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Author Topic: How to make an Artifact Dislay Case  (Read 6802 times)

DG

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Re: How to make an Artifact Dislay Case
« Reply #15 on: November 22, 2012, 06:58:52 am »

It doesn't matter, the spider will cover the entire area in webs.  Either he gets webbed over a trap or he doesn't, and if he doesn't you close the spider off from him and he gets caged on his way out of the circle of cage traps.

Unless I'm still missing an obvious point that hasn't been spelt out clearly enough for me (likely), I do think it matters. I'm not trying to catch things. I'm putting an artifact in a cage to pretend it's a display case. If the web is already there, how will the kobold grab the item before being webbed? If the webs are in some places and not others, are we hoping the kobold misses webs before stealing the artifact, but then walks over one before leaving the map? If it's simpler and more reliable than a cave-in it shouldn't be difficult to put up a video.

I do think there's value in using kobolds because I'd rather not kill dwarves, but I don't think a GCS is a better method than a cave-in.

Assuming you can get a creature and artifact into a cage the solution for leaving just the artifact is really quite simple:  Deconstruct and drop the cage in magma.  Using a metal cage, or other magma safe material (glass display case), the cage and magma immune artifact will survive, any non magma immune dwarf or kobold will slowly melt, leaving just the caged artifact. 

See, magma really is always the answer. 

Of course! I should have realized that. I need to start buying sand.

You could always dump the artifact into a small pool and add magma.

Problem solved.

Or for extra dwarf points (though I DON'T know if this will work), get a nether-cap bin, throw an artifact mug into the pond, wait for it to freeze, mine out the square with the artifact in it, and dump it in said bin. Nether-cap hopefully won't cause the artifact to thaw, since it also prevents freezing. (the way science works is that you need to gain enough energy to get to the melting point and then MORE energy, because the changing of state requires energy.)

of course if the artifact doesn't stay in the cube of ice it does you no good, but meh,

one day Toady will implement Dwarven Cryo-weaponry and we can put the mugs in a pool and ZAP THEM WITH A FREEZE RAY

Everything I've heard says Nethercap won't freeze water but maybe that's changed, I don't know. What I do know is that I don't quite understand your nethercap method. Also, a bin is not a display case under the official rules I just made up.
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AutomataKittay

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Re: How to make an Artifact Dislay Case
« Reply #16 on: November 22, 2012, 07:36:12 am »

You could always dump the artifact into a small pool and add magma.

Problem solved.

Or for extra dwarf points (though I DON'T know if this will work), get a nether-cap bin, throw an artifact mug into the pond, wait for it to freeze, mine out the square with the artifact in it, and dump it in said bin. Nether-cap hopefully won't cause the artifact to thaw, since it also prevents freezing. (the way science works is that you need to gain enough energy to get to the melting point and then MORE energy, because the changing of state requires energy.)

of course if the artifact doesn't stay in the cube of ice it does you no good, but meh,

one day Toady will implement Dwarven Cryo-weaponry and we can put the mugs in a pool and ZAP THEM WITH A FREEZE RAY

Everything I've heard says Nethercap won't freeze water but maybe that's changed, I don't know. What I do know is that I don't quite understand your nethercap method. Also, a bin is not a display case under the official rules I just made up.

Nethercap shouldn't freeze water, since it's melting point is exactly same as nethercap's temperature ( in DF, things freezes -below- melting temperature, but at and above it, it's liquid )
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DG

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Re: How to make an Artifact Dislay Case
« Reply #17 on: November 24, 2012, 05:45:33 am »

I found a bit of time to play and thought I'd take a short cut on starving the dwarf by throwing the cage into a murky pool before it froze over winter. Once the water froze I channeled out the square and found that the dwarf was still alive and well. So cages protect dwarves from being frozen solid. I've learned something.

EDIT: The artifact did not stay in the cage after the dwarf died of thirst so the mission has failed. Oh, well.
« Last Edit: November 24, 2012, 07:00:23 am by DG »
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