Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Aginmar, a dnd based suggestion game!  (Read 873 times)

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Aginmar, a dnd based suggestion game!
« on: November 13, 2012, 01:54:57 am »

Aginmar, a last stand for civilization on the borders of the Rueronian wastes, or so some would have you believe...
Though the waste has ceased its encroachment the damage it has caused is irreversible. An empire turned to ash and a half dozen nations were destroyed as a result, either from the creatures that crept out of the wastes or from the press of refugees fleeing it. It has become a fact of life, you either avoid the waste and all that comes from it, or you are destroyed by it.
Aginmar is the exception, when the country around it fell apart the town stayed. A local warlord heeded the pleas of the towns meager forces, and he's moved in to protect and rule over the town. You are a servant of Aginmar, and as far as you're concerned he's (for the town was named after the warlord that claimed it) the only power worth mentioning. Unless you count his master Vigath, the dark god who Aginmar worships.



This suggestion game is a part of a larger project i have been working on. The suggestion game portion will have three parts, each fleshing out the setting just a bit more for everyone involved. You can think of this as a warmup, i encourage you to find out as much as you can about what's going on, i assure you there is a lot, and i highly doubt you will manage to uncover all of the secrets in this portion of the project. Firstly, vote for which part/class we will be working with first. The order doesn't matter so much, but the class you pick will steer the game in different directions in some obvious ways, and a few more subtle ones.


Part One: A War-Party to battle
-Footsoldier: 1st Level Fighter
-Warmage: 1st level Warmage
-Battle-Healer: 2nd level Adept
-Guide: 1st level Scout
All characters outfitted and trained for war. A War-Party has been dispatched to deal with a local goblin menace that has been harrying locals for the past few days, you are a member of that party, and have been picked as the acting field officer.

Part Two: A Struggling Apprentice
-1st level Wizard, can be generalized or any specialization. Specialization will mean the replacement of familiar for another ability, as detailed in Unearthed Arcana 3.5. I would also appreciate if gender was picked.
You are the newest student of a local mage, he has other students, but is stingy with his teachings, and you are beginning to feel that he sees his students as assets to be exploited more than anything.

Part Three: A Cultist Undercover
-2nd level Rogue
-2nd Level Cleric
-2nd Level Warlock
Aginmar has sent you very far away to assist a small cell of cultists in a distant city, he expects you to help them spread the worship of Vigath in the city, but subtly. The inhabitants would not likely be friendly to your cult if you were exposed.


More information will be provided depending on your part and class choices. All characters human.
« Last Edit: November 13, 2012, 01:56:46 am by Mlamlah »
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Aginmar, a dnd based suggestion game!
« Reply #1 on: November 13, 2012, 02:39:08 am »

Struggling apprentice. Domain wizard if allowed. Specialize in divination or illusion.
« Last Edit: November 13, 2012, 02:41:50 am by Demonic Spoon »
Logged

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Aginmar, a dnd based suggestion game!
« Reply #2 on: November 13, 2012, 03:52:51 pm »

I'll allow domain wizard if someone else votes for it.
Logged

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Aginmar, a dnd based suggestion game!
« Reply #3 on: November 13, 2012, 05:39:40 pm »

To give a clearer picture of setting...


Seventy years ago a god touched earth, and it changed everything.
Rueron is an Elder God, a sentient representative of one of the fundamental forces of the multiverse. Most gods need to draw their power from the love of worshipers or by drawing in souls, but not the Elder gods, they have no such limits, and are the most powerful beings in all of creation. They are aloof, considering themselves beyond the affairs of lesser creatures, and even the problems of the gods who pledge fealty to them rarely draw their attention. Rueron however, is the one god who could be said to truly care about the affairs of mortals, because these affairs bother him, they bother him to madness. Rueron is a God of the Void, the nihilistic force that represents nothingness, the fact that the multiverse *exists* and therefore that *he* exists has driven him to madness, more than once he has tried to destroy creation, and has caused great suffering.
Among the mortals, seventy years ago, an Elven empire with magic unparalleled by other mortals throughout history was considered by many to be the centre of the world. Ver Andamer. Though the humans were more numerous, with larger empires and greater industry, they could not stand to the magical power of Ver Andamer. The Archmagi of the Ver built an enormous tower of Platinum, and from there they ruled the world. Together the high council of the Ver toyed and experimented with the very fabric of the multiverse, together they could hope to oppose any god that opposed them, except for an elder god. Seeing Rueron as the cause of untold suffering, they sought after a way to bind or defeat an elder god, and after a time they thought they found it. Their prodding and toying with the stuff that made the world yielded one of the most powerful spells in history, one that harnessed the power of the void. One that could control the stuff their very opponent was made of. 81 days they toiled in the very highest room of their platinum tower, and though history knows not what they did, it does know what they wrought. In their arrogance the Elves of the platinum tower attempted to unmake the very master of unmaking, and the entire world heard a dark chuckle that still haunts the memories of those that remember the day. With the full force of his wrath Rueron moved to attack those who had so foolishly attempted to destroy him, and the results were devastating. Though he entered the world only a moment the ground he touched turned into a shriveled lifeless wasteland for miles around, and it was only through the intervention of another Elder God that more destruction was stopped. Avhoral, the chief opponent of Rueron, the God of creation and purity pulled him from the world into a colossal battle that would change the structure of everything. Rueron moved to destroy everything, and Avhoral moved to stop him. Inspired by the destruction the limitless demonic hordes of the abyss backed Rueron, adding limitless armies to his deadly potent power, the mad gods joined him too, as did opportunists who did not seek the destruction of the universe but saw it as an opportunity to grab more for themselves.  Entire pantheons joined with Avhoral to prevent the destruction of everything, as did the celestial hosts of the upper planes, and even the organized legions of hell moved to prevent everything from being destroyed. Asmodeus himself, who saw even the eternal blood war as a waste of his time, pledged some of his unholy legion to Avhoral’s cause. Many decades the war raged, some planar scholars theorized it would never end, becoming a permanent fixture of the planes, but it did end. Eventually both sides did grow wearied by the conflict that was accomplishing nothing, and retreated to nurse wounds and to plan future battles. Many gods had died, borders had been redrawn, and some mortals even joined the pantheons that they had fought alongside. The war of the nil was over at last, victory had been achieved, though at great cost.
On the Prime material plane, nearly seventy years had passed. The Rueronian wasteland had slowly grown and pushed outward, forcing hundreds of thousands, perhaps millions, to flee their homes away from the wasteland that slowly choked out life and from the vile creatures that crept out to prey on them. Eventually it stopped growing, settling along an invisible border. Along the edges the wasteland had little ill effect, it impeded plant growth a little, but the further into the wasteland one went, the more life struggled, and the more horrible the monsters became.
The influx of refugees had destroyed a half dozen nations, which all disintegrated into anarchy. The continent began to be known as the old world, as few saw any hope for it returning to a semblance of normalcy. Instead people looked to the continent of Alma, the new world, which previously had been a place of warring barbarian tribes and petty dictators but was now becoming the center of civilisation. This is not the story of Alma however, this is the story of the old world, the broken remains of civilisations and the attempt to restore order in the chaos. This is about the town of Aginmar.
Aginmar is named after its ruler, a general who brought his army to protect a town that bordered the wasteland of Rueron itself. It has become a beacon of civilisation and hope in a dying world, and is a home to outcasts and adventurers hoping to strike their fortune.
Logged