Right... these things are creepy and I'm expecting one to rise from the dead just as I'm looting him/her. Right let's look behind door #2!
Reload and set my shotbow to 6 shot mode just in case. Then check out the door with the runes on it. If it turn out I'm safe from undead nasties that I'm expecting to appear (or any other deadly creatures), turn some dead guy into gold with the words "Dorbaelo Cantor".
(You want I should start summoning in the wheel skeletons?)
You reload your bow, set it to "Fuck shit up" mode and look at the door. It's a massive and clearly old thing; like a vault door made of solid stone. The runes and circles inscribed in it glow with a faint green that intensifies as you move toward it. It seems to be a seal, preventing further progress. Hmm.
[pot:4+1]
You make exactly one golden corpse. Well, thats a thing.
((Hurrah for incompetence.))
Grab the villager's head and say "Dorbaelo Thrancaole" with the intention to kill him.
Nevermind, I forgot I only had one pool.
Try to take the pitchfork from him, then, if I get his weapon, stab him in the throat.
[spd:1]
[pit spd:3]
[pit str:5]
[pit dex:2]
[dex:2]
He busily aerates the ground, you busily flail at nothing. High level martial arts this is not.
Nifty
Touch the wall to see how hot the aura is.Then head off to the forest and turn off the ring.
(Fire fist would be bad if I was surrounded by trees)
The aura seems as hot as a normal fire. Ie pretty damn hot, really. You deactivate the ring and head off in the general direction of the forest; ie down. On the way there you come across a rubber man and a pitch fork wielder. You think they're trying to fight one another...but they're doing a very bad job at it.
((This'll either be awesome or kill me horribly.))
Jixiu looks at his wings, flapping them experimentally. "Well then. That went well." He takes a deep breath, releases it slowly, then says "Clo-Caltel Conth Shubhallethel."
((Don'tkillmehorriblydon'tkillmehorriblydon'tkillmehorribly))
[pot:4+1]
You get a spear. It has a sort of split metal frame at the top that holds a twitching spike of destructive energy. Neato.
Shed a tear and say Rothon Halthel again.
[pot:4]
You get a rather short lightning human. It still has a head. Hmm, gonna have to fix that.
scratch out a couple more runes.
You need to tell me which rune goes where. Because one of them is gonna burn up. Specifically, you see how there are 4 slots there? But how one is slightly bigger then the others? Thats significant.
Llimp over towards the remains of the fire and hot ash until my leg begins to melt.
Then shape the stalk into long shaft, moving the eye around so that it's in the middle of my thigh and facing behind me.
"It helps because wax is more max is more easily shaped than flesh," Ozzy mutters to himself as he works.
If successful, shout "Harial Karenthar"
If unsuccessful, shout "Shareeb Zerth" and use a stripe from my rope to tie off my lower leg above the eye.
You walk down to the ruined tavern and use the fire there to try and reform your leg.
[dex:5]
That seems to have gone well, now to the other part.
[pot:5]
Well, bad news is that this works not at all. See, that eyestalk had bones, and when you rearranged it like that you end up with what amounts to a leg shaped bag of random muscle and bone, completely useless.
Good news is that you rampant flesh fuckery has brought you parathun's favor! Your leg reverts to normal and you grow an extra pair of arms! Sweet!
Garstorpit shoshashzel Cycallozion at the beast!
[spd:3]
[sea spd:1]
[pot:4]
[dex:6]
You spear the beast with a duel eyeblast of extremely forceful poison. It dies and grants you a point, but your right arm seems to have been fairly badly corroded and weakened.
politely excuse myself from the tavern and then start running towards the bridge out of town, assist Derm or corsair depending on who i see first and assist them with words and stuff.
Well derm is all the way over by the sea, so I guess corsair is closest. However, the first enemy you encounter is actually a pitchforker near the sea intersection.
[I can only assume that we Sky pirates have stolen all the luck with our shenanigans. Or just that one of you have pissed off the horrible wonderful and benevolent RNG.]
"Hm, dang, that didn't quite work. Ah well. Onward, towards the sea Sparky! Truly marvelous this, although not quite what I envisioned for our first ship, but our next will be just that much better! So, what to do when we reach the ocean? Shall we try and find a real ship, commandeer it from whoever owns such a vessel, and turn it into one of our own? Hm, not sure if Sparky could lift such though, not unless we made it light... Or I suppose I could simply make Sparky bigger. Good thing we know a word for both of those to do that, eh?" Glassco comments with a snide smirk at the world from behind his mask. Nothing can possible go wrong!
You make it 3/4ths of the way there...
You make it to the area above the beach!
"~Joyous-rewarding-science.~"
Do more science.
[pot:5+1,6+1]
The wall cracks and shatters into pieces. The ground does likewise.
"Hmm. Still a little fleshy to go without a weapon."
"Cainthalsaz Hobitaeaod Szaheeb Contallthelthel!"
Take sword, decapitate raider. If the sword is not made, punch raider in the face.
[spd:3+1]
[raider spd:5]
[raid dex:4]
[raid str:4]
[spd:3+1]
[end:2-1]
The Raider steps in as you start t speak and proceeds to jam is spear straight through your jaw and rip it off your face. This is sure to make speaking rather hard...
Finally got it. Onwards and Upwards!
Equip helmet. Finish up the circle and activate it. Start a new circle.
[pot:3]
The circle glows but fails to do anything before dissipating. Maybe it was malformed.
[pot:5]
You inscribe the next circle.
(Also, remember that the circle doesn't drain pool until you activate it. Inscribing it costs nothing, but it won't activate it unless you have the pool)
"This is Ridiculous"
Say words then kill mage with sword
[spd:6-1]
[heavy spd:3]
[cap spd:2]
[mage1 spd:5]
[mage2 spd:2]
You and one of the mages get your cast off at the same instant.
[pot:4+1]
[mage pot:2]
[dex:6]
[mage spd:2]
[mage 2 spd:3]
You breath a plume of glowing dust, a fog of distortion that sprays out and consumes the two mages instantly, shreading them apart into distorted lumps of flesh.
(you gain 2 points)
[cap dex:1+1]
Welp
[heavy dex:4]
[heavy str:4+1]
[spd:5+1-2]
[str:4+2]
The captain misses you entirely and you easily deflect the heavy's blow with your sword. This is going much better!
Silica envisions an arrow with an internal force field containment unit that can be loaded and deactivated upon impact. "Shoshashzel Esprio Clo-Caltel Shaontrod"
[pot:3+2]
You summon a clockwork arrow. It looks fairly normal, except for a strange lump in the center.
"YES!"
Say more words.
[pot:6+1]
You get a metal bracer with several spikes around it. Judging from the mechanisms on the spikes and pieces that look like they attach to the fingers of the wearer, the wearer would need only to make a fist and the spikes would be jammed forward with some force.
Continue with THE PLAN. I will send another PM to remind you of THE PLAN.
[pot:6+1]
You finish drawing your second circle outside the first. You activate the first. The first circle glows and red leaks from the rune into the arrow. The arrow becomes red, strangely fluid looking but still mostly solid; like a gel. You activate the next circle and white leaks from the rune into the arrow. The arrow seems to change to a pinkish hue and solidify into solid, powdery looking substance.
Runes! Always more runes!
Now this is a bit strange. The first one doesn't do anything. Nor does the second or third. Perhaps they only work when in circles? Or perhaps only under certain conditions.
Thaltelsho Donth NoNoheim
Levitate some sand.
Pick up some metal scraps.
Your words don't do anything. Maybe they were malformed.
[will:4-1]
The sand wiggles a bit, but doesn't float. Oh well.
You grab a few bits of random scrap metal.
Well, making my pot go up was a good choice, it appears.
Look for something else. Say Cainthalsaz Contallthelthel. Make it appear a good way away from me, in case of going boom.
[1]
You find nothing of interest.
[pot:2+1]
Arcane energy coalesces, struggles to hold on for a moment and then dissipates. Dang. Well, slowly getting better.
"Hmm. I quite like the sound of that idea. However, before we get there, we'll need something no pirate should be without. A flag. Szahell Thrancaole."
[pot:2+1]
You get a few shreds of fabric, nothing like what you wanted. Well...damn it.
((Maybe we are doing it wrong. Piecewise, is it possible for two or more to co-operate when using words the same way runes are prepared?))
((If possible:))
Kin tried one last time, only this time instead of saying words he tried to keep Thrakor's result intact with will. Thrakor's head was then grafted on that body.
((If not:))
Kin tried one last time, saying Rothon Halthel and then used the better of results as Thrakor's new body.
Nope. Thats one of the things that makes circles and words different. Words have more offensive potential, but circles are very powerful in the fact that they can be used cooperatively, effectively allowing several low pool people to summon massive and dangerous things.
[pot:6]
You summon an 8 foot man made of electricity. Yay!
*sigh*
Try again!
[pot:3+1]
You summon a rather short zombie. But a zombie none the less! Unfortunately you lack the will to control it and it just sort of wanders off.
(I should explain this. Will:0-3= one minion. 4-6=2 etc. exception to this is those under Nul-sheal. They can have one more minion then normal as long as it's made of their element.)
Try and get up and whack him in the head with my stick.
((Oh for fucks sake.))
[spd:4]
[spear spd:3]
[dex:3]
[str:1+1]
You glance a bow off his shoulder, but it does next to nothing to him, a bruise at best.
[spear dex:2]
Luck for you he doesn't even manage that much.
(If you die and still want to go melee you may want to restat yourself for such.)
Will little fungus missiles to grow on the chest of the suit of armor and put it on. Then take my horde and head down to the village.
[will:2+2]
You create little spore shooters on your armor. That done, you head down and reach the village outer gate unmolested, your fungal army in tow.
((Heh, this time I forgot to make an actual post, but sent the PM. I am really out of this week.))
Words.
[pot:6+1]
The barrel begins to ascend twice as fast. It's getting dangerously near the clouds. Also it begins screaming. Thats new.
This... This is CHAOS. CIRCLES ARE THE SHAPES OF EVIL!
Spend turn in starting room, curled up in fetal position.
Sanya's back again, this time in even stranger garments. This time, the gods have given her silky black cloth... at least there's enough of it to cover herself. In fact, it's just like the robes she used to wear... but a little large. Across the right sleeve is the words "SCIENCE MACHINE".
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness: 1
Potency: 2
Will: 1
Channeling: 6
Statuseses
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (0/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc))
Inventory:
Silver flask (perm)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Little mindless flesh man with wheels for legs
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
5/5 pool
Location: sea intersection.
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Injury: Right arm gone
Tattoo: Full body fire obsidian diamond, perm.
pool 1/4
Location: Cages
souls:3
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Bits of scrap metal.
Pool:3/3
Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (0/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Injury:Corroded right arm.
Location: Overlooking the Shipyard
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (4)
pool:5/5
Souls:1
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
zombie midget.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Injuries;
Corruption: 3/8
Location: Raider cages
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Midget lightning body
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
Location: Village outer gate.
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
50 clockwork expansion bolts.
Steel cleaver.
Torch
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (8/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: village Catacombs entrance
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: somewhere (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest(active. Disappear if deactivated)
Inventory:
Floating oil barrel (Fast,intelligent mark)
Injuries:
Sha-calun the Everflame Lv.0 (3/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Inventory:
Big hat
Metal rod.
Lightning and wind control ring.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness: 1
Potency: 2
Will: 1
Channeling: 6
Injuries:
Right hand, Other flesh
Location: spawn
Inventory:
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Bridge
Inventory:
Tattoo: Fullbody Necromancy-arcane fast.
injuries: No jaw (Spell casting compromised)
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Clockwork Sword of Destruction.
Forcefield arrow
Location: Temple grounds
pool 4/4
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
stone control ring.
Clockwork knife bracer.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6 (+2)
Awareness 1
end 1
Pot 0
Cha 0
Location: village outer gate.
Nul-sheal the Green:Lv.0 (15/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man with barbed claws.(+1 spd, -1 end)
large Mushroom man (+1 str,+1 end,-1 spd)
Suicide bomber mushroom squad
Full suit of Fungal armor---(-2 spd) with spore shooters
pool 0/0
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Sea intersection
Inventory:
Crystal staff
Ring of Fist flame aura (worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: Path down, lower
Blastel: Lv.0 (0/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end. (0 spd,+1 str)
injuries:
Punctured lung, chest wound. Dying (2 turns)
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Basement.
Souls:1
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 1/2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: sea intersection
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory: Clock work spear of Destruction.
Tattoo: Clockwork wings, reusable.
Location: Temple grounds
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.1 (1/10 chance to mutate from killing, cutting/warping flesh)
Mutation:
4 arms (Allows for two melee strikes in one turn, assuming first one succeeds)
Inventory:Rubber finger armor.
Injuries:
Location:Ruined tavern
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
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Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Megaman arcane arm cannon.
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed damage)
18 crystal bolts
1 crystal bolt imbued with salt and blood.
Tattoo: Fullbody fire-diamond-clockwork, fast, strong
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
circles:a17 with B3
Location: Village homes with Mia.
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Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village homes with Mia
Inventory:
Diamond helmet of flesh control.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
---------------------------------------------------------------------
Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
Location: temple ground
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Active enemies
Path down to village, lower
Raider spearman vs Kisame
Raider camp
Raider heavy, raider captian vs Corsair.
Sea intersection:
Pitchfork vs Vakothu
Bridge:
Raider spearman vs Nahere