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Author Topic: The Last Night Troll  (Read 230541 times)

Remalle

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Re: The Last Night Troll
« Reply #1290 on: December 18, 2012, 03:34:33 am »

Use our hypnotic gaze as well!  They won't run if their self preservation instincts are gone (well, not away from us, at any rate).
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1291 on: December 18, 2012, 07:28:27 am »

Sounds acceptable. Maybe use some sort of magic on the elven hand. Fire manipulation? If we set the elf on fire, that kills three elves with one flame.
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Corruptor

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Re: The Last Night Troll
« Reply #1292 on: December 18, 2012, 03:21:49 pm »

Hmm. Are the pit traps between Gwen and the elves, or behind Gwen?
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Weirdsound

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Re: The Last Night Troll
« Reply #1293 on: December 18, 2012, 04:00:47 pm »

Character:
Spoiler (click to show/hide)

Use our hypnotic gaze as well!  They won't run if their self preservation instincts are gone (well, not away from us, at any rate).

You lock onto the the remaining elves with your hypnotic gaze, and the group instantly throws caution to the wind. The three remaining elves with Melee weapons charge you and the archer begins to notch another arrow.

Gwendolyn quickly closes the gap and sets herself upon the lone archer. The consort raises her blades to make a quick kill from behind, but the troublesome bowman detects Gwen at the last moment, and raises her arms to defend herself. Gwendolyn's dual slash does heavy damage to the archer's arms, tearing them open and damaging the nerves. The bowman drops his bow and Alice elects to chase after the ones charging you rather than deal a finishing blow. 1d20 = 5 + 3(Gwen's Skill) + 1(Targets Survival Instinct Disabled) + 3(Sneak Attack) = 12

As the charging elves close the gap to reach you an arrow flies over your shoulder from behind. Alice, showing incredible willpower for a mortal, has fired a shot from the ground rather than devote her energy to dealing with her wounds. You are not sure if such a decision is foolish or not, but the results are less than spectacular: Her shot misses the closest elf by over a yard. 1d20 = 4 + 4(Alice's Skill) - 3(In Pain) = 5

Your immunity to fear again proves invaluable as you are able to briefly regard your situation in a purely analytical fashion. Both the Elves and Gwendolyn are charging you; if they keep up the same rate the elves will reach you a splat second before Gwen does, and you will likely have to fend off several attacks. You could try to cast a spell before they reach you, but the time constraints could make it dificult.

The Axe Elf manages to raise her head above the pit. Gwen seems to have failed to notice her.
« Last Edit: December 18, 2012, 05:32:27 pm by Weirdsound »
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1294 on: December 18, 2012, 05:00:49 pm »

Quote misfire!

I suggest we jump to buy time, cast a spell at the elves, and land if we haven't yet. After that, we deal with Axey. Okay?
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gman8181

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Re: The Last Night Troll
« Reply #1295 on: December 18, 2012, 05:28:15 pm »

Quote misfire!

I suggest we jump to buy time, cast a spell at the elves, and land if we haven't yet. After that, we deal with Axey. Okay?

Jump where?  Dodging and buying time sounds good.  Not sure what spells would be useful right now, melee might be better.
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Mlamlah

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Re: The Last Night Troll
« Reply #1296 on: December 18, 2012, 05:30:31 pm »

Jump directly above, perhaps into rafters or another suitable perch, if no such perch exists then perhaps directly on top of an opponent.
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gman8181

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Re: The Last Night Troll
« Reply #1297 on: December 18, 2012, 06:07:12 pm »

Jump directly above, perhaps into rafters or another suitable perch, if no such perch exists then perhaps directly on top of an opponent.

Sounds good except for the bit about jumping on top of an opponent.  They're all clustered together so we'd be putting our guy into a much riskier situation.  Rafters sound great as far as enabling us to use magic while in a safe position but on the downside they might just go over and finish off Alice if they can't reach us.
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Mlamlah

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Re: The Last Night Troll
« Reply #1298 on: December 18, 2012, 06:28:27 pm »

It should in the very least buy us enough time to fire off a spell and then jump down again to defend Alice if need be, but Gwen is also going to be pressing on them from the other side.
If we do magic, i suggest either darkness illusion monsters in order to confuse distract and otherwise waste the valuable collective time of our attackers, or eon manipulation to take our opponents out of the fight.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1299 on: December 18, 2012, 06:49:52 pm »

I vote eon manipulation. We are better at it, and it works better. Especially if we just eon-manipulate their heads again.
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Fireiy

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Re: The Last Night Troll
« Reply #1300 on: December 18, 2012, 06:52:33 pm »

We probably have a great disadvantage with the time limits here. I vote for dodging and otherwise buying time.
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Mlamlah

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Re: The Last Night Troll
« Reply #1301 on: December 18, 2012, 07:01:26 pm »

We probably have a great disadvantage with the time limits here. I vote for dodging and otherwise buying time.
This is what jumping into the rafters is for.

Okay, if we're gonna eon somebodies head off, let it be the warrior leader. That should leave them demoralized and less organized.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1302 on: December 18, 2012, 07:03:33 pm »

...Assuming they notice.
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Mlamlah

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Re: The Last Night Troll
« Reply #1303 on: December 18, 2012, 07:05:39 pm »

If they do it could be the straw that breaks the camels back, if they don't then at least we've taken out the best fighter.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1304 on: December 18, 2012, 07:07:58 pm »

If they do great, if they don't...hope for the best for Alice.
Although it probably would be easier to eon manipulate the leader's head than the heads of all the other people.
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