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Author Topic: The Last Night Troll  (Read 230493 times)

javierpwn

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Re: The Last Night Troll
« Reply #1245 on: December 17, 2012, 05:55:05 am »

That would create light, and that wouldn't be good for our traps....


Set the trees on fire, no tattling on us!
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Mlamlah

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Re: The Last Night Troll
« Reply #1246 on: December 17, 2012, 01:28:25 pm »

it wasn't a suggestion, just pointing out that there are ways around our ambush strategy.
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gman8181

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Re: The Last Night Troll
« Reply #1247 on: December 17, 2012, 01:43:18 pm »

We could hide outside the barn.  We just need a method of luring the elves into the barn so that they fall into the pits/get trapped.  Only problem is once again the trees could rat us out.
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javierpwn

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Re: The Last Night Troll
« Reply #1248 on: December 17, 2012, 05:02:51 pm »

Or we can burn all the trees in the area, using either torches/ fire magic
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Ukrainian Ranger

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Re: The Last Night Troll
« Reply #1249 on: December 17, 2012, 05:22:29 pm »

We aren't very strong fire mage and infuriating the trees is not the best idea
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StrawBarrel

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Re: The Last Night Troll
« Reply #1250 on: December 17, 2012, 05:37:18 pm »

If Weird decides to go with the flanking plan, I think the flanker should be Alice because she is probaly better at hiding than Gwen.
Edit: Our main guy should stay in the barn to attract the attackers as the attackers would want to bum rush the night troll.
« Last Edit: December 17, 2012, 05:41:22 pm by StrawBarrel »
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1251 on: December 17, 2012, 06:03:12 pm »

We aren't very strong fire mage and infuriating the trees is not the best idea
Also, we'd risk setting fire to the barn and possibly everything else in the forest's area.

If Weird decides to go with the flanking plan, I think the flanker should be Alice because she is probaly better at hiding than Gwen.
Edit: Our main guy should stay in the barn to attract the attackers as the attackers would want to bum rush the night troll.
Well, Gwen's kinda trolly too...
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gman8181

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Re: The Last Night Troll
« Reply #1252 on: December 17, 2012, 06:07:47 pm »

If Weird decides to go with the flanking plan, I think the flanker should be Alice because she is probaly better at hiding than Gwen.
Edit: Our main guy should stay in the barn to attract the attackers as the attackers would want to bum rush the night troll.

The main reason I suggested Gwen is because her special ability allows her to phase/teleport or whatever to behind the enemies and if necessary escape from them too.  This makes stealth significantly less important because she can be either 1) Farther away 2) Standing with the rest of our group in the back of the barn.  Either way she can almost instantaneously move into position behind the enemy for the flank.  Still I could see Alice as being a better choice for the flank if only because it is a more dangerous position and we want to keep our unborn offspring inside Gwen in the safest position possible.  Also as you said she has more skill when it comes to stealth so she should still perform well for the flank.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1253 on: December 17, 2012, 06:11:47 pm »

Can't she only shift forward or backwards in time?
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gman8181

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Re: The Last Night Troll
« Reply #1254 on: December 17, 2012, 06:15:40 pm »

Can't she only shift forward or backwards in time?

I don't know the specifics of her power, I just know that in a previous portion of this story/adventure, her powers were used to travel instantly behind an enemy, grab the enemy and return said person to the tower that we call home.  By the way after this encounter we should seriously consider enslaving some kind of animal people civilization.  Or better yet try and instill ourselves as the leader/god figure of a human civilization.  Ooh or best of all, finally get around to learning necromancy.
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Weirdsound

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Re: The Last Night Troll
« Reply #1255 on: December 17, 2012, 06:37:01 pm »

Character:
Spoiler (click to show/hide)

Mage is a complicating factor, i just realised that our plan is basically hoping he doesn't screw us over. So, i'm wondering, what kind of mage might he be? What might that mean? and what do we do depending on the form of magic?
Use the trees' affiliation with the elves to our advantage - go outside and converse loudly about our plans to lure the mage into the magic-nullifying zone our artifact creates inside the barn. If the trees rat on us, and the elven mage believes it, hopefully that should lead him to be overly cautious - giving us the chance to eliminate his allies.

You call Alice outside real quick, brief her on the situation, and loudly discuss your 'plan.' "They have a mage. It shouldn't be a problem though. Once he steps into the barn, he should fall under the influence of my magic disrupting artifact spear! He will be caught be surprise and taken care of quickly."

Gesturing subtly to the trees to tip Alice off as to what you are doing, you pause and listen in. Sure enough, the local plant life begins to pass the word around. You figure it will reach the elves before they reach you. 1d20 = 13 + 1(Skill) + 1(Tattoos) = 15

Creating a hole in the ceiling is a possibility.

You take good look at the ground that makes up the 'roof' of the barn, and quickly decide that digging a suitble escape would be impossible in the amount of time available to you. 1d20 = 7 - 3(Untrained Skill) = 4

Oh, and we should really make a point of securely restraining the elf rogue before the battle. Rogues tend to take opportunities like huge chaotic battles to make escapes and/or stabby stabby their captors.

You drag the bound rouge up into the tree, put her in a cabinet, and lock her in a time loop without much fanfare. The loop spell isn't your finest work, but should be more than enough to hold her until after the battle. 1d20 = 7 + 5(Skill) + 1(Tattoos) = 13

Returning to the barn you find cover for everybody to hide behind. You conceal yourself in a large pile of empty crates, Alice ducks behind a large ornate bird perch, and freakishly tall Gwendolyn is able to find cover in a nest box built for horse sized birds. You are all spread out just enough to try flanking if somebody decides to stay hidden long enough.

Eventually you hear chatter coming from outside and hurry to throw up illusions to conceal your pit traps. You wave your arms and mutter at the spike bit and it seeming vanishes under a layer of fresh dirt. 1d20 = 14 + 2(Skill) + 1(Tattoos) = 17

You do the same to the second pit, and find the same result. 1d20 = 13 + 2(Skill) + 1(Tattoos) = 16

Almost as soon as the second illusion is up the elves storm into the barn. As expected the mage is not among them. You identify the leader as the same Axe Elf that was in the bachelor tree last night. She gives the order for the others to fan out and search for you, before promptly stepping into your hay filled pit trap and seemingly falling through the floor. The other elves panic but move forward. Before they are clear of the traps one more falls into the hay pit, and one falls into the spikes.

You hold your breath and wait for the right moment to strike. You know it is only a matter of time before they find you, or the illusion over the traps wear off and the remaining 6 elves rescue their allies.

Alice decides to make the first move and leaps into the open firing off a shot into the posse. The human fails to hit anybody, and the one recruit remaining who thought to bring a bow of her own returns fire, nailing your friend in the leg and hitting a major artery. Blood gushes from Alice as she falls to the ground, and two elves break off from the group to go finish her off.

Your perception of time slows to a crawl and you consider the situation carefully. The two moving to finish Alice will have to cover a bit of ground AND pass right by your current location. You could easily prepare a spell for them, or launch a surprise attack with one of your weapons. You hope Gwen will chose to back you up once you make your move.

Stealth Rolls:
You: 1d20 = 19 + 4(Skill) + 2(Camouflage) + 3(Cover) = 28
Gwen: 1d20 = 12 + 2(Cover) + 1(Skill) = 15
Alice: 1d20 = 1 + 3(Skill) + 2(Cover) = 6
(Shit. Nat 1)
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Descan

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Re: The Last Night Troll
« Reply #1256 on: December 17, 2012, 06:45:33 pm »

Throw Alice in to the future, so when this is all over we can get some medical supplies and take care of her pretty major wound. She's out of this fight.

Take care of the two elves with time magic by splitting parts of them in to the future, or stopping their heart.
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rabidgam3r

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Re: The Last Night Troll
« Reply #1257 on: December 17, 2012, 06:46:30 pm »

Create the illusion of a large, horrifying night troll charging the elves to herd them away from Alice. If they flee quickly cloak Alice in an illusion.
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gman8181

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Re: The Last Night Troll
« Reply #1258 on: December 17, 2012, 06:47:47 pm »

So yeah after this is over we may want to quickly convert Alice I would think should also heal her.  Or we could just loan her our necklace that has healing powers.  Anyway I say we should try and set fire to the straw in the pit and then attempt to protect Alice.  Preferentially with magic first (maybe displacing heads or whatever) and then with melee if needed.  The illusion is a good plan too.
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Ukrainian Ranger

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Re: The Last Night Troll
« Reply #1259 on: December 17, 2012, 06:54:57 pm »

Big no on casting anything on Alice, we have no time to waste and casting spell on someone wounded midcombat isn't the best idea because of possible miscasts( BTW, can't resist and not say "so, Alice is as useful as a human as  she would be as a night troll?")

I'd say attack elves with our spear AND create illusionary allied troll or two.
Eon manipulation may be a better option for direct  damage, but we need decoys, and act as a decoy ourself... So my vote for outright attack and creating illusions
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