Character:Name: Fellsoil Dreamender??? the Male Night Troll "Hrrrmm. This name will take some getting used too. If I decide I don't like it, I can ignore it until it goes away, or terrorize another settlement in hopes of getting a better one."
Physical Traits:
Arrow Lodged in Shoulder
Tattooed Arms "Prevents me from getting magic fatigued as easily, and even helps out a bit with casting. Also: Fashionable."
Springy Legs "I wish I could fly, but being able to jump like a flea and kick peoples ribs in is the next best thing."
Camouflaged Body "I can be invisible... at a glance or at a distance."
Hypnotic Gaze "I'm good at disabling a mortal's self preservation instinct... not so good at predicting his actions once I do."
Skills:
Eon Manipulation (+5) "Eon Manipulation is a family tradition. I hope to someday be as good as my father..."
Stealth (+4) "They can't escape what they can't see!"
Dark Manipulation (+2) "The night is my birthright and my greatest ally..."
Communication (+2) "Even for one as hideous as myself, a silver tongue goes a long way!"
Night Creature Empathy (+1) "Because it pays to be friends with other night dwellers."
Fire Manipulation (+1) "Fire is one of the few things capable of scaring mortals as much as I do. It makes sense that I should master it."
Plant Empathy (+1) "I can use this skill to navigate the forest... among other things."
Inventory:
A cursed bracelet of plant reading [+1 when listening to plants] (Worn, right arm, boosts Plant Empathy in some situations)
Steel Buckler (Wielded, left arm)
An Elf-Tooth Charm Necklace of Healing (Worn)
Alchemist's Work Outfit [Shirt, Apron, Pants] (Worn)
-A Soul Catcher Necklace (Worn)
-3 Full Coin Purses [Unsorted] (In pocket)
-28 Lockpicks (In pocket)
-1 Handheld mirror (In pocket)
-2 Large Rubies (In Pocket)
-2 Platinum Ingots (In Pockets, Straining Garmet)
-1 Human Brain of Phyros [Magically Preserved] (In pocket)
-1 Small Sack of Grey Powder Labeled 'Phoenix Ash' (In Pocket)
-1 Small Sack of Assorted Dragon Bits [Small Bones, Scales, Teeth, Ect] (In Pocket)
-1 Small Sack Labeled 'Warning: Gunpowder' (In Pocket)
-1 Book Titled 'Intro to the Inferno: The Scourge's Guide to Flame Manipulation' (In Pocket)
-1 Book Titled 'The Devil's Cookbook: Alchemy for Those Lacking in Moral Fiber' (In Pocket)
Thick Belt (Worn)
-Scorchedjade, An Artifact Rose Quartz Spear [Unknown Enchantment(s)]
-1 Large Knife (Sheathed, Hanging from Belt)
-1 Saber (Sheathed, Hanging from Belt)
-1 Steel Dagger (Sheathed, Hanging from Belt)
"I'm well equipped to handle any situation!"
Perks:
Magic Perks
Budding Animal Empath: You will gain the animal empathy skill if you succeed in 1 animal empathy actions, or successfully study it in a book
Improving Communicator: Your Communication skill will increase if you succeed in 1 communication actions, or train extensively under a superior communicator.
Time Displacement Specialist: Take a +1 to any attempt to send something foward in time.
Budding Fire Manipulator: You will gain the fire manipulation skill if you succeed in 2 fire manipulation actions or train with somebody who has it
Budding Lore Keeper of Notcheclaw: You will gain the loreminder [Notcheclaw] skill if you study her scripture or train with an instructor 4 more times.
Budding Priest of Notcheclaw: You will gain the Invocation [Notcheclaw] skill if you study her scripture or train with an instructor 2 more times.
Aspiring Water Manipulator: You will gain the water manipulation skill if you succeed in 6 water manipulation actions, or train extensively with somebody who has it
Aspiring Swordsman: You will gain the Armed Combat [Swords] skill if you succeed in 6 sword combat actions, or train extensively with somebody who has it
Bug Speaker: You do not suffer an untrained skill penalty for using animal empathy on bugs
Bird Speaker: You do not suffer an untrained skill penalty for using animal empathy on birds
Youth Speaker: Take a +1 to any attempt to communicate with a mortal who is under 30 (Or equivilant to being under 30 for non humans)
Reproductive Perks
Mature: You are physically and mentally capable of converting and impregnating mates. To do so you must spend a "Gift" perk. "Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means. If you create a child it may be born with some traits of it's mother in addition to whatever gift you use to conceive it.
Gift of Puppetry: Can be spent to convert or impregnate a mate. The night troll created will be bound to follow your commands for as long as you both live. You will be made aware of any major changes to your puppet's health or location.
Gift of Hideousness: Can be spent to convert or impregnate a mate. The night troll created will appear so unatural and ugly that it will almost always elicit a powerful emotional response (typically fear, disgust, or anger) in any mortal who lays eyes on it. Bun in the Oven
Gift of Inferno's Embrace: Can be spent to convert or impregnate a mate. The night troll created will be able to make itself as one with any sufficiently large blaize. While merged with a fire a night troll is nearly invincible, has the ability to materialize anywhere near it, and exert some control over the direction and rate of it's spread.
Gift of Withering Touch: Can be spent to convert or impregnate a mate. The night troll created will have the ability to cause mortal beings to age upon physical contact. Humans can be brought from infancy to natural death in about 30 minutes. Dwarves take about three times that much. Elves and Goblins can be aged to physical maturity, but not beyond that point.
Gift of Amnesia: Can be spent to convert or impregnate a mate. The night troll created will have a hypnosis power capable of removing the last few minutes of a mortal's memory.
Gift of Battlelust: Can be spent to convert or impregnate a mate. The night troll created will have thick natural armor and the ability to enter into a martial trance when cornered.
Gift of the Left Stone: Can be spent to convert a female or impregnate a mate. Instead of producing a son or a consort, this gift creates a fully functional female night troll. The traits gained depends on the female converted or consort impregnated.
Recipes:
Drought of Perception Blotting: Causes the drinker to become invisible to members of a single sentient race unless the drinker tries to get their attention or is pointed out to them.
-1 Brain of the Race you wish to be not noticed by
-1 Fistfull of ash from burned oak
-1 1 Large Mug of digestive juices from a mammal
Other Party Members:
Gwendolyn, the Night Troll Consort (Recovering From Birth)
-Loincloth
-Steel Sword
-Steel Sword
-Wood Shovel
Cherlyn, the Night Troll Consort (Healthy, Unfamiliar with her own body)
-Black Thief's Clothing
-Steel Dagger
-23 Iron Lockpicks
Jimma, the Night Troll Consort Puppet (Healthy, Unfamiliar with her own body, Pregnant 0/?? Fear for Baby)
-Scrap Cloth Loincloth
-Steel Battleaxe
-Set of Steel Chain-mail
Alice, the Night Troll Consort (Healthy, Unfamiliar with her own body)
-Steel Combat Knife
-Steel Workman's Ax
-Coin Purse [33 Dwanmaiden Silver Coin, 3 Foghorn the Vile Aluminum Doubloons]
Unamed Baby Night Troll (Hypnotic Gaze, Tattooed Arms, Camouflaged Body, Springy Legs, Tumors of Blinking)
Back at the tower you return to Chip.
"Alright kid. I accept your offer. Tell me all you know about Notcheclaw's followers in town."The kid breaths a sigh of relief and pauses for a few moments as he figures out where to start. "I know of four. First off is Uncle Lancaster. My dads brother. He worships Notcheclaw and travels alot. Its pretty clear that he partakes in the same trade as his father, but as long as he dosn't work in town he is left alone. Either he is out of town now, or the Lynch Mobs don't want to bother with a known assassin. If the former, you could likely ask his wife Ruth when he will be back. He lives in the Glumprong log cabin across from the butchers."
You nod and offer the kid a smile of encouragement, and he continues. "There is 'Pleasure' I don't know his real name. I'm not sure if anybody does. He is the local pimp. Pleasure makes a great show out of his Notcheclaw worship to build up his reputation as a mysterious and exotic man. I doubt the Lynchers would go after him. I suspect any man bored and immoral enough to join in such activities would likely be one of Pleasure's regulars. Just ask any whore or nerdowell in town, and you will eventually get an audience."
"Tito is the third. He is a beggar and a preacher. He worships your goddess personally, but is more than willing to serve as a Chaplin for anybody who follows an evil or undesirable god... if said lost soul has the coin. He has to be in hiding or dead. No way the murderers would leave him unmolested."
The kid smiles as he gets to the last one. "Marcy is the trophy wife of the mayors son. She is kind and beautiful. She hails from a village so far to the south that the sun never rises at all in the winter, so the worship of night gods and goddesses is an accepted survival tool. I'm not sure if she is safe or not; the mayor's family is not particularly popular, but I'd think people are smart enough to leave them alone during times of war."
With a smile you instruct Kelpmier to lead the kid downstairs and introduce him to the ghost. If he could learn to be a regular smith, you could let the dwarf rest in peace in exchange for an artifact or some of his family.
---
Back upstairs you deploy Cherlyn to fetch you another meal. You send her to Oakworshiped this time, so that she may check the ranch for notes from leaf while she is in the woods. You give her a Platinum bar to pass along to the elf as a reward for his service, but Cherlyn that you give her one to go shopping with as well. Eventualy you relent and the consort leaves happy with two platinum bars.
1d20 = 6 + 2(Skill) + 3(Cherlyn is your consort) = 11You then ponder your options for surprising Foghorn by warping the box under his chair. Allseer's First Law states that without a source of order such as a Soul, Night Troll Gift, or other similar construct to feed it, no magic can last more than a few fleeting moments. Eon Magic is the exception that proves the rule; an eon spell can last for days or weeks from any given perspective so long as it is brief from at least one point of view. For example the time loop you put Phyros in would have likely lasted a long time, but it was only a few seconds actually being looped through. When you displace somebody or something in time, it happens in an instant; from the perspective of the poor subject.
Sadly Allseer's Second Law dashes your hopes of setting up your surprise without an enchantment. The law states that spells with conditions to meet or exact timing also require a source of organization. This means that you can't get the box to appear when Foghorn sits down, or exactly when you assume the dinner will be, without burning a soul and consulting an enchanter.
You asks Alice. She informs you that because of the spiritual consequences of soul collection she has not been stockpiling the things. She could try and use one of your spare gifts to weave an enchantment, but her doing so would likely come at some personal risk to you.
---
Rox returns dragging three freshly killed badgers. The Tigerwoman informs you that Foghorn had decided to leave the exact time of the feast up to you; just give him at least 12 hours or so notice via magic mirror.
The Tiger woman then asks if she can take Alice and explore the caverns under the tower for a bit before the feast. She reckons that they wont be gone for even a day.
-At least she still wants to spend time with Alice. That is good...-