Character:Name: Fellsoil Dreamender??? the Male Night Troll "Hrrrmm. This name will take some getting used too. If I decide I don't like it, I can ignore it until it goes away, or terrorize another settlement in hopes of getting a better one."
Physical Traits:
Arrow Lodged in Shoulder
Tattooed Arms "Prevents me from getting magic fatigued as easily, and even helps out a bit with casting. Also: Fashionable."
Springy Legs "I wish I could fly, but being able to jump like a flea and kick peoples ribs in is the next best thing."
Camouflaged Body "I can be invisible... at a glance or at a distance."
Hypnotic Gaze "I'm good at disabling a mortal's self preservation instinct... not so good at predicting his actions once I do."
Skills:
Eon Manipulation (+5) "Eon Manipulation is a family tradition. I hope to someday be as good as my father..."
Stealth (+4) "They can't escape what they can't see!"
Dark Manipulation (+2) "The night is my birthright and my greatest ally..."
Communication (+2) "Even for one as hideous as myself, a silver tongue goes a long way!"
Night Creature Empathy (+1) "Because it pays to be friends with other night dwellers."
Fire Manipulation (+1) "Fire is one of the few things capable of scaring mortals as much as I do. It makes sense that I should master it."
Plant Empathy (+1) "I can use this skill to navigate the forest... among other things."
Inventory:
A cursed bracelet of plant reading [+1 when listening to plants] (Worn, right arm, boosts Plant Empathy in some situations)
Steel Buckler (Wielded, left arm)
An Elf-Tooth Charm Necklace of Healing (Worn)
Alchemist's Work Outfit [Shirt, Apron, Pants] (Worn)
-A Soul Catcher Necklace (Worn)
-3 Full Coin Purses [Unsorted] (In pocket)
-28 Lockpicks (In pocket)
-1 Handheld mirror (In pocket)
-2 Large Rubies (In Pocket)
-2 Platinum Ingots (In Pockets, Straining Garmet)
-1 Human Brain of Phyros [Magically Preserved] (In pocket)
-1 Small Sack of Grey Powder Labeled 'Phoenix Ash' (In Pocket)
-1 Small Sack of Assorted Dragon Bits [Small Bones, Scales, Teeth, Ect] (In Pocket)
-1 Small Sack Labeled 'Warning: Gunpowder' (In Pocket)
-1 Book Titled 'Intro to the Inferno: The Scourge's Guide to Flame Manipulation' (In Pocket)
-1 Book Titled 'The Devil's Cookbook: Alchemy for Those Lacking in Moral Fiber' (In Pocket)
Thick Belt (Worn)
-Scorchedjade, An Artifact Rose Quartz Spear [Unknown Enchantment(s)]
-1 Large Knife (Sheathed, Hanging from Belt)
-1 Saber (Sheathed, Hanging from Belt)
-1 Steel Dagger (Sheathed, Hanging from Belt)
"I'm well equipped to handle any situation!"
Perks:
Magic Perks
Budding Animal Empath: You will gain the animal empathy skill if you succeed in 1 animal empathy actions, or successfully study it in a book
Improving Communicator: Your Communication skill will increase if you succeed in 1 communication actions, or train extensively under a superior communicator.
Time Displacement Specialist: Take a +1 to any attempt to send something foward in time.
Budding Fire Manipulator: You will gain the fire manipulation skill if you succeed in 2 fire manipulation actions or train with somebody who has it
Budding Lore Keeper of Notcheclaw: You will gain the loreminder [Notcheclaw] skill if you study her scripture or train with an instructor 4 more times.
Budding Priest of Notcheclaw: You will gain the Invocation [Notcheclaw] skill if you study her scripture or train with an instructor 2 more times.
Aspiring Water Manipulator: You will gain the water manipulation skill if you succeed in 6 water manipulation actions, or train extensively with somebody who has it
Aspiring Swordsman: You will gain the Armed Combat [Swords] skill if you succeed in 6 sword combat actions, or train extensively with somebody who has it
Bug Speaker: You do not suffer an untrained skill penalty for using animal empathy on bugs
Bird Speaker: You do not suffer an untrained skill penalty for using animal empathy on birds
Youth Speaker: Take a +1 to any attempt to communicate with a mortal who is under 30 (Or equivilant to being under 30 for non humans)
Reproductive Perks
Mature: You are physically and mentally capable of converting and impregnating mates. To do so you must spend a "Gift" perk. "Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means. If you create a child it may be born with some traits of it's mother in addition to whatever gift you use to conceive it.
Gift of Hideousness: Can be spent to convert or impregnate a mate. The night troll created will appear so unatural and ugly that it will almost always elicit a powerful emotional response (typically fear, disgust, or anger) in any mortal who lays eyes on it. Bun in the Oven
Gift of Inferno's Embrace: Can be spent to convert or impregnate a mate. The night troll created will be able to make itself as one with any sufficiently large blaize. While merged with a fire a night troll is nearly invincible, has the ability to materialize anywhere near it, and exert some control over the direction and rate of it's spread.
Gift of Withering Touch: Can be spent to convert or impregnate a mate. The night troll created will have the ability to cause mortal beings to age upon physical contact. Humans can be brought from infancy to natural death in about 30 minutes. Dwarves take about three times that much. Elves and Goblins can be aged to physical maturity, but not beyond that point.
Gift of Amnesia: Can be spent to convert or impregnate a mate. The night troll created will have a hypnosis power capable of removing the last few minutes of a mortal's memory.
Gift of Battlelust: Can be spent to convert or impregnate a mate. The night troll created will have thick natural armor and the ability to enter into a martial trance when cornered.
Gift of the Left Stone: Can be spent to convert a female or impregnate a mate. Instead of producing a son or a consort, this gift creates a fully functional female night troll. The traits gained depends on the female converted or consort impregnated.
Recipes:
Drought of Perception Blotting: Causes the drinker to become invisible to members of a single sentient race unless the drinker tries to get their attention or is pointed out to them.
-1 Brain of the Race you wish to be not noticed by
-1 Fistfull of ash from burned oak
-1 1 Large Mug of digestive juices from a mammal
Other Party Members:
Gwendolyn, the Night Troll Consort (Recovering From Birth)
-Loincloth
-Steel Sword
-Steel Sword
-Wood Shovel
Cherlyn, the Night Troll Consort (Healthy, Unfamiliar with her own body)
-Black Thief's Clothing
-Diamond Studded Gold Necklace
-Pair of Ruby Studded Bronze Earings
-Obsidian Dagger (Enchanted)
-23 Iron Lockpicks
-Oak Wand
-Coin Purse [5 Dawnmaiden Gold Coin]
Jimma, the Night Troll Consort Puppet (Healthy, Unfamiliar with her own body, Pregnant 0/?? Fear for Baby)
-Scrap Cloth Loincloth
-Steel Battleaxe
-Set of Steel Chain-mail
Alice, the Night Troll Consort (Healthy, Unfamiliar with her own body)
-Steel Combat Knife
-Steel Workman's Ax
-Bow of the North Wind
-Coin Purse [33 Dwanmaiden Silver Coin, 3 Foghorn the Vile Aluminum Doubloons]
Unamed Baby Night Troll (Hypnotic Gaze, Tattooed Arms, Camouflaged Body, Springy Legs, Tumors of Blinking)
You follow Cherlyn down to the dungeon and watch her unload a pair of elf children into the cells. They seem to be 7ish, but since elves age slowly they are likely in their teens. Once she has them safely in their cells you approach the consort.
"Did you stop by the ranch while you were gone?" You ask.
Cherlyn smiles.
"Indeed I did. Left Leaf the platinum bar.""Any messages from him?""None that I couldn't handle dear."You blink, before going off on a bit of a rant.
"What did he say? What do you mean handle? Why didn't you run it through me? You little p-"Cherlyn smacks you in the face, snaping you out of your rage before it reaches your father's level of wrath.
"Leaf was my only friend from back when I was trying to be an elf. We have similar interests. Namely money. He would sometimes give me jobs, and I would sometimes use him as a fence. I would have likely married him if his damn father wasn't intent on getting him out of town. I think I am qualified to deal with him for you.""What did he say?"The consort laughs.
"Don't worry your silly little head about it dear. He had gotten word from his father that the old fellow was coming back with a potential father in law for him to meet. I went out to Dawnmaiden and got him two vials of poison. One that is lethal and will kill both his father and the guest, and one that is just sickening, and will avert suspicion when he puts it in his own food. Surviving an assassination attempt should further boost his standing in the community to boot."You shake your head, not sure if you should be impressed by Cherlyn's brilliance, or pissed at her insubordination. You decide to just leave her alone for the moment and go to the magic mirror. You inform Foghorn that you are ready for the feast, and he promises to be over by sunrise with a good chunk of his family.
Rescuing your son from a religious lecture by Kelpmier, you hold the baby troll tight to your chest and tell him the story of the time his mommy and daddy were ambushed by unicorns. You stretch the truth a bit, and your version of the tale ends with Gwendolyn and yourself standing triumphantly upon a pile of 50 dead equines.
---
Rox, Jimma, and Alice arrive at about 3:00 AM. When Rox hears that Foghorn will by around by dawn, she quickly gets to work prepareing the badgers she caught for consumption.
You ask the new consort how things went, and she shakes her head.
"Okay I guess. We spent most of the time down there trying to iron out issues not even related to my recent transformation. She is hard to deal with at times. Animal people don't follow the same logic and morals as us humans... erm... and former humans. I'll miss living with her, but a good part of me is glad I don't have to anymore."Deciding not to pry you spend the rest of the night until dawn getting your story straight with Gwen about the unicorns. It takes a village to properly lie to a child. You wonder how many of your own father's stories were true...
---
Foghorn arrives at dawn with a fairly large party. You listen patiently as the old sorcerer makes the introductions. You have already met Esmeralda, his oldest living daughter and heir.
His next oldest is Skylar. Skylar is not a mage but an engineer and mechanic. She is married and owns a shop in a distant human town, but has come home to help her father maintain some of his tower's defenses.
Skylar's twin brother is Edgar. Edgar was once considered to be Foghorn's heir, but when he was around Alice's age he was captured by the nearby town. His captors tortured him for weeks before Foghorn could free him, rendering him both mute and impotent. Unable to recite incantations or to produce heirs of his own Edgar moved to the tower basement in shame. Although incapable of most casting, Foghorn assures you that the young man is a student of theoretical magic. He possess a rich knowledge in almost every magical school, and is a master at the mathematical planning phases of rituals and enchantments.
Frostberry is Alice's mother and a powerful witch of the south. She flew over as fast as she could to meet you upon hearing of her daughter's conversion. She has an air of prim and proper poise about her, which is broken by a scowl when you introduce Jimma. She lets out a chilling laugh upon learning that the once proud champion has been reduced to a mindless puppet.
Dinner starts off well. Since most of the guests are evil witches or warlocks they are more than glad to join in the act of torturing the two elf kids to season their meat. Only Skylar asks to leave the room, but she returns once the elves have been consumed and it is the human's turn to eat. The family reunion goes off without a hitch; everybody dotes on Alice, and she even gets a new bow as a gift from her mother. Alice is thrilled to learn that the enchanted weapon is capable of producing it's own ammo.
Eventually the pleasantries die down, and Foghorn gets down to business.
"Alright. We still need to stop Vindel from marrying some floozy and running off. I need that damn enchanter HERE. I have a plan to get you that bitch for yourself. It will be nice and bloody."You nod.
"I have no serious objection to bloody."The old mage smirks. "Good. Then this is what you will do. Put the retreat of Oakworshiped under seige. Hit them hard and hit them often. Make them fear the night."
"Sounds like fun" Cherlyn butts in
"But what does that have to do with kidnapping a specific noble brat?""I didn't know Fellsoil was in the habit of letting his consorts speak for him. Hold your damn tounge girl." Foghorn scolds before answering her question.
"I've done some research on this Clairia girl. She has an assigned guardian to look out for her well being. Huge brute. Part troll. Cave troll, not your kind of troll of course. You need to kill him in the chaos. Once he is dead, there will be nobody to look out for Clairia's best interests in the noble house. At that point I'll step in and act as an intermediary, negotiating peace on your behalf. If I mention you are looking for good quality women, and Clairia's guardian isn't around to object, there is a good chance they will just offer her as part of the deal without me even having to ask for her by name."Cherlyn pouts, and you can't help but smirk.
"Anyway, do you think you are up for this? If so what kind of support would you require from me?"