> Well, it's new years anyway, a joyous night in which the whole point is getting drunk with friends and blowing up a small piece of your country to celebrate.
Thanks Replica.
I wish a Happy New Year to everypony!
> Can one type of potion only target one type of creature?
Having it target chicks only is the most streamlined approach. In any case, if you manage breeding properly, you'll run out of robot components before chickens.
For this iteration of the RobronCo Assembly Line, you'll only be able to manufacture upgraded robots - the base robots aren't useful enough to warrant the necessary resources. The sprite-bot will be the only exception...the assembly line produces an armored sprite-bot that fires plasma bolts.
Robot components:Chassis: Manufactured at the RobronCo Prismatic Forge. Advanced robots require schematics.
Motors: Can be scavenged or manufactured at the RobronCo Prismatic Forge.
Steel plating, wiring, and clear glass: Self-explanatory
Sensor Module: Sprinkled in moderate quantities among salvage as in Fallout 3. Excess can be taken apart at the workbench for scrap.
Processing Matrix: Found in Stable-Tec and RobronCo crates. There are advanced and basic versions. This will most likely be the limiting reagent for robot production, so I've also added copying reactions to the arcane and MAS research facilities; you'll be able to take basic/advanced hologems from the gemcrafting stations and duplicate the talismans. Robobrains and cyberdogs won't require them.
Most will also be dropped by destroyed robots.
I tried to make it so that all components can be found or manufactured by developed Stables, and any excess broken down for scrap. Needless to say it was a bit more than I anticipated when I started, so the release will be soon, but not today. The goal, if not for this version then for future ones, will be to enable fully developed Stables to produce robot armies limited only by their chicken industry.