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Author Topic: The Last Night Troll  (Read 229579 times)

Thecard

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Re: The Last Night Troll
« Reply #825 on: December 05, 2012, 10:15:05 pm »

Whatever we leave behind (I suggest most of the maces), we should hide under some soil or rock or log or something, and figure out some way to mark it recognizeably.
Support to double hidden.
« Last Edit: December 05, 2012, 10:47:27 pm by Thecard »
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I think the slaughter part is what made them angry.
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Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

QuakeIV

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Re: The Last Night Troll
« Reply #826 on: December 05, 2012, 10:23:09 pm »

I prefer the dark manipulation option.  It will be hidden better.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Grek

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Re: The Last Night Troll
« Reply #827 on: December 05, 2012, 10:25:00 pm »

No reason not to do both. Double hidden is double good.
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QuakeIV

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Re: The Last Night Troll
« Reply #828 on: December 05, 2012, 10:39:58 pm »

True.  Support to double hidden.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

GreatWyrmGold

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Re: The Last Night Troll
« Reply #829 on: December 05, 2012, 11:06:12 pm »

Yeah, sensible and evidently not implied.
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Weirdsound

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Re: The Last Night Troll
« Reply #830 on: December 06, 2012, 12:47:39 am »

Character:
Spoiler (click to show/hide)

You drop all but two each of your maces and platinum bars and start hiding them a nearby bush. Once you are satisfied that none of the loot can be seen from the clearing you begin to focus upon it with some good ol' Dark Manipulation. The loot is made harder to perceive those those not explicitly looking for it. If the hunter comes after dark within the next couple of days, there is no way in hell he will find your stash. 1d20 = 16 + 2(Skill) + 1(Tattoo) = 19

Using the spear to help you walk, you begin the slow journey the rest of the way home.

---

Back at the tower you find both Alice and Gwendolyn.

Upon seeing your injury Gwendolyn's instincts and assertive nature kick in, and the Consort carries you to bed. Laying down you tell the story of the Hunter's Snare to both the ladies. As you speak you notice Alice is a little bit afraid. Perhaps she knows her father gave you permission to turn her.

You eye Gwendolyn and notice the spark of hunger in her eye. You hope for Alice's sake Gwen is able to control her instincts, and not butcher or torment the mortal because she shows fear.

The women begin to argue about how to go about dealing with your injury. Alice proposes calling her father via magic mirror and asking for help. Gwendolyn responds by hissing loudly in the human's face and enjoying the resulting fear. She then informs the both of you she is more then capable of hitting up the nearby human town, collecting some souls, and producing some sort of healing item for you.

"Leave the affairs of the night to those of the night, and know your place mortal!"

"Why don't you shut up, shove one of those dinky wood swords up your c***, and let me call in the real mages to handle this! Freaking novices."

-To whatever god is willing to listen to me... Please let me heal swiftly. I do not want to be stuck listening to them go at it like this for weeks or months...-
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Mlamlah

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Re: The Last Night Troll
« Reply #831 on: December 06, 2012, 01:15:00 am »

Now is the time to assert some authority. Tell them both to silence their presumptions and let us decide what will be done with us.

Now, what are we doing with us?

I also think that we should ask them to explain what has happened since we've been gone.
« Last Edit: December 06, 2012, 01:19:47 am by Mlamlah »
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Gamerlord

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Re: The Last Night Troll
« Reply #832 on: December 06, 2012, 01:27:27 am »

Slap them both.

Mlamlah

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Re: The Last Night Troll
« Reply #833 on: December 06, 2012, 01:35:06 am »

I don't think we should fall into our father's trap of physically abusing our subjects, just that we need to establish some authority.

But more importantly, we are injured, what are we going to do about it?
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Fireiy

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Re: The Last Night Troll
« Reply #834 on: December 06, 2012, 01:47:16 am »

I would lean towards contacting Foghorn since we don't really want Gwendolyn to either get captured or killed which she might be if she can't control her instincts. Also, -1 to the slap thing.
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Mlamlah

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Re: The Last Night Troll
« Reply #835 on: December 06, 2012, 01:50:06 am »

I'm inclined to agree, though at the same time, i think it's kind of crappy that we keep going all "Foghorn! I need Halp! Again!" I feel like it could end up biting us in the ass.
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Fireiy

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Re: The Last Night Troll
« Reply #836 on: December 06, 2012, 01:54:27 am »

We REALLY need medical and navigation training ASAP. Also, we wouldn't have to ask Foghorn for help as often if we had a navigational skill and the ability to heal our self.
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Mlamlah

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Re: The Last Night Troll
« Reply #837 on: December 06, 2012, 02:08:55 am »

We do sort of have a navigation ability as long as we have access to trees, just for some reason we havn't been using it.
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Fireiy

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Re: The Last Night Troll
« Reply #838 on: December 06, 2012, 02:15:46 am »

Perhaps we should put that in whenever we move then. If available, ask trees for directions.
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Weirdsound

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Re: The Last Night Troll
« Reply #839 on: December 06, 2012, 02:20:08 am »

We do sort of have a navigation ability as long as we have access to trees, just for some reason we havn't been using it.

The bonus is only to listening. Trees are not going to guess where you are going and give good advice without a prompt.
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