleaver.
Ceramic jug of mead
Torch
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (4/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village homes
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo:
Fire control on right hand.
Obsidian wings on chest, single use.
Strong, fast left arm. Reusable
Inventory:
Diamond toothpick.
Diamond spike expansion sword. (0 spd, +1 str, special effect if activated while stabbed in someone.)
Injuries: Missing several teeth.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village outer gate.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
right hand gone, bleeding
Inventory:
Big hat
Metal rod.
Location: Bridge.
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (18)
Clockwork silver sword of speed, Imbued with acid (0 spd, +1 str, +1 spd when activated)
Tiny, copper-ink staff.
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Temple grounds
Inventory:
Tattoo:
injuries:
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Location: Path down middle
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6
Awareness 1
end 1
Pot 0
Cha 0
Location: Spawn
Nul-sheal the Green:Lv.0 (6/20 uses of element)
(Control over:fungus)
Inventory:
pool 0/0
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Village center.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Blastel's room
Blastel: Lv.0 (0/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
pool 2/2
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
Location: Candle room
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Tattoos: Full body rubber, perm.
Location: Village homes.
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Clockwork chain-greatsword (-2 spd,+2 str off, +3 on)
clockwork vacuum warhammer
Location: Path down, middle
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:Rubber finger armor.
Location:Village homes
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo: Fullbody fire-diamond-clockwork, fast, strong
Sha-calun the Everflame Lv.0 (5/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Temple grounds
--------------------------------------------------------------------
Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: spawn room
---------------------------------------------------------------------
Active enemies
Village homes:
Pitchforker vs Luv
warehouse:
Pitchforker vs super
Path down, middle
Cloud shepard vs Sy
Village outer gate
Javier vs Onyx