Hm.... door with runes that glow as i get closer.... I predict it'll turn my arm to melted flesh if I touch it.... I hope i'm wrong. Also something is telling me not to open this door... but I wanna know!
Throw a rock at the door. if nothing happens to the rock, touch the door. If nothing still happens and I can't open it, say "Dorbaelo Caltalleth" while touching it.
If I can open it normally, then turn a corpse into diamond with "Dorbaelo Adamenstiar" for more exp farming!
((Oh God no! I hate those skeleton wheel guys.... Man i hate them.... along with just about every other enemy from that game.))
You throw a rock at the door. The energy of the circle flares up and annihilates it before it ever touches the stone. Okie dokie then. No touching that for now.
[pot:3+1]
You continue turning corpses into precious metals and minerals.
Point to strength.
Shareeb Shubha Hobitaeaod. Attempt to use result to repair arm.
Use WORDS for science!
Then explore further.
[pot:5]
You summon up a staff.
[will:4]
And use it to partially repair your arm. However, the electrical bits are still damaged, and even the repair of the metal wasn't 100%. You shrug and venture further on, pushing through the rusted gates of the shipyard.
The road beyond the gate follows a gentle curve, tracing the shoreline and dividing the ruins. Weeds and grass have grown up through the cracked cement of the road and it's edges have begun to slowly crumble into the sea. To the right of the road are long, squat, corrugated metal buildings, half lost in the fog. Two of them are directly to your right while another waits farther down. To the left are the docks, or what remains of them, and one surviving ship: an enormous metal dreadnought that was either still under construction or being repaired when the shipyard was destroyed. A crane, nothing more then a shadowy half arch in the fog, hangs it's arm over the ship, metal cables dangling lose and swaying gently. The ship is framed by two docks, or was at one point. The dock closest to you ends abruptly after only 20 feet of so, but the one holding the crane still looks intact, though it's entrance if farther down the road.
Holy crap, we're finally successful! Hook me up to the big one, please!
Get hooked up. Say some words while at it.
[pot:3,1]
What look like strange tendrils and a big old sack of nothing.
Will my Armor to gain muscles that boost my strength and offset it's speed penalty. Then take my horde into the forest until I find a clearing, and will a Large mushroom to grow until it's taller than I am.
You don't think you could change your armor without removing the previous effect, ie the rocket spore things.
You continue down until you reach the sea intersection, where a rubber man is fighting an enraged farmer, but the looks of it at least.
"Huh... I'll have to try these later."
RUUUUUUUUUUUUUUNES!
[pot:4+1,3+1,5+1]
Diamond, electricity and air.
Ok. New plan.
Go inside house and find paper and pen. Science experiment Alpha.
No paper and pens around here. Guess these illiterate medieval peasant level villagers didn't do a lot of writing.
Hmm maybe I should help a little.
walk up behind the pitchforker and club him in the back of the head with my crystal staff. Having the intent of knocking him out.
[pitch aware:5]
[dex:4]
The pitch forker hears you coming up from behind!
[spd:4]
[pit spd:3]
[dex:1]
You miss your swing completely and are thrown off balance!
[pit dex:5+1]
[pit str:3]
[spd:1]
[end:2]
The pitchfork jams into your side, but it's points barely scratch your stoney skin.
Whether or not Saurinae succeeds in knocking him out or not, grab the pitchforker's upper body and say "Dorbaelo Thrancaole".
You capitalize on the distraction caused by your stoney friend.
[dex:6]
You grab the man by the chest.
[pot:3]
But your mark doesn't seem to work, it just flickers and vanishes.
"HELL YEAH"
((+1 Speed +1 Will))((and almost forgot my action...))
Jump back and will my sword to barbecue the captain
I don't have that your great sword has that ability; from what I have it's just a sword made of fire and obsidian. Which, while metal, doesn't have the ability to shoot flames. Do you have the original post where you made it?
Whatever is down there strikes us using our own magic as attack vectors, magic will be useless directly against it except from long range. I'll need to prepare an arsenal of weapons and find people who can use them. Once we find out the target's location, we should be able to annihilate it from long range, the temple seems to protect us from supernatural influences it seems.
Silica says <Words>
You don't have the pool to even inscribe the circle. Though you and Tsuch together would be able to.
"~Tee-hee.~"
Giggle girlishly, then more science.
[pot:5+1]
You summon a rather large, very buff homunculus.
words i guess.
[pot:2+1+1]
[dex:5+1]
[pit end:4]
You fire what looks like a tail made out of flame at the pitchforker. It catches him right in the face and reduces his head to ash. Yikes.
[pot:3+1]
You summon up a ring made of crystal. It looks a bit too sharp to wear comfortable.
Punch raider in the face. Be glad I don't feel pain or bleed in this form.
[spd:2+1]
[raider spd:1]
[dex:5]
[str:4-1]
[raid end:2]
You punch the bastard right in the goddamn face. There's a burst of arcane energy as your fist connects and he goes flying backward in a spray of teeth and blood. He struggles back to his feet a moment later, dazed and injured with blood pouring from his mouth.
"Hoorah! We're almost to sea! Haha, just a bit more than we're into the great expanse! Can't wait! Onward Sparky, onward! Hahahaha, soon we shall achieve a true ship, and see what their is to see! Also, this is probably the best way to find the kings, no?" Glassco chatted happily to John, himself, and Sparky although the latter doesn't do much beyond hum like a thunderstorm. "Hm, yes Sparky, quite astute! He thinks we should find something more suitable to fly in! I can't help but agree, surely there must be a ship somewhere out here." He peers over the edges towards the sea to see what he can see. "Bad luck that, the cloth that is. Try again? Nothing without a symbol, no?"
[The Will to Slaves thing applies to mental domination too, yes? If so, I know where my first point is going. Hm... I may actually abjure all my spell casting abilities for Will, and just be a Thrall Herder or something. Food for thought, although won't be brought up unless I die.]
Are you sure you want to go out over the ocean? The sea is quite black and deep and the sky above it is no better. If sparky was waiting there before, something much worse may be waiting out further in the world.
(As per will, your mask lets you command things like normal, but you can only control one player at a time. )
I tried to make a hidden knife. I got wolverine claws. Aw yeah.
Put the gauntlet on my not-robotic arm and test it out. Use the claws to scratch runes in the ground.
[pot:3+1,2+1,5+1]
You get:
Blood, Ink and Sand. In that order.
"Szahell Thrancaole."
"I've been thinking. Maybe an image of the spear-spine would be a good flag? It is the first spell I cast after all."
[pot:6+1,6+1]
You summon some cloth and enough ink to completely fill your bowl and turn both you and your companion's asses black.
Jixiu nods in approval(something he's been doing rather a lot of recently, but that's magic for you), then says "Clo-Caltel Conth Donbel."
[pot:5+1]
You summon a chest plate that has several shields of the destructive energy being projected just above it's surface. Fancy.
I can't wait until you two teams start competing even more and start killing each other... or at least i hope that happens. That'll be real fun. A war with highly versatile magic.... has a nice ring to it...
I predict many giant flame watchers flying in every direction.
((I'm not going to initiate aggressions. I'm hoping for peaceful coexistence, at least for the foreseeable future. If however it comes to battle, I'm not going to do something as simple as giant flaming watchers. Imagine giant robotic watchers with eye lasers, people being crushed under their own weight and torn to pieces, arcane swords, immunity rings, airships battling it out in the sky. Of course, that is for the future, when we know a bit more about magic. Right now the only thing I can do effectively for battle is summon kickass gear and minions, provide enchantments and spam a combination of 3 very powerful offensive/defensive words that can kill everything around me. Maybe also plant some rune mines.
Oh, and we don't have a lord, I just seem to be the most active in recruiting and organizing our experiments in our team, similar to the way Derm is for their team I suppose.))
Summon a steel control sword with "Shareeb Contallthelthel Hobitaeaod". Then try some RUNES.
@Harry Baldman: You had expressed interest in joining our team but never sent me a PM. Do you still want to join? If so, send me a PM. And I'm totally not remembering that right now just because you just used an awesome word.
[pot:2+1]
You summon a metal tooth pick of controlling nothing but your self esteem. And in that case it only diminishes it.
[pot:2, 4, 6,+1 all]
Magma, rubber and vacuum.
[str:1]
That promptly sucks you in and kills you, just like every time you're around the fucking stuff.
Also, GOD DAMN IT.
Levitate more sand
Create sand person from Will
Thaltelsho No-Noheim Clo-Caltel
[will:5-1]
[Will:2-1]
[pot:4+1]
Well, you levitate some sand. Cool.
You spray sand in your own face. Not cool.
You make a bear made of clock work and sand! But sand doesn't make a good solid building material so it just falls apart. Maybe if you used the word for "Solid"...
Hrmh. This is getting annoying. A sword made of pure magic would be useful...
Try to find something that is NOT a player to beat the crap out of. Say Cainthalsaz Harialltontal, focusing on my blade.
Where would you like to look for this hypothetical "Thing you can beat the crap out of", which is a lot like Descartes' "Thinking thing" but for thugs and ne'er-do-wells.
[pot:5+1]
A burst of fast, arcane energy explodes in front of you. Not exactly what you wanted.
Leave the starting area and head to roughly where I was before.
Clo-Caltel Heabishai No-noheim Shubhallethel.
[pot:2]
Well...you make it back at least.
Swing at his head again. Try harder this time.
[spd:1]
[Spear spd:3]
[spear dex:6]
[spear str:2]
The spearman carves a shallow gash in your head. Not that you even notice, all things considered.
[dex:5]
[str:6+2]
[spear end:3]
You Spin the staff around like a kungfu master and catch him straight in the temple. His Head splits open like a melon and his body goes flying off the cliff.
Your weapon glows bright red and the blood on it's end leaps to your chest and into your wound. The flesh seals and regenerates with a hiss of steam.
"It would be better true, but I for some reason believe motion comes from the original head. But then again it shouldn't matter to a being of electricity."
New action:
Kin flatten the giant's head with his will and levitate Thrakor's head into position. While he wait for Thrakor to get used to his new body Kin attempts to recycle the remaining body by willing it into a sphere.
[will:1]
The body detonates and disperses.
Mother fucker...
more specific Runes!
You don't have the pool to inscribe the circle, Let alone the runes.
"Keep it together lad! Or lass. Not sure what 'xactly ye even are."
Words.
I think you may be overestimating the size of this thing. It's like, an oil drum. You look like this right now:
http://www.picturesof.net/_images_300"Fuck!"
Ozzy cried in pain as his efforts yield unexpected results.
"YEAH!"
Ozzy screams as his efforts won him piety points and favors from on high. He celebrated his brand new limb with a bit of macho flexing before continuing down the path. As he went he tried a few new words.
"Sharothcal" followed by "Dalthcael"
You make it to the Sea intersection where lots of people seem to be hanging out.
"Hey guys, whats going on?"
You can't see anything happen. And nothing seems to happen, though you feel it went off well and actually activated. Hmm.
Statuses
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (1/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc))
Inventory:
Silver flask (perm)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Little mindless flesh man with wheels for legs
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
5/5 pool
Location: sea intersection.
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 1
Awar: 0
Pot: 3
Will: 2
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Injury: Right arm gone
Tattoo: Full body fire obsidian diamond, perm.
pool 1/4
Location: Cages
souls:3
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Bits of scrap metal.
Pool:3/3
Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (1/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Injury:Corroded right arm. (partially repaired)
Location:Shipyard Main road
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (4)
steel staff of control.
pool:5/5
Souls:1
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
zombie midget.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Injuries;
Corruption: 3/8
Location: Raider cages
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Midget lightning body
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
inventory;
Strong flesh human, controlled (+1str)
Location: Village outer gate.
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
50 clockwork expansion bolts.
Steel cleaver.
Torch
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (9/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: village Catacombs entrance
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: somewhere (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest(active. Disappear if deactivated)
Inventory:
Floating oil barrel (Fast,intelligent mark)
Injuries:
Sha-calun the Everflame Lv.0 (3/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Inventory:
Big hat
Metal rod.
Lightning and wind control ring.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness: 1
Potency: 2
Will: 1
Channeling: 6
Injuries:
Right hand, Other flesh
Location: path middle
Inventory:
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Bridge
Inventory:
Tattoo: Fullbody Necromancy-arcane fast.
injuries: No jaw (Spell casting compromised)
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Clockwork Sword of Destruction.
Forcefield arrow
Location: Temple grounds
pool 4/4
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
stone control ring.
Clockwork knife bracer.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6 (+2)
Awareness 1
end 1
Pot 0
Cha 0
Location: sea intersection.
Nul-sheal the Green:Lv.0 (15/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man with barbed claws.(+1 spd, -1 end)
large Mushroom man (+1 str,+1 end,-1 spd)
Suicide bomber mushroom squad
Full suit of Fungal armor---(-2 spd) with spore shooters
pool 0/0
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Sea intersection
Inventory:
Crystal staff
Ring of Fist flame aura (worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: Path down, lower
Blastel: Lv.0 (1/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end. (0 spd,+1 str)
injuries:
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Basement.
Souls:1
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 1/2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: sea intersection
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clock work spear of Destruction.
Clockwork destruction chestplate
Tattoo: Clockwork wings, reusable.
Location: Temple grounds
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.1 (1/10 chance to mutate from killing, cutting/warping flesh)
Mutation:
4 arms (Allows for two melee strikes in one turn, assuming first one succeeds)
Inventory:Rubber finger armor.
Injuries:
Location:Sea intersection.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
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Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
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Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo:
Sha-calun the Everflame Lv.0 (9/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
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Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village homes with Mia
Inventory:
Diamond helmet of flesh control.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
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Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
Location: temple ground
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Active enemies
Raider camp
Raider heavy, raider captian vs Corsair.
Bridge:
Raider spearman vs Nahere
[pot:5,4]