Maklak: I'm concerned about your reports of unreliable workshop interactions and expedition propagation issues, but until I receive corroborating reports there's not much I can do, as the reactions work just fine on my computer. Given your mention of the slight lag, I suggest increasing the speed on your ponies to 700.
> That makes sense and would fix it, but I hate grazers for their dying of hunger in the middle of my dining hall. I'd rather just use a chicken instead.
A good way to promote surface building, methinks.
> The animals list for pasturing is becoming real cluttered with all those chickens and robots.
One of falconne's plugins added a pasture search function, but it was removed during the military crashing debacle. I'll return it - thanks for the reminder!
> If expeditions partly replace salvaging, that will also reduce the frequency of scrap furniture as a side-effect.
> When expeditions use a brahmin or a chicken or whatever and no longer heal a pony, we could use rare resurrection talismans to fill that role.
Those are among my intentions, yes.
> Flamer fuel and biofuel are in the same category.
I try to cut down on stockpile categories where possible.
> It makes for a disturbing image of a society when a forsaken child dies and no one cares.
One where everypony's fighting just to survive.
> Fishing Rod recovers 3 expedition patients into one bed. I just don't want to know how that works.
I'll make a note to seal off the expedition area so unconscious ponies on expeditions aren't brought to hospitals. That may explain why they're not returning loot.
> I highly recommend that you make spell learning reactions work better.
They also use dfhack autosyndrome, and so are affected with the same reliability problems you're experiencing.
I will look into reverting them.
> I think you nailed Bloodwings the first time around, when they were raging and killing every civilian pony in sight, but dying to soldiers easily.
I'll increase their tendency to rage.
Thirtyeight: As others have mentioned, temperature effects are used by nearly half of the major features of the mod.
> Also, any idea why my ponies refuse to fill medium ammo boxes?
Oftentimes reactions that use stacks or multiples of the same item become white when only a fraction of those items are available.
Gzoker: Good point on the horseshoes/security horseshoes. I will remove the former.
I'm still quite busy, but I hope to get back to modding this weekend.
In the meantime, I have a few questions for those looking to give feedback. Your answers will assist in the development of the next version. Have you experienced problems with the workshop reactions that create or modify creatures? Examples include robot upgrade/assembly and expeditions.
Have you tested prisoner interrogation and blank conversion? Does it work smoothly?
Are you experiencing any crashes in the current version (v0.30c)? If so please provide a description.
If you are experiencing FPS problems (Considered to be 50 or less), how many years after embark does it start on average and how advanced is your Stable?
Are the Steel Rangers too overpowered?
Have you fought the Unity, and if so, how did it go?
Are there any gameplay problems I have not mentioned?