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Author Topic: The Last Night Troll  (Read 230954 times)

GreatWyrmGold

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Re: The Last Night Troll
« Reply #2130 on: February 25, 2013, 04:22:17 pm »

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Weirdsound

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Re: The Last Night Troll
« Reply #2131 on: February 27, 2013, 03:02:31 pm »

Note: A minor problem has cropped up, resulting from my lack of productivity. I used to have the important/frequently used roll modifiers for the NPCs more or less memorized. I don't anymore. This turn I'll roll for Fellsoil and assume Gwen Succeeds in her puruit. I'll assume Jimma fails due to heavy armor use. If somebody wants to go back and find all the old skills for the NPCs, that would be great, otherwise I'll make them proper character sheets before I do another turn.

Character:
Spoiler (click to show/hide)

"No my dear" you reply "we are fair pricks. Get them."

You turn to one of the fleeing brothers and build up a good ol' fashion stasis spell, which behaves as planed when unleashed freezing the human in time. 1d20 = 12 + 5(Skill) + 1(Tattoos) = 18

With one target not about to go anywhere, you turn your attention to the next one, whom you decide to tackle in a more personal manner. With a mighty springing leap you close the gap between yourself and him in a single bound, and set upon the poor man with your artifact spear. The human dodges your first thrust and puts out his leg to trip you. As you fall you grab the mortal's shirt and drag him to the ground with you. Trying to use a spear in a grappling fight on the proves to be not terribly effective, but eventually you manage to stab im hard enough in the leg to disable the human. 1d20 = 12 - 3(Untrained Skill) + 2(Artifact Weapon) = 11

You look up to find that Gwen has also caught, and is slowly killing, one of the brothers, while Jimma didn't even bother trying to give chase in metal armor. The two remaining humans seemed to have escaped into the woods.

You turn back to your victim and throw him in a minor time slowing spell to allow for the harvest of his soul before killing him quickly as time is now of the essence. 1d20 = 6 + 5(Skill) + 1(Tattoos) = 12

There is a very good chance you can track down the two remaining brothers before they reach town, but your instincts inform you that Jimma is about to give birth and should be escorted back to the tower ASAP. That means that either Gwen escorts her back and you hunt alone, or you escort her back and delegate the hunting task to Gwen. There is also the matter of the human in stasis. You figure he will be trapped for 7-8 hours at which point he will be free to walk away. To break the spell early would take a few precious minutes.

"Goodie. I'm about to be a dad again. Good timing on that Jimma."
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QuakeIV

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Re: The Last Night Troll
« Reply #2132 on: February 27, 2013, 03:32:07 pm »

Ask gwen if she wants to do the hunting.  Assuming she does, we escort jimma back to base then rendezvous at the dude stuck in stasis and deal with that.
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gman8181

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Re: The Last Night Troll
« Reply #2133 on: February 27, 2013, 03:40:20 pm »

Yay it's back!  I'd rather take care of this personally just because of how important it's success is to us (don't want to get the humans all riled up against us).
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Mlamlah

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Re: The Last Night Troll
« Reply #2134 on: February 27, 2013, 04:07:06 pm »

At the same time... bebbe, i'm not sure how i feel about it one war or the other.
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anailater

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Re: The Last Night Troll
« Reply #2135 on: February 27, 2013, 04:50:50 pm »

Well this is bad, honestly the best plan I can see is the one where we let them get away to spread panic, take statis boy too the dungeon, and we all help Jimma give birth.
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gman8181

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Re: The Last Night Troll
« Reply #2136 on: February 27, 2013, 04:52:05 pm »

Capture one, travel back in time and catch the other?
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anailater

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Re: The Last Night Troll
« Reply #2137 on: February 27, 2013, 05:17:11 pm »

Capture one, travel back in time and catch the other?
We could try to pause time, but if it went wrong...
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javierpwn

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Re: The Last Night Troll
« Reply #2138 on: February 27, 2013, 05:23:11 pm »

To the tower!With prisoners!
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #2139 on: February 27, 2013, 06:31:53 pm »

To the tower!With prisoners!
This sounds good.
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Mlamlah

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Re: The Last Night Troll
« Reply #2140 on: March 20, 2013, 04:48:22 pm »

=(
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #2141 on: March 20, 2013, 04:54:16 pm »

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Weirdsound

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Re: The Last Night Troll
« Reply #2142 on: March 20, 2013, 05:52:34 pm »

Yeah. Sorry guys. This is dead. I can't remember for the life of me which NPCs had which stats. I've learned alot from the death now, and I'll be keeping careful notes on my NPCs Stats for my new game.

Good run though. I may post an epilogue chapter, or do a sequel someday.
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