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Author Topic: Goblin  (Read 13511 times)

Iituem

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Goblin
« on: November 15, 2012, 07:47:31 pm »

The Golden Age, they call it.  The last of the great beasts slain, the demons in their dark fortresses and their temples toppled by mortal hands.  The necromancers defeated, their towers broken and the dead laid to rest - their secrets erased.  Here and there a handful of trolls and other night beasts hide away in secluded caverns, desperately trying to evade the hunters and soldiers that seek to make a name by bringing back their hide.

And, almost as a footnote, the last goblin tower has fallen.  Six months ago the final bastion of the Knives of Cruelty, Swamprazor, fell to the catapults and torches of Men.  A short war at the end of an endless series of long wars, this time with the Gilded Confederacy - the coalition of city states that could claim the eternal honour of being those who wiped out the goblin threat once and for all.  Not that goblins were ever considered monsters in the sense of the dragons, titans, demons or night beasts, but a thousand years of constant war, slavery and demon-worship lumped them in the same broad category of "things we could do without".

Not all goblins are extinct, though all the world will make an effort to ensure it.  Perhaps a few still scurry through the countryside, some might have fled to caves and abandoned fortresses in search of refuge, but with no great leader and no demon to inspire them their fate is all but sealed.  That said, not all goblins are extinct.

You know that not all goblins are extinct because you are in fact still alive, a situation which is shortly going to be rectified.  You managed to evade the hunters by sticking to the wilds, but even immortals need to eat and a strictly carnivorous diet means hunting.  Someone must have noticed your tracks.  You were sleeping in a ditch when they got you and although you put up a decent fight you still lost.  When you woke up you found yourself in this cage, being dragged on a wagon to whatever fate awaits you.

At least this gives you a little time to reflect on who you were before the fortress fell.  You pass a small pond and catch a glimpse of your reflection in the light.

Your [red / blue / purple / black / orange] hair is [long and matted / cropped short in a rough mess / shaven off entirely], in contrast to your [violet / green / ashen] skin.  Your features are [typical / rough / fine] for a [man / woman] of your station, and you would rather keep them that way.

Now, what was your station?  You shake the pain out of your head and recall the answer to that most simple of questions.
Spoiler (click to show/hide)
And finally, what is your name?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

mesor

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Re: Goblin
« Reply #1 on: November 15, 2012, 07:54:44 pm »

In.

Spoiler (click to show/hide)
« Last Edit: November 15, 2012, 08:02:54 pm by mesor »
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Azthor

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Re: Goblin
« Reply #2 on: November 15, 2012, 07:55:55 pm »

Our hair is black and shaven off entirely, in contrast with our ahsen skin. Our features are rough for a man of our stations and we would rather keep them that way.

(...)

We were a champion, one of the elite among goblin warriors.  We went into battle like any other soldier and proved ourselves time and time again.  We attracted the attention of one of the priests, who sponsored us to receive better weapons and equipment (which we paid for with our own loot, of course).  Soon enough we became a figure of note in the field and would often be called upon to lead raids or even take the fore of pitched battles and sieges.  We slew hundreds, pursuing mastery of our chosen weapon with utter single-minded devotion.  We reaped the benefits; status second only to the high priest, loot from our many battles and our own quarters to rival that of a metalsmith.  We are still an elite fighter in your chosen weapon skill and years of leading troops have left us a capable commander as well.  On the other hand, slaves bringing us our food have left you nearly incapable of foraging for ourselves in the wild.

(...)

Such is the tale of Querd Yelmu, former Champion of Swamprazor.
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Karnewarrior

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Re: Goblin
« Reply #3 on: November 15, 2012, 09:22:29 pm »

We are Grazlocke Amnena, Scribe of Shadetower. Our cropped hair is black as obsidian, our skin has an ashen tinge, and our features are relatively fine for one of our mediocre station. Our eyes though, burn with both intellect and something... foreign... to goblins. Perhaps a modicum of empathy? It matters little, and is rarely used.

Above all else, we are intelligent, and we knew we would be captured, and prepared ourselves for this day. As the Shadetower fell, we scooped up many books, but focused on a single subject; the laws and customs of humans.

We intend to make an impact. We intend to make sure they do not forget our name, be we hero or villian.

They will know us as Locke, the Inkweaver.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

adwarf

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Re: Goblin
« Reply #4 on: November 15, 2012, 09:36:48 pm »

We are Grazlocke Amnena, Scribe of Shadetower. Our cropped hair is black as obsidian, our skin has an ashen tinge, and our features are relatively fine for one of our mediocre station. Our eyes though, burn with both intellect and something... foreign... to goblins. Perhaps a modicum of empathy? It matters little, and is rarely used.

Above all else, we are intelligent, and we knew we would be captured, and prepared ourselves for this day. As the Shadetower fell, we scooped up many books, but focused on a single subject; the laws and customs of humans.

We intend to make an impact. We intend to make sure they do not forget our name, be we hero or villian.

They will know us as Locke, the Inkweaver.
I approve this idea, +1
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GreatWyrmGold

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Re: Goblin
« Reply #5 on: November 15, 2012, 10:40:28 pm »

If we only get one goblin, sure.

If not, I'll take Ngustlo Xantog, Amateur Snatcher Extraordinare, with long, matted, blue hair and green skin, fine features,and Y chromosomes (ie male).
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Karnewarrior

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Re: Goblin
« Reply #6 on: November 15, 2012, 10:41:52 pm »

I think we only get one goblin, otherwise I wouldn't have posted, I prefer to be able to jump in and out at will, since my attention span is envied only by gnats and mayflies.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Iituem

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Re: Goblin
« Reply #7 on: November 16, 2012, 03:28:24 am »

One goblin, this is a suggestion game.  I'll be back in about 16-20 hours to do the second post, so unless the vote shifts it looks like we're favouring a scribe (you poor suicidal bastards).
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Cassandra

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Re: Goblin
« Reply #8 on: November 16, 2012, 03:42:37 am »

Female, purple hair cut short, fine violet features for a female champion.

Just throwing that out there. Feels like most suggestion games are about defenseless males, after all.

Name: Drilera Inkslayer.

Weapon: Whips.
« Last Edit: November 16, 2012, 03:54:48 am by Cassandra »
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Cassandra likes elves for their taste, Cobalt for it's pretty colors, and kittens for their cute intentions. She is incredibly strong, but horribly unlucky, and speaks with a rasping accent. She is white with black eyes. She likes dwarves for their hilarious intentions.

"The fuck do you mean by 'plot'"

weenog

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Re: Goblin
« Reply #9 on: November 16, 2012, 03:49:35 am »

We like knives, and we keep them very sharp.  Good for cutting quill nibs from feathers; also good for those situations in which the pen is not, in fact, mightier than the sword.

We will make do with a fork if a knife is unavailable, but only for stabbing purposes.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Weirdsound

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Re: Goblin
« Reply #10 on: November 16, 2012, 03:01:34 pm »

We are Grazlocke Amnena, Scribe of Shadetower. Our cropped hair is black as obsidian, our skin has an ashen tinge, and our features are relatively fine for one of our mediocre station. Our eyes though, burn with both intellect and something... foreign... to goblins. Perhaps a modicum of empathy? It matters little, and is rarely used.

Above all else, we are intelligent, and we knew we would be captured, and prepared ourselves for this day. As the Shadetower fell, we scooped up many books, but focused on a single subject; the laws and customs of humans.

We intend to make an impact. We intend to make sure they do not forget our name, be we hero or villian.

They will know us as Locke, the Inkweaver.
I approve this idea, +1
+2
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GreatWyrmGold

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Re: Goblin
« Reply #11 on: November 16, 2012, 04:15:48 pm »

Can we have managed snatchers?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Iituem

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Re: Goblin
« Reply #12 on: November 16, 2012, 06:15:57 pm »

The haze clears and you remember.  Your name is Grazlocke Amnena, and you were a scribe.  You run your muddied ashen fingers through your cropped black hair, thinking back on better days.  You worked hard, possessing an intelligence uncommon (or perhaps untapped) among most goblins, proving yourself to your superiors and proving a capable administrator and logistician.  From the security of Swamprazor you co-ordinated hunting and raiding parties, snatchers and slavers, saw that fresh and smoked meat reached the front lines during the perpetual wars and saw to all the little details that kept the goblin war machine running for as long as it did.  Such skill afforded you free time unknown to the majority, which you spent in the limited libraries of the tower.  You collected books from raids and wrote scrolls, teasing what knowledge you could of the outside world - places you thought only soldiers and raiders would see, or slaves before their deaths.

When the catapults struck and Swamprazor began to fall in earnest your first thought was of the books, even before your own life.  You stowed away as many as you could into a sack; as many as would fit and might be pertinent to your escape.  You fled under a rain of arrows as the brave Querd Yelmu and the terrible Drilera Inkslayer fought off the human armies, spear and lash in hand.  Sometimes their defiant dying screams still pierce your nightmares.

The books were too many and too valuable to carry through the wilds, so you started hiding them in various places through the countryside - dry hollows, abandoned cottages, dead oak trunks.  Soon all you kept were your quills and ink, a quill knife, a couple of blank scrolls and scroll cases and a crude map of the area you jotted down to help you remember where you stowed your treasures.  Your plan was always to recover them once you had established a more stable base or hiding place, but the humans caught up to you before that became an option.

It was a rather pitiful capture - a pair of hunters found and subdued you with their fists and knives like a common slave.  Were it not for the ragged remnants of your fine black clothing they might have slain you as one.  Instead they bound and placed you in this simple wooden cage bound with tied rope rather than nails, taking your satchel of food and parchment and your quill-cutting knife.  The cage was tied to a wagon and now your escort of three (the hunters and the wagoner) is dragging you along a dusty country road back to civilisation along with several dozen pounds of furs and pickled swedes.  The two hunters clearly believe they can get a bounty for your capture.

Most of your knowledge is contained within the books you salvaged from the tower, but you can remember rough details.  You know that you are still within the reaches of the Gilded Confederacy and by the looks of the surrounding hills you must be near Mudcups, a local market town.  You personally dispatched several raids and snatchers to this particular town over the years, so it would be safe to assume they have little love of goblinkind.

You'll need to do something; your present course will lead to a long drop and a short stop if they don't just stone you to death.  During the day the wagoner and one hunter ride with you on the wagon while the third walks.  At night they sleep in shifts so at least one can keep watch.  Thus far you have not tried to speak with them, instead appraising your situation.  The bars on your cage are not strong, but capable enough that you cannot simply snap them with your brute strength.  You could conceivably cut the ropes binding them if you had a blade.  Your hands are tied with rope, but in front of you and your feet are free.  You scoff inwardly at your captors - they have clearly never had to properly bind a prisoner before.

Then again, you could always try talking your way out.  How do you proceed?

Spoiler: Status (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

GreatWyrmGold

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Re: Goblin
« Reply #13 on: November 16, 2012, 06:29:20 pm »

Wait, pickled swede? Please tell me there's a meaning with nothing to do with the Swiss...

Try slipping between the bars of the cage at night.
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Karnewarrior

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Re: Goblin
« Reply #14 on: November 16, 2012, 08:03:34 pm »

"How long until we arrive at Mudcups?"

Don't answer any questions about what you know, but dodge in such a way as to eke information from the farmers themselves.

If one has a wife, mention "Ah, yes. A Beautiful woman. Shame, really." And then just smile, and hum a little ditty.

These guys aren't pontential allies so it is best we terrify them, or goad them into our cage where we can have an advantage with our somewhat smaller stature. We probably aren't as good at fighting so the environment being in our favor is as good as it gets.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.
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