> It seems strange to have entire buildings to, after they were removed, reappear a short while later.
Hoofington.
> other than to have it (the scrap) be an ore found in shallow ground.
An alternative would be to have clusters of salvage found inside concrete, simulating buried buildings. Why not have both? A decreased frequency of salvage aboveground with clusters of salvage found underground for those whose surface is too dangerous to venture.
The only thing is that unless salvage is found in small clusters like aluminium or platinum, not every tile will produce a stone.
> or just take a really long time, then I'd be fine with it.
If I remember correctly, trees now take 3-5 years to grow.
Anyways, is it okay if the names of the types of salvage overlap, that is for example low quality salvage above and below ground have the same names? That would make stuff a whole lot easier.
As a side note, how are these names? abandoned relay station: disabled terminal logs; gutted relay station: destroyed terminal logs.
I have no idea what kind of building will drop soda. Soda dispensary?
EDIT: Tentative raws for new terminals/relay station:
[PLANT:SALVAGE_TERMINAL_A]
[FREQUENCY:5]
[NAME:gutted relay station][NAME_PLURAL:gutted relay stations][ADJ:scrap]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:SCRAP_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:SALVAGE:SCRAP_TEMPLATE]
[STATE_NAME:ALL_SOLID:destroyed terminal]
[STATE_ADJ:ALL_SOLID:scrap]
[PREFIX:NONE]
[MATERIAL_VALUE:5]
[DISPLAY_COLOR:0:0:1]
[REACTION_CLASS:SALVAGE_TERMINAL1]
[TREE:LOCAL_PLANT_MAT:SALVAGE][TREE_TILE:15][DEAD_TREE_TILE:15]
[TRUNK_PERIOD:10]
[HEAVY_BRANCH_DENSITY:0]
[BRANCH_DENSITY:0]
[MAX_TRUNK_HEIGHT:5]
[TRUNK_BRANCHING:0]
[MAX_TRUNK_DIAMETER:1]
[TRUNK_WIDTH_PERIOD:200]
[ROOT_DENSITY:5]
[ROOT_RADIUS:3]
[ROOT_NAME:gutted relay station foundation]
[TRUNK_NAME:gutted relay station structure]
[PREFSTRING:memories of a bygone age]
[DRY][WET]
[EVIL]
[BIOME:ANY_LAND]
[TREE_TILE:15][DEAD_TREE_TILE:15]
[TREE_COLOR:0:6:0][DEAD_TREE_COLOR:0:6:0]
[SAPLING_TILE:'.'][DEAD_SAPLING_TILE:'.']
[SAPLING_COLOR:6:0:0][DEAD_SAPLING_COLOR:6:0:0]