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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 507084 times)

Replica

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #645 on: December 17, 2012, 04:39:35 pm »

Huh.

A hill titan that breathed fire arrived exactly the same time as a siege from the exact same direction and it wiped out all but four unicorns before dying.
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I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #646 on: December 17, 2012, 05:40:19 pm »

A hill titan that breathed fire arrived exactly the same time as a siege from the exact same direction and it wiped out all but four unicorns before dying.
You lucked out :P
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
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Replica

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #647 on: December 17, 2012, 06:47:13 pm »

A hill titan that breathed fire arrived exactly the same time as a siege from the exact same direction and it wiped out all but four unicorns before dying.
You lucked out :P

If only I was just a little luckier.

They aren't doing anything and they don't care about my stable, but their siege is technically still active and I can't get rid of them.
The 4 of them are ridiculously powerful and can kill my entire militia without taking a single loss or serious injury.

I'm going to leave them up there and see what happens, maybe another siege from another civ shows up and the two attack each other.
Or maybe I'll just encase them in obsidian and make art out of them like in star wars once they begin to screw with my migrants and caravans.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Pokon

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #648 on: December 17, 2012, 07:07:01 pm »

In other news, I think I have the best/worst doctor in the wasteland, a Unicorn with a cuti mark saying that she is a "master doctor". However, out of the ten or so ponies that's been sent into the hellhole I call a hospital, only one is alive and that little foal, now deemed "Stubbs" is missing a leg. However, she's also my fort's new hero, as she managed to catch a intruder and kick his teeth out, then spent few moments bucking his head in.

I think I am going to nickname her "Fran". Or perhapes "Stitchheart".
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Maklak

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #649 on: December 17, 2012, 07:36:10 pm »

Or how about "Doc Slaughter" and enabling butchery on her?
« Last Edit: December 17, 2012, 08:01:15 pm by Maklak »
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
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Corai

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #650 on: December 17, 2012, 07:36:40 pm »

In other news, I think I have the best/worst doctor in the wasteland, a Unicorn with a cuti mark saying that she is a "master doctor". However, out of the ten or so ponies that's been sent into the hellhole I call a hospital, only one is alive and that little foal, now deemed "Stubbs" is missing a leg. However, she's also my fort's new hero, as she managed to catch a intruder and kick his teeth out, then spent few moments bucking his head in.

I think I am going to nickname her "Fran". Or perhapes "Stitchheart".

Hello Friesden. I see you've found your way into Pokon's fort.
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P(ony)SI

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #651 on: December 17, 2012, 08:26:36 pm »

I don't get what people's problems are with hospitals. They always work perfectly fine for me.
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Neowulf

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #652 on: December 17, 2012, 09:21:56 pm »

Half the time my injured ponies decide they're perfectly fine where they are, and only move a couple blocks further away from my hospital if I try channeling under them.
The rest of the time my chief medical decides his life with nothing but diagnosis enabled is way too stressful, and stays on break for 2-3 seasons at a time.
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Lycaeon

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #653 on: December 17, 2012, 09:50:07 pm »

Flamethrowers can be blocked by shields, so they aren't a cure-all for invaders.

A plasteel-plated robot would be incredibly difficult to kill, which can be good, or horribly bad, depending on your luck. I'll consider it however.

A minigun battle saddle can kill more things than a chainsaw (Like an armored steel ranger), but the chainsaw is faster at killing weaker opponents. Minigun bullets do have the advantage in that they'll cripple and slow down most enemies. As of now a battle saddle is permanent, but you'll always have more soldiers than heavy weapons, so the difference is not much of a concern.

I know the potions upgrade system is complicated, but unfortunately it's the only 100% reliable way to give upgrades to ponies and robots. You don't need to assign mechanics to the soldiers to be upgraded however, as that's only for making the potion, not drinking it. They can be moved to their own squad, stationed in the potion stockpile, and taken off duty to drink. As for spell training, you can have one unicorn train at the terminal until you see the flashing symbol and the combat reports announcement. It should only take a couple of seconds, given that the reagents are all preserved.

Great narrative as usual Maklak! :)

Replica, were the 4 unicorns Steel Rangers? I can't think of slaver unicorns being strong enough to stand against a whole Stable. And are you using v0.88e? I'm testing out entity progress triggers at the moment and the rangers and unity alicorns are giving me problems. :(

Thanks for the feedback so far everyone!
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Replica

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #654 on: December 18, 2012, 06:54:14 am »

I almost always name my doc "Doc Painless" from how asinine the DF AI is with medics and breaks.
So it's "painless" because the patients never get the care they need, and with no anesthetics it might as well be best for them to just die of infection rather than get worked on by the complete morons I have for medical ponies.

Replica, were the 4 unicorns Steel Rangers? I can't think of slaver unicorns being strong enough to stand against a whole Stable. And are you using v0.88e? I'm testing out entity progress triggers at the moment and the rangers and unity alicorns are giving me problems. :(

Tile marked as "r".

Earth Pony:
"A vicious pony no longer bonded with nature, who takes fiendish delight in violence and cruelty towards others. This one appears especially crazed, with yellow sclera and bloody spittle foaming out from its mouth."

Unicorn:
"A vicious pony with a twisted horn, who takes fiendish delight in violence and cruelty towards others. This one appears especially crazed, with yellow sclera and bloody spittle foaming out from its mouth."

They are in a constant beserking state, are friendly towards each other, never flee from battle and kill everything.
They are armed with several shields made of iron and copper, silver and copper morningstars and spiked maces and copper and leather studded breastplates.

It's 50% my militia being incompetent fools and 50% rabies infected raiders being better than average, so I'll just wait it out.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Indigo_Surprise

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #655 on: December 18, 2012, 12:24:26 pm »

i'VE... I've had raiders like that before. They were one of the factors leading me to abandon that fort.
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Replica

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #656 on: December 18, 2012, 01:23:45 pm »

i'VE... I've had raiders like that before. They were one of the factors leading me to abandon that fort.

Were the other factors flowers, smiles and friendship, or should I be worried about the next siege?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #657 on: December 18, 2012, 03:42:49 pm »

The second Nurse Redheart robot went crazy and attacked the wounded Library Card. It was over before any of the other security even got to the hospital. Library Card got pissed and cut the robot to pieces with her =Steel Chainsaw=, throwing in a few kicks and even biting it. She didn't get any new wounds from the fight, but is still hospitalized from her previous wounds. Strangely enough, the robot "bled to death" this time. The stable citizens have risen serious concerns about future robot modifications.

Meanwhile the flame-thrower turret started shooting jets of flame at the other turret. I told the marksponies to deal with it from afar, but the attack on the turret was interrupted by a flock of buzzards and the soldiers targeted the birds instead. To make things worse, Arableast was caught outside the wall with the only way being by the turret. He run around a bit, but wisely avoided it. The turret focused mostly on the birds. Soldiers hit it multiple times with rifle bronze bullets, but it just fractured the robot's casing, not doing any real damage. It's flames didn't seem to do much to the Buzzards either, so it was something of a stalemate. It sometimes tried to torch the other turret, but turrets are immune to fire, it seems. Apple Pie walked on top of the wall to have a better shooting position, but wisely he stood outside the range of flames. He preferred shooting buzzards to dealing with the problem of the turret, though. I told the newbies to position themselves on the wall, but not too close to the turret. They all had pellets and this is a better training opportunity than target practice. ((25 XP per shot over 10 for target practice, I think.))


Scorpion Bolt and Orange Juice came atop the wall, having steel and iron pellets, respectively. While medium calibre ammo just fractures the turret, the pellets simply glance away, but that's OK as long as the newbies don't run out of pellets and get stupid ideas about going melee.
After some shooting, Short Bursts finally managed to pierce the base, tearing apart the wiring and chipping the spark core. The area was filled with sparks. Orange, Radhog Scraps and Cream were late to the fight as another bullet from Trigger Happy hit the malfunctioning turret in the wiring again, making it burst into flames. Arablest survived the ordeal with no wounds.
((A robot bled to death again.))
(( I know that 5% chance of robots going haywire makes sense, but having this happen consistently is no fun at all. However, if I could guarantee that a flame turret or nurse Redheart will go berserk, I'd set up a shooting range and use it for target practice. Or if I could catch anything big in a cage, for that matter. ))

Prisoner executions commence. Looks like Brass has both a minigun and SATS. Good for him. Trueblood got wounded in the leg with an iron matchette by Razor Squirtcold, who put up quite a fight. With the next prisoner even Pesky Questions felt a surge of adrenaline. Otherwise there were no incidents.

7 New migrants arrive, including two foals. This brings the population up to 75. None of them are skilled at anything useful, except for Escort Mission who is passable with chainsaws and can join Brasses squad. Artillery Support joins Orange's BB squad, "just because".

A prismatic smelter and a prismatic forge are built. The smelter doesn't have a reaction to "melt a metal object", which is a huge disappointment. These don't require fuel, so are a boon, but don't replace the magma workshops completely.

The she-wolf gave birth to two pups. Good, it replenished the population and we may be unable to catch more for a while.

During an operation outside the wall to build a trap, as well as cut down trees, collect salvage and items from past combats, Warm Smile was shot by a Steel Ranger Scout and killed. Indigo got orphaned and wounded. A second Scout shot minigun at approaching Library Card, then run. A third killed a cat. A fourth killed another cat. There must be a pattern here. If so many scouts show up at once, then... Yet more cats discover a Steel Ranger ambush. Everypony is ordered inside immediately. Let the cats distract them for a while. They are quite agile and can dodge some bullets.

Trueblood and Escort Mission got caught outside. Well, too bad for them. The levers are pulled and the gate in the wall locked. Predictably, yet another Steel Ranger ambush shows up. The Rangers outside kill our two stragglers quickly and get under fire by a security turret. The experienced soldiers are told to defend the gate. Meanwhile a caravan arrives without their wagons. The bullets from the turret are utterly ineffective, but at least the Rangers don't fire back.
Psalms, the blind militia commander, manages to wound one with his first shot, then goes to "conduct a meeting". He quickly cancels the meeting, fires four more times, wounding another Ranger and goes away to "pickup equipment" with 12 more bullets still in his quiver. He is weird like that, but still very popular. Since the Rangers don't fire up the wall, the BB squad is told to take some pot-shots at them.
(( If I can build a trap that captures whole squads of SRs with a shooting galley behind fortifications above, that would be great training. ))

One of the ponies gets around to checking the cages after all this time and finds a slave who died of dehydration. Better late then never, I guess. Meanwhile the Steel Sanger seem to be leaving, so the alert is called off. Ah, no. Actually one squad left and the other went for the merchants. The ranged squads are positioned where they can take pot-shots at them.

Meanwhile Clay Fish entered a strange mood and claimed a craftpony's workshop. He took three logs and began mysterious construction. He made a figurine of the leader of our civilisation and instantly became a legendary wood carver. Too bad the wood is too scarce to make any use of his newfound skill.
(( He would be useful with a wood transmutation workshop. ))

Most of the Rangers turn out to be out of range for even glancing shots. They slaughter the traders, some of which are stricken with madness before they die. I take the risk in opening a gate to lure the Rangers closer to the wall, but after killing the traders, the Rangers just mill around. I think their leader died in the fight. We want to bury the bodies, but nopony is crazy enough to go outside now.

After over e year of trying to conduct a meeting with Psalms, a diplomat has left unhappy, but we are a corporate station now. Funny, but it happened during a cavern exploration expedition. Right afterwards a meeting happened anyway. In the caverns, no less, since Psalms was a part of the expedition to scout them. Oddly, the meeting was successful and we ordered some things, like tough carapace, salvage, robots, lye, charcoal, gunpowder and so on, but Psalms forgot to ask for saltpetre, magnetite and coal. Strangest meeting ever.

A magma pipe in the caverns is discovered. We got what we came here for. Unfortunately this is quite far away from the main staircase. There are some remains here, including quite dangerous creatures, like crocodiles. This place is not safe, to be sure. Some ghouls are also noticed, but strangely they don't attack. Heck, whatever rampages through here can handle even glowing ghouls, as one is smeared all over the floor.

Turns out we have enough baloons and stuff, so a party is thrown in the dining hall.

The cavern exploration is finished, except for the the NE corner, that is only accessible through a lake. This may actually work to our advantage, if we can expand the walled-off section. The military didn't engage anything and there were no losses. The mission was a success. A single kitten was lost in the cavern, but we aren't risking ponies to get it back. The place is too confusing and full of slopes.
Spoiler (click to show/hide)

Brass is called a "militia captain minigunner".

The Steel Rangers are still around.

A preliminary plans for the magma-powered factory are drawn. It is quite far away from the main compound, so it will have to include food and drink stockpiles, a second dining room, as well as a dormitory. A chimney to vent the fumes is also planned. ((Technically unnecessary, but come on. It's a chimeny.))

At the moment there are two worth-while projects: Walling off a section of the cavern for safe scavenging or scavenging and building a few things on the surface. Both need military protection and only one may get sufficient coverage. Ah, decisions, decisions. Of course the magma project will take a while as well, which may be good, because we are running out of stone anyway. Plus a part of it is going to be mined out in the marble layer. Wood and surface are going to be priorities now, I guess.


There is so much food and drink, that it is only prudent to stop farming everything except synth-reeds for clothes. Sadly, the caravans don't make it in here and we can't trade it away.

Library Card got out of the hospital. She doesn't have infection or a crutch, which makes her a good candidate to receive a minigun and SATS.

(( My FPS is down to 60. Not good. I may need to atom-smash a lot of trash. 20 FPS makes the game unplayable for me. I normally hit in in about 8 years and it is now year 6))

Outside:
Spoiler (click to show/hide)

Inside:
Spoiler (click to show/hide)

Hospital:
Spoiler (click to show/hide)

<--Previous
-->Next




STUFF:
I can't make plant fibre for some reason. It may be that I have no barrels... wait, I linked the workshop to only take from the wood stockpile, which obviously has no barrels, NVM then. OK, I told a barrel stockpile to give to the sawmill to and it can make fibres.

How do I make a plywood stockpile?

How do I make a plywood furniture stockpile?

Prismatic smelter has no reaction to "melt a metal object". The Prismatic forge turned out to be a gunsmith's forge that needs no fuel and can make scorpion Power Armour.

I can buy valley herbs and process them into valuable golden salve. I think this should be usable to make some chems.
« Last Edit: December 23, 2012, 02:22:37 am by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
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Lycaeon

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #658 on: December 18, 2012, 04:17:09 pm »

Gotta love those rabid raiders. :P

Maklak, berserking robots are supposed to be quite rare (As you mentioned, 5%), and only happening right after the upgrade or not at all. They're not supposed to go crazy if they're upgraded successfully to an ordinary version. ??? I'm going to have to take a look at the interactions again. Can you tell me how long it took for the upgraded robot to switch to berserk and if this happened to all of your upgraded robots? And did you use the Nurse Redhearts for healing before they went crazy?

How has everyone else's experience with the upgraded robots gone? Any problems? I didn't notice any problems in my own Stables, so the consistent berserking is rather odd.

You've managed surprisingly well against the rangers given your makeshift militia. :)

Plywood isn't currently sorted as a material, so that's a good point. I'll switch it to a stone stockpile for the next version.

Melting objects is a hardcoded reaction and so can't be added to custom workshops, though it's a good thing that the prismatic smelter doesn't handle all of your needs. I will be adding more useful reactions to the Prismatic Forge like riot shield and security barding forging.

Thanks for the feedback! :)

Edit: On the plus side steel rangers and the unity are showing up as expected, so that's one roadblock out of the way.
« Last Edit: December 18, 2012, 04:37:29 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Maklak

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #659 on: December 18, 2012, 05:13:44 pm »

So far I've only upgraded 3 robots and all of them looked normal at first glance. Nurse Redhearts were pastured in the hospital and the turret was pastured at the gate and that part went well. I think it took at least a month for them to go crazy. I don't know if I saved the game in-between, but I think not. I don't know if Nurse Redheart healed a pony before going berserk, but both times there were wounded ponies in the hospital.

Prismatic Smelter melts 1 bar of iron out of any ore. This is fine for scrap, but not natural ores of iron, so you might want to change it.
Still, with a rather reliable way to make iron and steel from scrap and limited gunpowder, I thing I should reconsider and switch from bronze to AP ammo.

I have a minigun, a barrel, three battle saddles, two ammo boxes, one of which has been sitting in a bin in a place that is no longer a stockpile and can't make the potion. Grrr. Also, I can initiate the reaction to "fill box with medium calibre ammo", but it stops, saying there aren't enough bullets. Maybe the soldiers took some steel ones with them.

I still don't know if flamethrowers have to be placed on the same level as their targets. Has anyone had any experience with weaponized dragons and nodded races?

Quote
A minigun battle saddle can kill more things than a chainsaw (Like an armoured steel ranger), but the chainsaw is faster at killing weaker opponents. Minigun bullets do have the advantage in that they'll cripple and slow down most enemies. As of now a battle saddle is permanent, but you'll always have more soldiers than heavy weapons, so the difference is not much of a concern.

In my experience bullets are good at wounding, crippling, stunning, etc, but melee weapons kill faster. I haven't used an AMR yet, though. I also don't routinely fight middle-to-endgame enemies, like Steel Rangers, Glowing Ghouls and Unity (no "goddesses" have shown up yet).

Quote
I know the potions upgrade system is complicated, but unfortunately it's the only 100% reliable way to give upgrades to ponies and robots. You don't need to assign mechanics to the soldiers to be upgraded however, as that's only for making the potion, not drinking it. They can be moved to their own squad, stationed in the potion stockpile, and taken off duty to drink. As for spell training, you can have one unicorn train at the terminal until you see the flashing symbol and the combat reports announcement. It should only take a couple of seconds, given that the reagents are all preserved.
After you pointed me in the right direction, I finally figured it out.
r -> "Library Card is fighting" -> "has installed SATS".
Add that to the manual. I can work with this, but it is still pretty obfuscated, unless you know exactly what to look for.

As for the battle saddles, I'm not taking chances. The soldier should make it herself and be locked in that room, alone. Unfortunately some ponies come to that room to grab some food. Maybe the dining hall is too far away.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral
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