Character:Name: Fellsoil Dreamender??? the Male Night Troll "Hrrrmm. This name will take some getting used too. If I decide I don't like it, I can ignore it until it goes away, or terrorize another settlement in hopes of getting a better one."
Physical Traits:
Arrow Lodged in Shoulder
Tattooed Arms "Prevents me from getting magic fatigued as easily, and even helps out a bit with casting. Also: Fashionable."
Springy Legs "I wish I could fly, but being able to jump like a flea and kick peoples ribs in is the next best thing."
Camouflaged Body "I can be invisible... at a glance or at a distance."
Hypnotic Gaze "I'm good at disabling a mortal's self preservation instinct... not so good at predicting his actions once I do."
Skills:
Eon Manipulation (+5) "Eon Manipulation is a family tradition. I hope to someday be as good as my father..."
Stealth (+4) "They can't escape what they can't see!"
Dark Manipulation (+2) "The night is my birthright and my greatest ally..."
Communication (+2) "Even for one as hideous as myself, a silver tongue goes a long way!"
Night Creature Empathy (+1) "Because it pays to be friends with other night dwellers."
Fire Manipulation (+1) "Fire is one of the few things capable of scaring mortals as much as I do. It makes sense that I should master it."
Plant Empathy (+1) "I can use this skill to navigate the forest... among other things."
Inventory:
A cursed bracelet of plant reading [+1 when listening to plants] (Worn, right arm, boosts Plant Empathy in some situations)
2 Bound Elves (Slung over each shoulder)
Steel Buckler (Wielded, left arm)
An Elf-Tooth Charm Necklace of Healing (Worn)
Alchemist's Work Outfit [Shirt, Apron, Pants] (Worn)
-A Soul Catcher Necklace (Worn)
-3 Full Coin Purses [Unsorted] (In pocket)
-28 Lockpicks (In pocket)
-1 Handheld mirror (In pocket)
-2 Large Rubies (In Pocket)
-2 Platinum Ingots (In Pockets, Straining Garmet)
-1 Human Brain of Phyros [Magically Preserved] (In pocket)
-1 Small Sack of Grey Powder Labeled 'Phoenix Ash' (In Pocket)
-1 Small Sack of Assorted Dragon Bits [Small Bones, Scales, Teeth, Ect] (In Pocket)
-1 Small Sack Labeled 'Warning: Gunpowder' (In Pocket)
-1 Book Titled 'Intro to the Inferno: The Scourge's Guide to Flame Manipulation' (In Pocket)
-1 Book Titled 'The Devil's Cookbook: Alchemy for Those Lacking in Moral Fiber' (In Pocket)
Thick Belt (Worn)
-Scorchedjade, An Artifact Rose Quartz Spear [Unknown Enchantment(s)]
-1 Large Knife (Sheathed, Hanging from Belt)
-1 Saber (Sheathed, Hanging from Belt)
-1 Steel Dagger (Sheathed, Hanging from Belt)
"I'm well equipped to handle any situation!"
Perks:
Magic Perks
Budding Animal Empath: You will gain the animal empathy skill if you succeed in 1 animal empathy actions, or successfully study it in a book
Improving Communicator: Your Communication skill will increase if you succeed in 1 communication actions, or train extensively under a superior communicator.
Time Displacement Specialist: Take a +1 to any attempt to send something foward in time.
Budding Fire Manipulator: You will gain the fire manipulation skill if you succeed in 2 fire manipulation actions or train with somebody who has it
Budding Lore Keeper of Notcheclaw: You will gain the loreminder [Notcheclaw] skill if you study her scripture or train with an instructor 4 more times.
Budding Priest of Notcheclaw: You will gain the Invocation [Notcheclaw] skill if you study her scripture or train with an instructor 2 more times.
Aspiring Water Manipulator: You will gain the water manipulation skill if you succeed in 6 water manipulation actions, or train extensively with somebody who has it
Aspiring Swordsman: You will gain the Armed Combat [Swords] skill if you succeed in 6 sword combat actions, or train extensively with somebody who has it
Bug Speaker: You do not suffer an untrained skill penalty for using animal empathy on bugs
Bird Speaker: You do not suffer an untrained skill penalty for using animal empathy on birds
Youth Speaker: Take a +1 to any attempt to communicate with a mortal who is under 30 (Or equivilant to being under 30 for non humans)
Reproductive Perks
Mature: You are physically and mentally capable of converting and impregnating mates. To do so you must spend a "Gift" perk. "Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means. If you create a child it may be born with some traits of it's mother in addition to whatever gift you use to conceive it.
Gift of Puppetry: Can be spent to convert or impregnate a mate. The night troll created will be bound to follow your commands for as long as you both live. You will be made aware of any major changes to your puppet's health or location.
Gift of Hideousness: Can be spent to convert or impregnate a mate. The night troll created will appear so unatural and ugly that it will almost always elicit a powerful emotional response (typically fear, disgust, or anger) in any mortal who lays eyes on it. Bun in the Oven
Gift of Inferno's Embrace: Can be spent to convert or impregnate a mate. The night troll created will be able to make itself as one with any sufficiently large blaize. While merged with a fire a night troll is nearly invincible, has the ability to materialize anywhere near it, and exert some control over the direction and rate of it's spread.
Gift of Withering Touch: Can be spent to convert or impregnate a mate. The night troll created will have the ability to cause mortal beings to age upon physical contact. Humans can be brought from infancy to natural death in about 30 minutes. Dwarves take about three times that much. Elves and Goblins can be aged to physical maturity, but not beyond that point.
Gift of Amnesia: Can be spent to convert or impregnate a mate. The night troll created will have a hypnosis power capable of removing the last few minutes of a mortal's memory.
Gift of Battlelust: Can be spent to convert or impregnate a mate. The night troll created will have thick natural armor and the ability to enter into a martial trance when cornered.
Gift of the Left Stone: Can be spent to convert a female or impregnate a mate. Instead of producing a son or a consort, this gift creates a fully functional female night troll. The traits gained depends on the female converted or consort impregnated.
Recipes:
Drought of Perception Blotting: Causes the drinker to become invisible to members of a single sentient race unless the drinker tries to get their attention or is pointed out to them.
-1 Brain of the Race you wish to be not noticed by
-1 Fistfull of ash from burned oak
-1 1 Large Mug of digestive juices from a mammal
Other Party Members:
Gwendolyn, the Night Troll Consort (Recovering From Birth)
-Loincloth
-Steel Sword
-Steel Sword
-Wood Shovel
Cherlyn, the Night Troll Consort (Healthy, Unfamiliar with her own body)
-Black Thief's Clothing
-Steel Dagger
-23 Iron Lockpicks
Jimma, the Night Troll Consort Puppet (Healthy, Unfamiliar with her own body, Pregnant 0/?? Fear for Baby)
-Scrap Cloth Loincloth
-Steel Battleaxe
-Set of Steel Chain-mail
Alice, the Night Troll Consort (Healthy, Unfamiliar with her own body)
-Steel Combat Knife
-Steel Workman's Ax
-Coin Purse [33 Dwanmaiden Silver Coin, 3 Foghorn the Vile Aluminum Doubloons]
Unamed Baby Night Troll (Hypnotic Gaze, Tattooed Arms, Camouflaged Body, Springy Legs, Tumors of Blinking)
Eh, I hoped for a more spectacular phoenix...
Quiver is not a huge problem.
Hip quiver will counter that problem
I suggest
1) Order the ghost to make the said quiver (or rather modify existing), remake chainmail for our puppet, make steel swords for Gwen and make helmets, boots and gauntlets for the whole party. The puppet should aid him and try to learn thing or two.
2) We and Gwen should spend our time with the mermaid, we need to know more about Nocteclaw (We should focus on scriptures, not invocation skill. Learn about the Goddess before considering to use her powers)
3) Alice should start training to fly, surely she'll find some birds that will aid her in that
4) The rogue should try to snatch someone, we need a fear source for our preggos. Also she may try to steal magic books and trap components
You decide against naming the baby. Gwendolyn and Kelpmier are a bit disappointed but they understand.
For the benefit of the ladies, you explain how baby night trolls work. The kid will be a fast learner, and should have a decent vocabulary by the time he is two months old. Once he has the basics of language he can be taught mundane skills. Once you feel he is mature enough to understand the risks he can be taught the arcane arts as well.
He wont have any sort of compulsion to consume the fearful until he is at least 7 or 8 years, and he will be perfectly happy with any meat until then. Still, you note that he should be taught how to properly torment and consume sentient beings from a young age.
Family time quickly turns into a three way game of 'who speaks better elven' between yourself, Alice, and Gwen. Despite your elven backgrounds, both Gwendolyn and yourself have to admit that Alice has you beat when she recites the classic elven love poem 'Amazons in the River' from memory. All 20 stanzas of it.
Jimma then entertains the group with some of her war stories. Today's tale covers the time when an evil witch of the north sent five massive ice golems to attack the fortress. The monsters lay seige, and the dwarves knew they had to clear them out before the Caravan arrived. A lottery was held held for all the soldiers; the winner would have the honor of laying down his life to lead the golems into the Obsidian Casting Chamber. The dwarf who won was Jimma's squad leader, and he decided to throw a huge going away party the night before the suicide mission.
"He wanted to die happy, so he decreed that his axe and rank would be inherited by the woman in the squadron who best pleased him that night. I think the fact that my axe used to belong to him speaks to the results of that little contest. If you look carefully you will notice that I have had the handle studded with obsidian from the batch that he was part of.
"You spend the rest of the day with the three available consorts while Kelpmier watches the baby. Shortly after dusk Rox arrives. Alice and the Tiger Woman have a brief private conversation before the later leaves to go hunting. Reminded about the feast you head to the forge and put in an order for platinum dinnerware.
When you get back to the consorts Cherlyn has arrived. She carries a toolbox full of trap components in one hand and a squirming, fearful, bloodsoaked bag in the other.
1d20 = 15 + 4(Minion is very well suited to the task) - 2(Minion is not yet used to her own body) = 17
"That sneaky bitch caught two, but ate one on the way back!" Gwendolyn informs you as you enter the room.
"Not my fault. The urge to do so was overwhelming. You three suck ups should be glad that I saved one for you and your lover..."Cherlyn turns to you.
"But thanks though. I am clearly better suited to be a night creature than an elf, so I do appreciate you making a monster out of me. Now I don't have to pretend to feel bad."The rouge gives you a quick and surprising kiss on the lips. You feel compelled to lick the fear soaked blood of her victim from her face and clothes, but Cherlyn pulls away before you can act. You are fairly sure she just baited and tormented your instincts on purpose. Before you complain the consort leaves the room to stash her catch in the dungeon.