> I have a question, I started a Stable once and about one month in, the ground outside my Stable burst into flames.
I didn't intend for lasers to cause fires.
Yours may be isolated incidents (It's not something I noticed in any of my own Stables), but let me know if it happens more often, with the details. Thanks to you and Neowulf for bringing it up!
> Anyone know why skills like security baton and all that aren't showing up in my embark skill allocation?
The security baton uses the mace skill, the ripper uses the knife skill, the chainsaw the axe skill, and the chainsword the sword skill.
> Books.
I'm aware of the library systems some other mods have, but I've always been skeptical of being able to level up by reading (Especially as there's no limit to this...you could get ponies up to grandmaster on reading alone). The training hologems work differently; they're programs in simulators that create virtual worlds in which ponies actively train the skill. There's precedent for this even in reality; medical simulation technology exists for surgeons, and flight simulators train military pilots.
Of course, it's not complete yet...I haven't implemented the medical simulator from the Ministry of Peace, or the neural interface talisman that will be required by all simulators.
Edit: In trying to solve the problem of lasers/turret bullets causing job cancellation messages, the only solution I've found so far was to disable fat as a stockpile setting in food. The messages aren't terribly inconvenient apart from the spam and the occasional distracted pony, but in case you get annoyed, having no fat stockpiles is an option.
The only downside is that your regular fat doesn't get stockpiled, but this shouldn't be too much of a problem...you can put your soap workshops near your butcher's shops. With this in mind I plan to reintroduce lasers in the next version.