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Author Topic: The Last Night Troll  (Read 223103 times)

Grek

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Re: The Last Night Troll
« Reply #120 on: November 11, 2012, 11:11:05 pm »

I'd like to +1 the find a bag suggestion as well. That's a good idea and I'm ashamed I forgot to include that.
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Fireiy

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Re: The Last Night Troll
« Reply #121 on: November 12, 2012, 03:20:03 am »

We really need a bag. So +1 to that.
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Weirdsound

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Re: The Last Night Troll
« Reply #122 on: November 12, 2012, 03:40:09 am »

Character:
Spoiler (click to show/hide)

You decide to spend most of your second night in the tower searching the assorted junk on the first floor carefully, hoping to find some particular items that would be of use to you.

Oh, and find a bag.

You start out looking for a good container to carry things in. Eventually, to your delight, you find a set of alchemists clothes buried in a box of silk female underwear. The outfit consists of a shirt, long pants, belt, and an apron; all covered in large storage pockets and pouches. Some of these pockets already contain interesting things. You figure that you will grow out of the gettup rather quickly, but for now you are still more or less human sized and the clothes fit perfectly.

You change out of your old ritual cloak and transfer all your belongings to the pockets. 1d20 = 18 + 1(Your eyes work better in the dark) + 2 (Extended Search) = 21

We should definitely take an inventory of our tower and gather together all the weapons and spellbooks.

You first start searching for and taking inventory of weapons. You quickly set aside a small pile of mundane arms, before eventually stumbling upon a big find; a strange long sword with red handle and purple sheath. When you draw the weapon, flames cover the blade and remain there until it is again sheathed. You hang the flamesword, along with a large mundane dagger for utility, from your new belt, and arrange the rest of the weapons in an organized fashion. Phyros had been keeping a decent collection of blunt weapons and axes, so if you ever need such an implement for combat or utility, you know where to find one. 1d20 = 16 + 1(Your eyes work better in the dark) + 2(Extended Search) = 19

Finaly you turn your attention to the spellbooks. This is the longest task of the night as you crack open each book, read the first few pages, and try to figure out what it is about and if it is at your level. By the time the sun comes up you have identified three books basic enough for you to learn from and small enough to fit into your new pockets. You figure you can have Foghorn help you go through the rest later. 1d20 = 11 + 1(Your eyes work better in the dark) + 2(Extended Search) = 14

Now what?

"Heheh. Sunup already. What a productive night that was!"
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #123 on: November 12, 2012, 07:35:06 am »

Spend the day in sleep and the evening in study.
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Weirdsound

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Re: The Last Night Troll
« Reply #124 on: November 12, 2012, 01:08:48 pm »

Character:
Spoiler (click to show/hide)

Having just slept yesterday, you decide to split up the next 24 hours into three study blocks, and spend some time with each book.

The Utility of Fire is your first read, and an easy one at that. It seems to have been written for people with no experience in magic, let alone fire magic. You read the book cover to cover, and although you will need some practice before you can consider yourself 'trained' in the magic school, you do feel that you at least have a solid understanding of the theory behind it. 1d20 = 17 + 1(Tattoos) = 18

Spurred by your success with the Utility book you flip open Intro to the Inferno to find that it has both the same author and writing style. Again you have no trouble learning the basics and theory of fire magic in combat. As you finish the book you notice doodlings on the inside back cover! A map of the tower! It would seem that there are three rooms hidden behind a trapdoor under the skeleton in the dungeon; one labeled 'Forge', one labeled 'Ritual Supply Room', and one labeled 'Ramp To Caverns'. You smile and make a mental note of the information. 1d20 = 20 + 1(Tattoos) = 21

The Devil's Cookbook is the hardest of the books to understand. Although the writing style is simple, the author assumes some prior knowledge of alchemy on the part of the reader. You do however find one recipe that seems manageable. You mark that page for later and notice that the sun is coming up again. 1d20 = 11 + 1(Tattoos) = 12

Over the course of your study session you have eaten the rest of Phyros' meat reserves, and the jerky snack in your pocket. The only food left is the dead wizard, who will last you a day - two if you stretch it.

"Alright... that's enough book learning for now."

I have added Perks and Recipes under the character spoiler. Check it out!
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racnor

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Re: The Last Night Troll
« Reply #125 on: November 12, 2012, 02:09:58 pm »

how much do we have to sleep, anyway? If we need to, sleep until dusk. if we don't, go hunting in the caverns, and see if we can spot any recruit-able animal men or gremlins.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Weirdsound

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Re: The Last Night Troll
« Reply #126 on: November 12, 2012, 02:13:16 pm »

You need to sleep once every week or two.
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Grek

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Re: The Last Night Troll
« Reply #127 on: November 12, 2012, 03:22:34 pm »

After we get back from our hunt, butcher the wizard and any food we catch, setting aside the stomach and the brain of the wizard for potions.
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racnor

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Re: The Last Night Troll
« Reply #128 on: November 12, 2012, 04:07:32 pm »

oh, and right now, lets preserve the wizard with eon magic.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Thecard

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Re: The Last Night Troll
« Reply #129 on: November 12, 2012, 04:19:20 pm »

Right.  And if we can find a dead body of one of the animalmen tribes, we can use that to scare them into obedience to us.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Weirdsound

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Re: The Last Night Troll
« Reply #130 on: November 12, 2012, 04:22:09 pm »

Character:
Spoiler (click to show/hide)

You head to the dungeons and push the old skeleton aside. Sure enough, you find a trap door. It is locked, but the wood is old and easily broken with a powerful spring legged kick. You climb down a ladder and into a narrow underground hallway. The ramp to the caverns is at the end, you begin to make your way down.

As you pass the room marked forge on the map you are distracted by a loud wailing from within, which you decide to ignore for now.

Eventually you reach the winding spiral ramp down into the caverns. It is a good 5 minute climb down, and somewhat steep. You make a note not to bring back anything too heavy; hauling a kill up a long ramp is not your idea of a good time.

You start hunting and quickly get lost. Sure you can see perfectly in the dark, but everything looks more or less the same down here and landmarks are hard to come by. Eventually you find your way back to the tower, having encountered nothing other than a flock of bats that was too small and flighty to be worth your time. 1d20 = 6 + 1(You see better in the dark) = 7

Back at the tower you butcher ol' Phyros and hang most of his remains on his meatrack. You then set aside the stomach and the brain for potion use, preserving them in a small time-stop field. You figure the spell should last a few weeks and should be easy to break when you want to be rid of it. You slip the preserved organs into your pockets for safe keeping, and look out the window to see where the sun is. It appears to be mid afternoon. 1d20 = 10 + 4(Skill) + 1(Tattoos) = 15

"Well that was a fat waste of time..."
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racnor

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Re: The Last Night Troll
« Reply #131 on: November 12, 2012, 04:43:24 pm »

find an oak chair or something, bring it into a bare room so that nothing else is damaged, and collect our fistful of oak ash. then brew the potion.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

GreatWyrmGold

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Re: The Last Night Troll
« Reply #132 on: November 12, 2012, 05:45:21 pm »

Sure. Also, try researching nature magic.
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Mlamlah

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Re: The Last Night Troll
« Reply #133 on: November 13, 2012, 03:11:57 am »

find an oak chair or something, bring it into a bare room so that nothing else is damaged, and collect our fistful of oak ash. then brew the potion.

+1, i don't think we have any method of learning nature magic just now do we?
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #134 on: November 13, 2012, 07:26:56 am »

Look for books on the subject?
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