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Author Topic: The Last Night Troll  (Read 229583 times)

GreatWyrmGold

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Re: The Last Night Troll
« Reply #1740 on: December 25, 2012, 09:23:09 pm »

I also wouldn't imagine setting it up before the morning we give it to him. Maybe set it to appear over the table at noon, start lunch around ten till, and warn Foghorn that he's getting a gift from you at the noontime meal.
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Grek

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Re: The Last Night Troll
« Reply #1741 on: December 26, 2012, 12:37:20 am »

Temporally displacing boxes full of boogeymen sounds like a super bad idea.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1742 on: December 26, 2012, 12:38:59 am »

Why? The bogeymen would be displaced, too.
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Grek

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Re: The Last Night Troll
« Reply #1743 on: December 26, 2012, 12:41:23 am »

Assuming we don't roll a 1.
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Thecard

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Re: The Last Night Troll
« Reply #1744 on: December 26, 2012, 01:51:35 am »

Well, they're most likely in some sort of rip in space or time.  All the boogeymen are not going to fit into that box the same way chocolate covered cherries would.

If the box is that rip's link to the real world, then it should follow the box.  If the box was displaced, but not the rip, then we'd have a tear in the continuum of space and/or time.  In that case, we're probably fucked.

But hell, that may not even be possible.  Technically, the rip would just be the space inside the box, and the space in the box can't be displaced.  There is always going to be space inside the box, just as there is always going to be space outside the box.  It's more likely that catastrophic failure would not fuck us over in that way.

Think about it: We can't displace all the space without the box any more than we can displace all the space within the box.  The alternate dimension or rip in the continuum is not just an object that can be removed.  It is an integral part of the box, more so than the metal it is made of.  That space is nothing.  That nothing may be filled with boogeymen, but it's still not a physical thing.


'Course, what GM says goes, personal reasoning be damned.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Mlamlah

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Re: The Last Night Troll
« Reply #1745 on: December 26, 2012, 02:02:45 am »

Welp. I'm for it.
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Weirdsound

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Re: The Last Night Troll
« Reply #1746 on: December 26, 2012, 03:16:27 am »

Character:
Spoiler (click to show/hide)

Back at the tower you return to Chip. "Alright kid. I accept your offer. Tell me all you know about Notcheclaw's followers in town."

The kid breaths a sigh of relief and pauses for a few moments as he figures out where to start. "I know of four. First off is Uncle Lancaster. My dads brother. He worships Notcheclaw and travels alot. Its pretty clear that he partakes in the same trade as his father, but as long as he dosn't work in town he is left alone. Either he is out of town now, or the Lynch Mobs don't want to bother with a known assassin. If the former, you could likely ask his wife Ruth when he will be back. He lives in the Glumprong log cabin across from the butchers."

You nod and offer the kid a smile of encouragement, and he continues. "There is 'Pleasure' I don't know his real name. I'm not sure if anybody does. He is the local pimp. Pleasure makes a great show out of his Notcheclaw worship to build up his reputation as a mysterious and exotic man. I doubt the Lynchers would go after him. I suspect any man bored and immoral enough to join in such activities would likely be one of Pleasure's regulars. Just ask any whore or nerdowell in town, and you will eventually get an audience."

"Tito is the third. He is a beggar and a preacher. He worships your goddess personally, but is more than willing to serve as a Chaplin for anybody who follows an evil or undesirable god... if said lost soul has the coin. He has to be in hiding or dead. No way the murderers would leave him unmolested."

The kid smiles as he gets to the last one. "Marcy is the trophy wife of the mayors son. She is kind and beautiful. She hails from a village so far to the south that the sun never rises at all in the winter, so the worship of night gods and goddesses is an accepted survival tool. I'm not sure if she is safe or not; the mayor's family is not particularly popular, but I'd think people are smart enough to leave them alone during times of war."

With a smile you instruct Kelpmier to lead the kid downstairs and introduce him to the ghost. If he could learn to be a regular smith, you could let the dwarf rest in peace in exchange for an artifact or some of his family.

---

Back upstairs you deploy Cherlyn to fetch you another meal. You send her to Oakworshiped this time, so that she may check the ranch for notes from leaf while she is in the woods. You give her a Platinum bar to pass along to the elf as a reward for his service, but Cherlyn that you give her one to go shopping with as well. Eventualy you relent and the consort leaves happy with two platinum bars. 1d20 = 6 + 2(Skill) + 3(Cherlyn is your consort) = 11

You then ponder your options for surprising Foghorn by warping the box under his chair. Allseer's First Law states that without a source of order such as a Soul, Night Troll Gift, or other similar construct to feed it, no magic can last more than a few fleeting moments. Eon Magic is the exception that proves the rule; an eon spell can last for days or weeks from any given perspective so long as it is brief from at least one point of view. For example the time loop you put Phyros in would have likely lasted a long time, but it was only a few seconds actually being looped through. When you displace somebody or something in time, it happens in an instant; from the perspective of the poor subject.

Sadly Allseer's Second Law dashes your hopes of setting up your surprise without an enchantment. The law states that spells with conditions to meet or exact timing also require a source of organization. This means that you can't get the box to appear when Foghorn sits down, or exactly when you assume the dinner will be, without burning a soul and consulting an enchanter.

You asks Alice. She informs you that because of the spiritual consequences of soul collection she has not been stockpiling the things. She could try and use one of your spare gifts to weave an enchantment, but her doing so would likely come at some personal risk to you.

---

Rox returns dragging three freshly killed badgers. The Tigerwoman informs you that Foghorn had decided to leave the exact time of the feast up to you; just give him at least 12 hours or so notice via magic mirror.

The Tiger woman then asks if she can take Alice and explore the caverns under the tower for a bit before the feast. She reckons that they wont be gone for even a day.

-At least she still wants to spend time with Alice. That is good...-
 
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Corruptor

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Re: The Last Night Troll
« Reply #1747 on: December 26, 2012, 03:37:32 am »

Just put the box near Foghorn's chair, he's bound to ask about it and we'll promptly reply that it's a little gift for him.
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Thecard

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Re: The Last Night Troll
« Reply #1748 on: December 26, 2012, 03:39:41 am »

Yeah, it's not worth it.

Let's slap a bow on that bitch and call it a gift.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Mlamlah

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Re: The Last Night Troll
« Reply #1749 on: December 26, 2012, 04:55:22 am »

Yeah, fair enough. Lets let Alice and Rox have some time together to talk and work things out between eachother.
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Ukrainian Ranger

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Re: The Last Night Troll
« Reply #1750 on: December 26, 2012, 07:29:17 am »

Hmmm, using gifts for enchantments is a very tempting thing... If not that personal danger

I am very not sure about letting Rox and Alice to go and explore caverns... Surely they  deserve some time together, but isn't it too dangerous?
Will it too bad to offer to go with them? Yes I understand that they want to spend some time together, but it's not like they want to just have some lover time, they want to explore something unknown. We all know that caverns are bad, bad, bad places. I'd rather not send magic less tigerwoman and a night troll, with no useful gift powers,  without offensive magic unfamiliar with her body and  armed with a dagger in a potentially dangerous place...

(I am still so sad, that we didn't convert Alice in a night troll, she would be so much more useful in nearly all situations... Instead the left stone will be dusting in the stats nearly forever )
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1751 on: December 26, 2012, 10:49:58 am »

Don't bother with warping the box; wasting souls (or, worse, gifts) on something that is just supposed to give Foghorn a surprise isn't worth it.

Let Rox and Alice explore. What's the worst that could happen? They're not exactly kids...
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gman8181

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Re: The Last Night Troll
« Reply #1752 on: December 26, 2012, 10:53:43 am »

If Alice dies in the cavern we can just resurrect her after we find her body and cremate it.  That being said, I don't really trust the tiger lady.  Maybe we should "discretely" remove her.  Not now necessarily but eventually.

Phoenix gift isn't useless, its one of our better gifts, so it's not like we f***ed Alice over.  It means should she ever die, she'll get a second chance.  Anyway we don't even know what the left stone gift would do to her.  Also the gift isn't going to just hang around for ever.  We have three consorts and plenty of gifts.  I'm sure soon enough we'll start raising more babies and no doubt one of our first will be the left stone and hopefully the inferno.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1753 on: December 26, 2012, 11:03:46 am »

I'd prefer to plan a way for Alice not to die the first time in the cavern.

I think we can trust Rox if Alice does.

I think it makes sense to impregnate Alice with the Left Stone baby. Unless we find someone who would be a GREAT Left Stoner before then. Either way, it might be interesting to impregnate Alice with an Inferno child.
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Ukrainian Ranger

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Re: The Last Night Troll
« Reply #1754 on: December 26, 2012, 11:25:55 am »

Phoenix is a long term investment and would suit almost any female... As well as the battlelust gift.  If we'll train Alice in fire manipulation she will be good, but that will not happen any time soon. Sadly, Alice is the least useful consort right now

I am sure that the left stone will sit there nearly forever, like 20 updates or more. I'll not get surprised if our current character will die with it unspent. In the best case we'll have an infant left stone without really good traits. I hate wasting opportunities to get stronger now for some remote chance to get stronger later

Anyway wasted opportunity is a wasted opportunity. No point to talk about that.  It's just my emotions that I feel every time when I release that Alice is quite fucked up

Also, I dislike those- let her die, we may resurrect her... (BTW we can't if we can't find her body).  We should go with them, unless someone purposes something better to do for our character.
And sending them underground will postpone our feast.


As for left stone impregnating Alice, I support this roleplaywise. Of cause we'll get a pretty weak matriarch, (and infant), but that not important for me. We didn't valued Alice enough to make her a night troll, at least we may let her to give birth to an important child.
« Last Edit: December 26, 2012, 11:28:15 am by Ukrainian Ranger »
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