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Author Topic: The Last Night Troll  (Read 231018 times)

StrawBarrel

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Re: The Last Night Troll
« Reply #1305 on: December 18, 2012, 07:47:10 pm »

Here is just a brief look at the battle we have at hand:
Enemies: 1 elf most likely still stuck in a pit
1 elf in the spike pit, either dead or alive.
Axe Leader just got out of pit
2 dead from spear attack
3 elves charging us with reckless abandon.
1 archer is severely wounded in the arms.
Mage has not been seen and is most likely outside still.
Allies: Gwen is charging the three elves, Alice is injured with an arrow in her leg, and we have an arrow in our shoulder.
I am concern with what the mage is doing, but there is not much we can do, but elminate the enemies in the vicinity.
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jaass

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Re: The Last Night Troll
« Reply #1306 on: December 18, 2012, 08:32:39 pm »

Well, we can throw gunpowder at the elves then light it up.
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Gamerlord

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Re: The Last Night Troll
« Reply #1307 on: December 18, 2012, 09:15:20 pm »

I think there was an error in the last update - I think it was meant to be Gwen, not Alice.

Corruptor

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Re: The Last Night Troll
« Reply #1308 on: December 18, 2012, 09:23:48 pm »

If you give an elf a torch, he's warm for a day. If you burn him alive, he's warm for the rest of his life.

Time to break out the Fire Manipulation!
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gman8181

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Re: The Last Night Troll
« Reply #1309 on: December 18, 2012, 09:40:58 pm »

If you give an elf a torch, he's warm for a day. If you burn him alive, he's warm for the rest of his life.

Time to break out the Fire Manipulation!

Heh that's good

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QuakeIV

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Re: The Last Night Troll
« Reply #1310 on: December 19, 2012, 01:17:32 am »

The fire manipulation idea seems legit, though bear in mind we will probably get 'working under time constraints' debuffs.  If we get a mediocre roll all it would end up doing is probably giving the axe elfs position away.  Thats a good thing therefore I like the idea, just it may not result in a kill.
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Mlamlah

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Re: The Last Night Troll
« Reply #1311 on: December 19, 2012, 01:38:08 am »

Fire manipulation has a plus one and doesn't guarantee a kill. Eon manipulation decapitation feels like a better plan. Though either way, we should jump into the rafters.
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Weirdsound

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Re: The Last Night Troll
« Reply #1312 on: December 19, 2012, 02:06:25 am »

(Sadly the character has no IC idea what Gunpowder is. Therefore lets go with eon manipulation)

Character:
Spoiler (click to show/hide)

You decide to spend the split second available to you preventing the leader from fully escaping the pit. You turn to the elf and focus on warping her head somewhere (or somewhen) else. There is a slight flash of green and your target falls back into the pit, seemingly disoriented. You cannot discern any damage in the split second between the flash and her head vanishing below your illusion once more. 1d20 = 5 + 5(Skill) + 1(Tattoos) - 2(Time Constraints) = 9

The first elf enters striking range just as you launch the spell, and takes a swing at you with a wooden mace before you have a chance to leap away. The attack connects with your arm hard. You suspect the blow will leave a nasty bruise, or perhaps even a chipped bone, but is nothing that a creature incapable of feeling pain such as yourself should be concerned with. 1d20 = 11 + 1(His Skill) = 12

You begin your leaping motion just as the second elf winds up to swing... with a wooden spear. He must be as inexperienced with such weapons as you are. You allow the relatively harmless shaft of the weapon to glance off your side; he didn't swing hard enough to do any blunt damage with his weapon.

By the time the third elf gets into range, you have leaped a good 30 yards deeper into the barn in one bound.

Your shocked foes slow to a stop. Gwendolyn catches up. With a single well placed stab from behind she castrates the first of the three. 1d20 = 6 + 3(Gwen's Skill) + 1(Targets Survival Instinct Disabled) + 3(Sneak Attack) = 13

The newly minted eunuch falls to the ground screaming and his two comrades turn to face the Consort.

Brave Alice attempts another shot from the ground, but misses once more. She is starting to look pale from loss of blood, but you can tell by the fact that she moves to notch another arrow (as opposed to dealing with her wounds) that she fears death is more likely to come perhaps from an elven coup de gráce than it is from blood-loss.

With your leaping ability you could easily get back into the fight and assist Gwen, but perhaps you are willing to bet that one Consort is more than a match for two members of an elven posse. If so, you could help Alice or go deal with those stuck in the pits.
 
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QuakeIV

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Re: The Last Night Troll
« Reply #1313 on: December 19, 2012, 02:44:22 am »

Are the two gwen is facing the inexperienced ones?  If so then I suggest we leave Gwendolyn to slaughter them then deal with the elves in the pit.

I feel that if all of the threats are addressed then Alice will get the idea and start binding her wound.
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Corruptor

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Re: The Last Night Troll
« Reply #1314 on: December 19, 2012, 03:54:46 am »

I vote we help Alice then deal with the elves in the pit.
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Evilsx

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Re: The Last Night Troll
« Reply #1315 on: December 19, 2012, 04:52:45 am »

+1 to helping Alice then deal with elves in the pit
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Ukrainian Ranger

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Re: The Last Night Troll
« Reply #1316 on: December 19, 2012, 05:08:46 am »

I disagree... We need Gwen healthy, because we'll have at least 3 females (maybe 4)  that we somehow need to transfer to safer place  for conversions... Leapstab one of the elves fighting Gwen with the spear... And shout to Alice that she should treat her wound
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Corruptor

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Re: The Last Night Troll
« Reply #1317 on: December 19, 2012, 06:12:37 am »

I disagree... We need Gwen healthy, because we'll have at least 3 females (maybe 4)  that we somehow need to transfer to safer place  for conversions... Leapstab one of the elves fighting Gwen with the spear... And shout to Alice that she should treat her wound
Gwen IS a valuable asset, but her two enemies aren't very formidible and have substandard wooden weapons. Imo she's very likely to dispatch them in short order.

Alice, on the other hand, is close to death and may not be able to bind her wounds correctly in her condition - not to mention that saving her will engender further loyalty.
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Chaos rises, as all Order dies.

Instinct, Intellect, Intuition

Walk always in the Shadow, and both Darkness and Light will follow.

Ukrainian Ranger

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Re: The Last Night Troll
« Reply #1318 on: December 19, 2012, 06:26:26 am »

Are we expert in first aid?

On other hand... Assisting friend is more logical roleplaywise. OK, let's help Alice to treat her wound
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1319 on: December 19, 2012, 07:33:52 am »

I vote we help Alice then deal with the elves in the pit.
+1

Gwen's a big girl, she can deal with the elves herself. Alice is a big girl too, just reckless. And bleeding to death.
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