Name: the Male Night Troll
"My father says I earn a name when people fear me enough to give me one."Physical Traits:Movement is Impaired in Left Arm. Grasping is Impaired in Left Hand. Right Leg Damaged; likely brokenTattooed Arms
"Prevents me from getting magic fatigued as easily, and even helps out a bit with casting. Also: Fashionable."Springy Legs
"I wish I could fly, but being able to jump like a flea and kick peoples ribs in is the next best thing."Camouflaged Body
"I can be invisible... at a glance or at a distance." Hypnotic Gaze
"I'm good at disabling a mortal's self preservation instinct... not so good at predicting his actions once I do."Skills:
Eon Manipulation (+5)
"Eon Manipulation is a family tradition. I hope to someday be as good as my father..."Stealth (+4)
"They can't escape what they can't see!"Dark Manipulation (+2)
"The night is my birthright and my greatest ally..."Night Creature Empathy (+1)
"Because it pays to be friends with other night dwellers."Communication (+1)
"Even for one as hideous as myself, a silver tongue goes a long way!"Inventory:A cursed bracelet of plant reading [+1 when listening to plants] (Worn, right arm, boosts Plant Empathy in some situations)
Scorchedjade, An Artifact Rose Quartz Spear [Unknown Enchantment(s)] (Wielded, right hand)
Steel Buckler (Wielded, left arm)
An Elf-Tooth Charm Necklace of Healing (Worn)
Alchemist's Work Outfit [Shirt, Apron, Pants] (Worn)
-A Soul Catcher Necklace (Worn)
-6 Handfuls of Beach Sand (In pocket)
-1 Handheld mirror (In pocket)
-2 Large Rubies (In Pocket)
-2 Platinum Ingots (In Pockets, Straining Garmet)
-1 Human Brain of Phyros [Magically Preserved] (In pocket)
-1 Small Sack of Grey Powder Labeled 'Phoenix Ash' (In Pocket)
-1 Small Sack of Assorted Dragon Bits [Small Bones, Scales, Teeth, Ect] (In Pocket)
-1 Small Sack Labeled 'Warning: Gunpowder' (In Pocket)
-1 Book Titled 'Intro to the Inferno: The Scourge's Guide to Flame Manipulation' (In Pocket)
-1 Book Titled 'The Devil's Cookbook: Alchemy for Those Lacking in Moral Fiber' (In Pocket)
Thick Belt (Worn)
-1 Large Knife (Sheathed, Hanging from Belt)
-1 Saber (Sheathed, Hanging from Belt)
"Shit. Now I need to kill another human for Alchemy components. Wonderful..."Perks:Magic PerksBudding Animal Empath: You will gain the animal empathy skill if you succeed in 1 animal empathy actions, or successfully study it in a book
Budding Plant Empath: You will gain the plant empathy skill if you succeed in 2 plant empathy actions, or successfully study it in a book.
Improving Communicator: Your Communication skill will increase if you succeed in 1 communication actions, or train extensively under a superior communicator.
Time Displacement Specialist: Take a +1 to any attempt to send something foward in time.
Budding Fire Manipulator: You will gain the fire manipulation skill if you succeed in 2 fire manipulation actions or train with somebody who has it
Aspiring Water Manipulator: You will gain the water manipulation skill if you succeed in 6 water manipulation actions, or train extensively with somebody who has it
Aspiring Swordsman: You will gain the Armed Combat [Swords] skill if you succeed in 6 sword combat actions, or train extensively with somebody who has it
Fire Manipulation Utility Theory: You do not suffer an untrained skill penalty for using non-destructive fire magic
Fire Manipulation Combat Theory: You do not suffer an untrained skill penalty for using fire magic to destroy, kill, or maim
Bug Speaker: You do not suffer an untrained skill penalty for using animal empathy on bugs
Bird Speaker: You do not suffer an untrained skill penalty for using animal empathy on birds
Youth Speaker: Take a +1 to any attempt to communicate with a mortal who is under 30 (Or equivilant to being under 30 for non humans)
Reproductive PerksMature: You are physically and mentally capable of converting and impregnating mates. To do so you must spend a "Gift" perk. "Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means. If you create a child it may be born with some traits of it's mother in addition to whatever gift you use to conceive it.
First Gift: Can be spent to convert or impregnate a mate. The night troll created will have your four physical features. Gifts that grant more than two traits are rare, so this may be worth saving for somebody special. Bun in the Oven
Gift of Puppetry: Can be spent to convert or impregnate a mate. The night troll created will be bound to follow your commands for as long as you both live. You will be made aware of any major changes to your puppet's health or location.
Gift of Hideousness: Can be spent to convert or impregnate a mate. The night troll created will appear so unatural and ugly that it will almost always elicit a powerful emotional response (typically fear, disgust, or anger) in any mortal who lays eyes on it.
Gift of Withering Touch: Can be spent to convert or impregnate a mate. The night troll created will have the ability to cause mortal beings to age upon physical contact. Humans can be brought from infancy to natural death in about 30 minutes. Dwarves take about three times that much. Elves and Goblins can be aged to phyiscal maturity, but not beyond that point.
Recipes:Drought of Perception Blotting: Causes the drinker to become invisible to members of a single sentient race unless the drinker tries to get their attention or is pointed out to them.
-1 Brain of the Race you wish to be not noticed by
-1 Fistfull of ash from burned oak
-1 1 Large Mug of digestive juices from a mammal
Other Party Members:Gwendolyn, the Night Troll Consort (Healthy, Unfamiliar with her own body, Pregnant 0/?? Fear for Baby)
-Loincloth
-Oak Sword (Enchanted)
-Willow Sword (Enchanted)
-Steel Mace
-Steel Mace
Alice, the 16 Year Old Human Woodsman (Healthy)
-Rope Reed Fiber Shirt
-Whale Leather Armor [Helm, Vest, Leggings, Boots, Gloves]
-Steel Combat Knife
-Steel Workman's Ax
-Rubber Wood Bow
-Human Leather Quiver [50 Steel Arrows]
-Coin Purse [33 Dwanmaiden Silver Coin, 3 Foghorn the Vile Aluminum Doubloons]