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Author Topic: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only  (Read 42520 times)

Willfor

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #165 on: December 19, 2012, 09:21:03 pm »

I already know how to kill all of you. I'm never really at a loss for those ideas. You don't really need to feed me any.

If you could, perhaps, not single out Lawbringer in the future, that would also be appreciated. I have more than enough ways to kill him. He was one of the few who took any damage at all in our first session.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Rolepgeek

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #166 on: December 19, 2012, 10:09:13 pm »

That's why I talked about myself too. :)
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Willfor

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #167 on: December 19, 2012, 10:12:06 pm »

That was actually quite obvious.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Criptfeind

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #168 on: December 19, 2012, 10:19:26 pm »

Players is Plural Rolepgeek, which means the other players need to have fun as well.
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Taricus

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #169 on: December 20, 2012, 02:34:14 am »

Well, posting my sheet here for a waitlisting: Caeririx, Kobold Swordsage.
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Shoruke

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #170 on: December 20, 2012, 01:41:10 pm »

Ooh, Island of Blades stance. You'll work well with Eosri.

Or, well, you would if he had anything other than 1d6 sneak attack to help him out in melee   ::)
« Last Edit: December 20, 2012, 01:43:38 pm by shoruke »
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Heron TSG

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #171 on: December 20, 2012, 03:11:25 pm »

And it'll work great with Iron Guard's Glare. With that, an adjacent foe has to attack me or take a -4 penalty on attack rolls. With Thicket of Blades, they can't take a 5 foot step away to avoid being adjacent to me. Next level I can take Shield Block to add 6 AC to another person adjacent to me (for +10 AC, essentially), and all sorts of things. This should be exciting stuff.
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Taricus

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #172 on: December 20, 2012, 03:46:33 pm »

And I'll be taking shadow jaunt next level, and switching that out for it's swift action cousin when I get to the appropriate level :P
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Shoruke

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #173 on: December 20, 2012, 04:26:15 pm »

My build is odd. I'm going to end up as Master of Nothing with a bunch of nifty tricks. Like minor no-save ability damage at range, or RTA sneak attack through walls (with what crappy sneak attack I have) plus easy fort save vs. slow. I'm pretty good at ranged nonlethal damage, for whatever that's worth. I might put some levels into Shadowblade if this campaign gets to high enough levels.
« Last Edit: December 20, 2012, 05:05:42 pm by shoruke »
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Doomblade187

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #174 on: December 20, 2012, 06:46:10 pm »

And if we get to a point where my ranger becomes redundant, I might just pull out my spiked chain fighter or my kukri rogue. If.
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Rolepgeek

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #175 on: December 20, 2012, 11:25:03 pm »

Or I could pull something where you will all become redundant within the next 10 levels or so, and Lawbringer will be my slave(if Diplomacy works on PCs, that is).

Politico. +58 or so Diplomacy. -10 from fast action, allowed a reroll if failed...and Hostile becomes helpful. In one round. Next minute, I take ten and make them fanatic. And then ask politely if they would ever so kindly kill themselves.

:p Just kidding. It's fun to break stuff!
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Wrex

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #176 on: December 20, 2012, 11:35:57 pm »

Immune to mind-affecting. Please keep your blatant hatred towards your party members to yourself.

Edit: Beyond, you know, PC's being immune to diplomacy, as explicitly stated.
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Heron TSG

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #177 on: December 21, 2012, 12:04:14 am »

Speaking of which: I recommend Rich Burlew's article on Diplomacy. It makes Diplomacy less 'do what I want because I say so and roll big numbers' and more realistic.
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Shoruke

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #178 on: December 21, 2012, 03:18:52 am »

Speaking of which: I recommend Rich Burlew's article on Diplomacy. It makes Diplomacy less 'do what I want because I say so and roll big numbers' and more realistic.

Huh. I like it. It makes Diplomacy look less like a "either useless, or broken to the point of not being fun for anyone" skill.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Rolepgeek

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Accepting Submissions
« Reply #179 on: December 21, 2012, 09:45:24 pm »

I was kidding, Wrex. Also, not mind-affecting, which was the ridiculous part of the build. But anyway. We are running a high-powered campaign(as evidenced by the 36 points for Abilities), so I will try to stop harassing you about it.

After all...super-meatshield just means I don't get hurt.

Also, a question. Should I start taking item creation feats and Craft ranks next level, for when I get 11th level, and Imbue Item, or will we not be getting that high?(I doubt we'll get that high, but it's better to ask) If we do, though, Wrex's Divine Shield is gonna be even more powerful. The question is, what enhancements does it even need other than a base enhancement? Heavy Fort doesn't do much, after all. Maybe Ghost Touch.
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Sincerely, Role P. Geek

Optimism is Painful.
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