Summary, a bunch of good (but boring) crap happened.
This report will be somewhat lazy, so expect more pictures than anything.
Lapse:
Focus was immediately put on the barracks and redesign of the archery range on recomendation from Maklak.
The idea of saving extra steel pellets seemed pretty sound to me, so the archery range was enlarged and designed with channels in between dummy targets (which were designed to look like you, because if we are all supposedly fat neckbeards and moutbreathers it should be easier to hit us than a wooden target dummy, right?).
The barracks was also finalized, claystone and aluminium containers (smelting them is useless, they have no value to me in bar form) were set up in all the armories.
All squads now have their own barracks and armory, beds were ordered so that we can also give them barracks to sleep in while they are on duty (flavor and minor increase in effectiveness).
Holding cells and security chief's office, dinning room and bedroom were also furnished properly, we are now prepared in case someone misbehaves.
Only thing these lack are chairs for the tables, as we are still short on chairs.
Some rooms above were also furnished with footlockers and cabinets, while not all rooms were finalized (as there is a shortage of furniture) we are well on the way.
Once all the current rooms are finished more rooms will be constructed for our large population.
As a response to furniture shortage multiple orders of chests, cabinets, chairs, tables and doors were placed, which quickly clogged our four masonries.
An irradiated storm whirs in over our area as they so frequently do, all ponies are called in and the slavers are left to fend for themselves, but one pony and her foal ignore burrow restrictions to go outside and pick up equipment, she is caught in the storm and her foal is blistered.
She suffers from radiation poisoning for a while but recovers soon without any need of medical aid, but not before she leaves a long trail of vomit all the way to her barracks.
Due to infighting our brahmin herd is thinned out a bit, two bulls are butchered, giving us a good amount of meat.
We trade with the caravan, but as I expected they brought nothing of value, all their cloth and leather has deteriorated in the storm, we trade some of our prepared food for some of
their food, cheese and leather.
I check to see if the depot is still accessible and find that a tree has actually grown up right by the entrance, which blocked the path to the map edge, the tree is cut down.
The problem was not related to my bridges from what I gathered.
We place some coffins and order some more, as we still had ponies and pets to burrow.
An irritating bug causes a whole fuckload of job cancellation messages related to our workers attempting to burrow a destroyed robot toy (one of our fallen sprite-bots), we are forced to deconstruct the coffin and simply not bury any pets from now on.
More coffins are ordered in preparation for the inevitable arrival of more mental hunter rejects.
Two slaver guards defend our entrance from a black radscorpion who was too curious for it's own good.
They are both killed, one of the slaver guards who watched all this happened angrily yelled "Sewerscorch!" when they fell.
Whether this was some kind of stupid insult or a name I have no idea, but that's what we took to calling the scorpion.
Maybe it will be back one day and we can slay it.
Their gear was ripe for the taking, and the slavers did not object. Looks like their visit wasn't entirely worthless in the end.
The slavers leave, and we deconstruct the trade depot.
We design a compact airlock and construction is initiated.
We also designate an expansion of our walls where we may or may not grow food/pasture animals, the brahmin fighting is related to the small pasture and growing herd, so we need to divide them some more to stop the fighting.
Three foals are born, all of them are boys.
Two earth ponies and one unicorn, earth ponies are destined to become farmer and animal caretaker/trainer (we need at least one such specialist later on) while the unicorn becomes a craftspony.
An area is designated for digging by our meeting hall, where we will move our kitchens and food industry later on.
In the soil layer we add an expansion to our food stockpile as we are all out of room.
In the barracks we build an universal type of armory where all of the stable's armor, weapons and ammo will be stored, this is for easy access to our troops.
Corai is voted by the stable populace to become our new Overmare.
While Lemon isn't a democracy, Lycaeon was more than willing to let his position go to Corai, in part because of their newfound friendship and in part because of screwing up two trade agreements with our home stable's liasons.
No one protests against this.
Corai's first order of business is to mandate the production of 3 sledgehammers, a type of weapon we have absolutely no need for whatsoever (we actually need large numbers of maces as most of our maceponies are without weapons).
We order iron sledgehammers, but the jobs are instantly cancelled because we are, once again, all out of fuel.
To mitigate this we place an order of 30 units of charcoal and look for our bit. coal which we supposedly scavenged ages ago, we find it, but they are too far away from the Prismatic Smelter, so we begin to move these to our ore stockpile having nowhere else to put them.
I notice that we have lots of iron bars, but that our stockpile is practically empty and wonder where they all are.
I investigate and find that the bars have been spread across all the soil layer stockpiles, bars of any kind are forbidden in those stockpiles and are only allowed in our bar stockpile, ponies begin to move them downstairs, albeit slowly.
A brahmin bull strangles one of his children to death.
Ponies must be muslims, because we are not allowed to butcher the fresh kill.
Construction on our new pastes is atrociously slow, so we do the next best thing and designate an area just bellow the surface so that we can drain a murky pool and create a pasture.
In hindsight that is going to be completely and 100% useless because grazers don't eat mud, and to grow fungus I need to breach the caverns, so that will become our next mini-project for the next session.
Migrants arrive, it is a small wave, but has 3 hunters in it.
Remembering that I forgot to run the GOAT after the last migrant wave I sit down and begin sorting our citizens through, calling them in one by one I find many useful ponies, amongst the many army recruits (out of which two I took in to train as my first AMR snipers which will NOT be using an archery range) I also found another cleric.
I reorganize our workforce some more and divide some ponies to become cooks and others to become builders, the cooks will only deal with cooking, brewing, milking and cheese making (preparation for our expanded food industry once our brahmin are dealt with) and the builders will be responsible for building, mining and architecture, and are exempted from hauling labors.
All our squads are also exempted from hauling labors to give them more time to train.
We designate more trees and scavenge for salvaging after our wood supply begins to run dangerously low.
A MWT Prismatic Forge is built, construction isn't completed yet.
I'm interested in seeing what it has to offer.
Lastly, what you don't see in the screencaps is the designation of an area which is to become our robot programming/gearing center south of the hospital, our military training center where the armory (workshop) and VR will be moved and the room that will be the security team's barracks.
In other news, the surface farms are almost secured, only a small patch of roof is left to be built, once the expansion is built construction of the second floor will be initiated, and once that is built we'll begin to work on a way to muddy all those tiles one way or another.
The riflepony squad trains relatively frequently, this is good.
One riflepony is at level 6 now. The others will soon catch up.
Squads have been renamed.
Our 5 squads are:
Bay 12 Modding Board (no change)
Rifle Squad A
Melee Squad A
Melee Squad B
Sniper Team
Their progress is good, especially for Melee Squad A who are training dodging like crazy, they are all level 1 in it and well on the way to level 2.
Dodging demonstrations is practically all they do.
Relationships haven't changed, but Corai has now become friends with all of us.
Fishing the aquifer seems to be more profitable than I had expected.
Fish is now our main source of food with fish stocks greatly exceeding that of plants, meat and prepared meals.
(Note that troop numbers on the right are incorrect, we currently have 38 soldiers, number includes us, we have 40 if we include the two man stable security team)
I am too lazy to figure out my objectives right now, so have some caps of my current stocks instead.
Armor:
Weapons:
Ammo:
Trap Components:
Tools:
Toys: