Version 0.95b beta has been released with numerous bugfixes and new features. Flow charts depicting the new and old industries will be added to the Workshops and Industries section in the coming days. The ASCII version has been delayed until tomorrow.
You can now research certain talismans, processing matrices, and spark batteries at the arcane/MAS research facilities. o Requires blank data hologems, which can be produced from rough clear glass at the arcane/MAS gemcrafting stations.
o Produces a varying number of research data hologems.
Four research data hologems are required to turn a prismatic hologem (Made from diamond at the MAS gemcrafting facility) into a talisman design hologem. o Performed at the arcane/MAS terminals.
Talisman design hologems are used at the arcane/MAS talisman forges to produce their talismans from varying combinations of arcane hologems. This is another experimental system, so I will be collecting feedback to balance the gems required for future versions. Fixed Unity and Talon mercenary invasion triggers. They should arrive and fight more consistently now. Preparing a suit of power armor also produces a power armor calibration hologem allowing you to train a single pony to legendary armor user.
o Preferably the pony drinking the upgrade potion.
You can now repackage suits of power armor into boxes in case a power armor trained pony dies and you need to train a new pony for the suit.
o Unpacking it again for the training drink/calibration hologem will require new medical canisters.
o Scorpion power armor will also require new spark batteries.
Power armor manufacturing now also requires schematics in addition to the power armor processing matrices. o Design notes may be obtained at the MWT prismatic forge by researching power armor boxes or broken power armor pieces for reduced yields.
Unicorn ponies can wear scorpion power armor.
Repairing frayed wiring, dismantling robot components, and building terminals have been moved to the
electronics bench.
Firearms can be refurbished using chains/scrap parts and ammunition broken down for base components at the
reloading bench.
Melee chain weapons can have their chains replaced at the workbench.
Refurbishing chain weapons requires steel or plasteel chains.
Scrap parts are no longer automatically processed into scrap metal.
Temporarily removed lasers from protectoponies while I try to figure out how to stop ponies from collecting errant laser bolts.
Opening ammo boxes now requires the mechanics skill, allowing quality levels.
The prismatic smelter now smelts specific ores.
Synthcola no longer considered an alcohol for the biofuel refinery.
Barrel cactuses now produce a wasteland water drink at the still.
o Water talisman fountains can produce an unlimited supply of this drink. (uses the brewing skill)
Spell targeting divided so that ponies will use weaker and stronger spells on the same targets.
Sensor modules can be manufactured at the RobronCo prismatic forge.
The bar and its reactions now use the brewing skill.
Bone BB pellets are now used to make bonemeal flux.
BB pellets have slightly improved penetration.
Bumped scrap smelting at the prismatic smelter to guarantee at least one iron bar.
Custom workshops have been sorted into categories, and workshops that exclusively use certain skills have those skills at the top of their reactions lists.
o Credits go to Meph for the concept.
Cyberdogs can gain skills but need to breathe.
Bumped clothesmaking to 60 for earth ponies, and removed intimidation boots from ponies in general.
Added woodcutting skill bonus to the scavenger talent.
Increased density of plasteel.
Removed radroaches and radrats from surface biomes, and radscorpions from subterranean caverns.
Increased yield of diamonds from the grinder for prismatic hologems.
Increased yield of gems from the grinder for basic hologems.
Power armor drink physical bonuses changed to static boosts.
Removed spark batteries from reactions that dont deplete them.
Moved power armor repair to the armory.
Moved battle saddle crafting to the craftsponys workshop.
Reduced the number of teeth belonging to generic creatures.
Perk system has been delayed until next version.
As always, enjoy the update and let me know if there are any issues! I will be heavily occupied by work over the coming weeks, so future updates will arrive at a slower pace.