((Crap forgot about the hound XD))
*Try to hit the magihound with "Rothon Garstorpit", if that fails hack it apart with the cleaver*
Well, you've only got 1 pool, (regardless of what the statuses said if I forgot to change that) so we'll go with just some Rothon.
[spd:1]
[spd magihound:6]
[Magihound dex:2]
The Magihound lunges at you and misses yet again. You know, for a weirdly sentient and evil hound this thing doesn't have very good aim.
[pot:3]
[magihound spd:1]
[magihound end:4]
The magihound convulses as electricity courses through it. A moment later it stand up and shakes itself off, seemingly unaffected.
((Hey, I survived. That is… kind of surprising.))
Look around for danger, if there is no danger say Hath-caon Talo.
You look around. Well, there are two guys staring at each other very angrily, but nothing else. Well, safe enough.
[pot:3]
You summon an incredibly tiny pair of legs.
"These are not proportional."
FINISH HIM! FOR STEVE!
oh and get the fuck out of dex free caster range before its his turn to cast.
((Not that I'm complaining, but where did the Lost Spirit disappear to?))
"~Silly-feller.~"
Do Things.
[sven spd:2+2]
[tod spd:2]
[sven pot:3+1,1+1,4+1,5+1]
[tod spd:2]
Yeah, tod is dead. Tod is very dead. His possessions and minion all crumble to ash.
Sven gains a point.
(harry, you're dead. Feel free to give me a new character.)
"Ugh I don't remember eating that... or that"
Go and use fire control via sword to kill the big heavy fighting those three others then run off back towards the village and use words on anyone who attempts to kill me otherwise use non-violent words.
Well...he's dead so...
[pot:5+1,3+1,4+1,1+1]
You get an image of a snake, A warhammer, a chain and something you can't make out.
"Hah!"
Say "Clo-caltel Shareeb Baltaellsheral", see if the resulting gauntlet fits on my new robotic arm.
((Here's me hoping for some sort of gauntlet that's made to fit on my arm.))
[pot:1+1]
Nopes.
Shoshashzel Cycallozion the wind man.
He's far too dead for this.
"Haha! Success! I created a wormhole that transported me to... umm... to..." Octo looked around and noticed the spawn room. "I died, didn't I? Damn it!"
If the evil cube is still out there, go to the basement storage room, say Defensive Mark Words (PM) and activate it.
Else go out and say "Shareeb Zorhalth Esprio" while thinking of a floorless (or at least steel floor) cage large enough to comfortably fit a human. Then say "Rothcaltal Haltol Thaltelsho" and see what happens. ((Probably liquid sand (whatever that is), but with that I will know all the elements with 100% certainty.))
((EDIT: Woops, wrong word. Fixed it now.))
You head back out to the temple grounds.
[pot:4+1]
Well...You get yourself a cage made of steel and FIRE! Fucking metal and FIRE.
[pot:1+1]
Your head burns.
[Pot:6+1]
You fire a beam of liquid sand out at nothing
"OH GOD WHAT AM I DOING?"
Go down the mountain, mumbling arcane obscenities to myself the whole way down.
"Enslaved myself to a god, check... Collection of weapons, check... Freaky mutations, not check... Army of minions, not check... I've got some work ta' do."
You wander down the mountain to the village outer gate.
[pot:6+1]
You summon a bird made of glass. It's broken.
Thaltesho Zerth Clo-Caltel
Down the cliff path to the city!
[pot:4+1]
You summon a knife. It appears to inject sand into whatever it stands, assuming it has sand in its Reservoir. You head back down the path to the Village outer gate.
"I'm going to do a bit of non-offensive science while you do that, hey?"
Word and word.
[pot:1]
[pot:1]
Good thing these words don't have any inherent physical form, otherwise you'd be fucked.
"Dangit. Oh well, may as well use that pool."
"Adamenstiar Shubha Hobitaeaod Rothon"
Will my arm back. If I succeed, drop sword, deactivate mark, and pick up staff (provided it won't zap me) and will Thrakor to regrow his body.
[pot:2+1]
Yeah, you make a tiny diamond stick that doesn't seem to have any power to it. Grumble.
Well let's inspect the warehouse... but first a test! I wanna see I can work these marks from long range.
Look for a big chuck of rock or piece of wood. Say "Dorbaelo Uristrast" but don't activate resulting mark. Walk away a little and then try activating it with will power! (or some other means of long range mark activation.) If it works, awesome! If not, go pick it up and hold it over my mouth and activate it because I need a drink...
After the little experiment, head into the warehouse. Look for some torches or at the least stuff to make a torch. While I'm at it, look for glass bottles. I got a plan with those hahaha....
[pot:2+1]
Well the rock becomes booze for a moment and then returns to rock. But yeah, you can activate marks from a distance; assuming you have a good pot roll when you make it.
You walk into the warehouse and are immediately accosted by a man with a pitchfork. God damn mother forker.
"Hm... Forest or ocean, forest or ocean... On one hand, crashing would result in broken trees and pain. On the other hand, crashing would probably result in drowning. Maybe. Worst we'll see is maybe some lesser, non-sky pirates if we go to the sea though, while we may see other mages if we head to the forest. Mages, would that be a good term for those of us trying to break the seal? Seal breakers? Avatar killers? Naive Rubes?" Glassco ponders, lost in thought on a different tangent. "Well, unless you would like to weigh in Captain John of the Escaping Bones, I suggest the sea. I think said bones flew that-a-way, and you seem keen on finding your spine."
Unless John weighs in, go the ocean route! This ship bowl be sailing for the great blue!
[will:2+1]
Your floating bowl putters into little circles. You are clearly a daring man in a fantastic flying machine.
(Also,
This is all I think of when I do these flying bowl posts)
Silica follows her party. She says "Szahell Shaontrod"
[pot:3+2]
You summon some strips of cloth that seem to have been cut into the shape of arrows. Huh.
"Yeah, I like him."
Bind myself to Blastel by slicing my palm.
You drip some blood into the basin.
"WHAT WEAPON WOULD YOU WIELD?"Yay! Armor! Pauldrons too! Those are the shoulder pieces, FYI.
Grin in a insane way. Go find the room with scrolls in it, and read up on my god. But first, say Adamenstiar Dontalthelielio. Put on result.
[pot:2]
Sadness. Worse yet, it appears that someone has stolen the scrolls about gods from the reading room. The bastards!
Well, maybe that monk guy knows something about Yo-Drell.
Jixiu follows along.
"Sooo.......... We got a plan, or what?"
(pssst. Who are you following? I'll just teleport you down there for next turn, so assume you're with him, but I need to know so I can update my notes)
Kin could use his hat to carry Thrakor around (should Nahere fail spectacularly). So he scooped Thrakor up and then carefully made it so his head was upright and not aimed at me. He also checked his surroundings. He also said Hathic.
You scoop up Thrakor in your hat. He looks like a rabbit in a magicians top hat. Except that he's a severed human head made of electricity. And he talks. And your hat is huge. Really, there's not a lot of similarities, now that you think about it. Oh well.
[pot:4]
You summon up some crystals. How new age of you.
Sootheel Thrancaole Shubha Roncal-thol.
I'm going to invent the pen, guys. Wish me luck.
[pot:5]
You make a tiny copper-ink staff. Its sort of a pen...but it gets ink everywhere. All over you and everything it touches. Geez.
Ah. Thank you.
Will some of my little fungus followers to become little fungus suicide sporebombers, then continue to the ruin.
[will:5]
Your tiny mushroom men (who I count as a single collective entity, by the way) swell up with spores. They look like they're about to burst.
You follow the path towards the ruins and soon arrive at a gateway. The gate, which lies slightly open, is a massive wrought iron thing with twisting, complexly woven bars.
The walls that it hangs from are equally imposing; fifteen feet high and nearly solid stone with a line of iron spikes along the top. Beyond the gate is a larger road which looks like it cuts straight through the ruined shipyard.
An automaton-a 9 foot tall, featureless, humanoid golem made of solid iron-is standing near the gate. It's head, perfectly round, is tilted and turned toward the sea. As you approach, it turns to look at you. It's hands are glowing red hot, as though they've come straight out of a forge.
((I know you probably get alot of PM so in case you missed mine, I meant to say "Taaelth" not "Taaleth" last round. As for this round, regardless of what that gets me...))
Ozzy has grown tired of science, his capacity of magic is too slow to fit his thirst for knowledge and thus he must adventure to build his magical muscles so that he can later pursue science with more gusto.
That being said he tries his first spell once more, shouting "Con-tel Zerth!". If a mark appears he will try and activate it.
As long as such an attempt doesn't kill him, Ozzy will then venture forth from in front of the temple taking whatever path looks less traveled.
((I know you probably get alot of PM so in case you missed mine, I meant to say "Taaelth" not "Taaleth" last round. As for this round, regardless of what that gets me...))
Ozzy has grown tired of science, his capacity of magic is too slow to fit his thirst for knowledge and thus he must adventure to build his magical muscles so that he can later pursue science with more gusto.
That being said he tries his first spell once more, shouting "Con-tel Zerth!". If a mark appears he will try and activate it.
As long as such an attempt doesn't kill him, Ozzy will then venture forth from in front of the temple taking whatever path looks less traveled.
Your attempts fail on a fundamental level. Seems as though it's malformed in some way. You shrug.
Now, about this path least traveled. You head down literally the only path you can-not counting the "Hurl yourself off a cliff" path that the rubber man tried- and end up at the village outer gate. Yay! Still not dead yet.
Hmm. That disrupts my plans a little, I thought it was a second full body tatoo somehow. I guess humanoid critters like my former minion have only one zone? Speaking of, what happened to him? Did he die when I died?
I should probably summon a new minion, but first say words, then head down to the village.
He dies when you do. I technically consider him part of your inventory, which is lost when you die.
[pot:2+1]
For just an instant, you become what could be best described as a Lich. But you turn back again after an instant. Oh well.
As soon as you reach the middle of the path down a cloud Shepard; a strange being cloaked in clouds and walking beside the path, appears and makes rude gestures at you.
Unholy Pariah
Name:sven
3 speed
3pot
1end
4pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.0 (13/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed
damage)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed
with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed
into enemy.)
4/4 pool
Location: Village homes
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (7/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Cages
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Pool:1/3
Corruption:1/8
Location:Village outer gate.
Nul-sheal the Green:Lv.0 (0/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: village homes
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 3/3
Inventory.
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo:
Corruption: 3/8
Location: Path down, middle
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he
should probably shave, unremarkable brown eyes, and receding hair that's going
grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to
human.
Just a head.
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman (Dead, waiting on new character)
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame,
gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (3/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: Temple grounds.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average.
People tend to think he's younger then he really is by his appearance. He's
actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
54 clockwork expansion bolts.
Steel cleaver.
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (2/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village homes
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression
that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo:
Fire control on right hand.
Obsidian wings on chest, single use.
Strong, fast left arm. Reusable
Inventory:
Diamond toothpick.
Diamond spike expansion sword.
Injuries: Missing several teeth.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village outer gate.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
Inventory:
Big hat
Metal rod.
Location: Raider cages.
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each
reincarnation, she takes a slightly different aesthetic- this time, her robes
are black with large, eye-like designs. Much to her chagrin, these robes also
fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember
having her abilities shifted about. She feels much more adept with magic this
time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (18)
Clockwork silver sword of speed. (0 spd, +1 str, +1 spd when activated)
Tiny, copper-ink staff.
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death,
he showed up in his hometown, wearing nothing but his briefs and telling stories
about his time in the pits. He took a bit of time off to recover from the mental
horror of it all, but when he heard that things were getting interesting, he
grabbed his old grimoire and began another adventure. He still can't use magic
words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is
one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:4
Location: Raider cages.
Inventory:Dust-arcane control knife.
Tattoo: Arcane dust full body single use
injuries: Right arm missing.
pool 4/4
souls:1
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence
rather than end, glass-like eyes with blue flames inside. Other than that,
nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
Location: Path down, middle.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit
aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: Shipyard gate
Nul-sheal the Green:Lv.0 (5/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny suicide bomber mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a
decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported
elsewhere- the abstract, monstrous creature tattooed on his chest marks his
allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Village center.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Blastel's room
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
pool 2/2
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue
robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Tattoos: Full body rubber, perm.
Location: Village homes.
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a
wild hairdo that just kinda sticks out everywhere. This is due to many failed
instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Clockwork chain-greatsword (-2 spd,+2 str off, +3 on)
Location: Path down, middle
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling
tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:Rubber finger armor.
Location:Village outer path.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes.
Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)
Endurance: 0 (-1)
Speed: 0 (-1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Sha-calun the Everflame Lv.0 (3/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Temple grounds
--------------------------------------------------------------------
Active enemies
Village center
Magihound vs Saur
warehouse:
Pitchforker vs super
Shipyard gate:
Automaton shaper vs Angle
Path down, middle
Cloud shepard vs Sy