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Author Topic: The Last Night Troll  (Read 222842 times)

Mlamlah

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Re: The Last Night Troll
« Reply #330 on: November 21, 2012, 06:13:42 pm »

Sasquatches are *not* night creatures, they are animals.
http://dwarffortresswiki.org/index.php/Sasquatch
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #331 on: November 21, 2012, 06:21:46 pm »

Which we can also talk with.
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Mlamlah

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Re: The Last Night Troll
« Reply #332 on: November 21, 2012, 07:26:12 pm »

I do think that we should put distance between us, if communication fails we should flee or magically bind the creature. Whatever happens, stay away from the physically superior opponent.
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Weirdsound

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Re: The Last Night Troll
« Reply #333 on: November 21, 2012, 07:47:56 pm »

Character:
Spoiler (click to show/hide)

Few last turns our luck is ****
On other hand now Vindel will have to heal us, and that will be useful

As for what to do: Leap away to safe distance and try to communicate with Sasquatch


The beast swings it's club at you, but you manage to roll out of the way and climb to your feet. You then take a huge leap into the canopy and look down at the angry club weilding beast. The Sasquatch roars, scratches, and clubs at the tree but seems incapable of climbing. For the moment you are safe.

Your Roll: 1d20 = 14 + 2(Perk) = 16
It's Roll: 1d20 = 9 + 2 (Skill) = 11

Catching your breath you decide to scan the mind of the beast to see why it had attacked. You stretch out your good arm, and the Sasquatch glows purple... You are breifly overwhelmed by the sheer rage of the creature, and decide to cut off the link before it effects you. 1d20 = 10 + 1(Tattoos) - 3(Untrained Skill) = 8

You briefly consider your options. There are other trees nearby, but they are all at the far end of your jumping range; an treeborn escape would require some degree of finesse or luck. A bit closer is some heavy foliage. In theory you could jump in, activate your cameo, and vanish into the woods before the beast could find you.

...Of course from your vantage point launching a magical assault would also be a viable option.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #334 on: November 21, 2012, 08:20:27 pm »

Run towards town! Two birds, one stone.
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Corai

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Re: The Last Night Troll
« Reply #335 on: November 21, 2012, 08:26:52 pm »

Run towards town! Two birds, one stone.

If it kills Vindel, freedom(?). Three birds, one stone. I agree.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

racnor

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Re: The Last Night Troll
« Reply #336 on: November 21, 2012, 08:34:49 pm »

we can't. It would be causing a commotion in the town.
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Corai

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Re: The Last Night Troll
« Reply #337 on: November 21, 2012, 08:36:25 pm »

we can't. It would be causing a commotion in the town.

Yes, but they live in a forest. It could be a every other day kind of thing. We just need to slip away before we get seen and wait for the chaos to end,
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Grek

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Re: The Last Night Troll
« Reply #338 on: November 21, 2012, 08:39:42 pm »

we can't. It would be causing a commotion in the town.
We're not causing the commotion, the sasquatch is.
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Weirdsound

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Re: The Last Night Troll
« Reply #339 on: November 21, 2012, 08:59:25 pm »

Character:
Spoiler (click to show/hide)

Run towards town! Two birds, one stone.

With the longest jump possible, you leap from the branches to the ground. You quickly bolt off in the direction of Oakworshipped, and the beast follows you. You cannot outrun the beast, its legs are far longer than yours, so instead you take frequent long jumps to keep the murderous ape from catching up.

As you approach town your persuer slows down and eventually gives up, turning back. Perhaps it finally concluded that it couldn't catch you. Or perhaps it knows better than to charge into a large settlement.

Your Roll: 1d20 = 14 + 2(Perk) = 16
Her Roll: 1d20 = 12

You find yourself at the edge of Oakworshipped with a broken arm to contend with and a good chunk of night still remaining.
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Grek

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Re: The Last Night Troll
« Reply #340 on: November 21, 2012, 09:27:34 pm »

Go back to the shop and find something for our arm.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #341 on: November 21, 2012, 10:04:32 pm »

Throw something at the sasquatch to anger it!
Then run.
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Corai

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Re: The Last Night Troll
« Reply #342 on: November 21, 2012, 10:13:13 pm »

Throw something at the sasquatch to anger it!
Then run.

+1

Let's get dangerous.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Mlamlah

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Re: The Last Night Troll
« Reply #343 on: November 21, 2012, 10:15:34 pm »

Throw something at the sasquatch to anger it!
Then run.

Agreed, lets get real.

Edit: just realised, we could brew a potion to allow us invisibility with elves, though that could be difficult, it could be useful for our master to not know we are there.
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Weirdsound

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Re: The Last Night Troll
« Reply #344 on: November 21, 2012, 11:12:54 pm »

Character:
Spoiler (click to show/hide)

Throw something at the sasquatch to anger it!
Then run.

Grabbing the heaviest rock you can quickly find on the ground, you spin around and throw. The projectile wizzes through the air and strikes the Sasquatch hard in the back before it can vanish into the shadows.

The beast turns around and roars so loudly that you swear some of the leaves nearby are made to rustle, before charging at you once more. 1d20 = 17 - 3(Untrained Skill) + 1(You See Better in the Dark) = 15

It is a simple task to lead the beast the rest of the way into town, before jumping up on a roof to watch and wait for the fireworks. Eventually the Sasquatch grows bored of waiting for you to come into reach, and forces down the door of a nearby residence, entering. You hear screams and feel fear rise from the building for several minutes before the beast leaves, eating an humanoid toddler like one would a chicken wing.

You watch the Sasquatch head North, towards the traditionally elven part of the retreat. Fear and pain can still be detected in the building the monster attacked. There are survivors. Pity you are not allowed to finish them off.

"Hmm... Should I follow the beast, investigate the house, or just get the heck out of here... tough call."
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