I suddenly got a notification that a dwarf, a cook none the less, has gone Berserk. Was briefly stunned by this as I was quite positive that I had no unfulfilled strange moods and all my dwars were at least content (It's a pretty young fortress at the end of it's second year). Then it hit me - it must have been this outpost liaison that hang around for way to long. As luck follows the brave n00bs, he just happened to go mad right on top of one my cage traps, so was contained without doing any carnage. I ended up with a berserk enemy dwarf cook in a cage, yeah I know - I once had all 3 necromancers from a single siege get trapped in my last 3 cage traps, just before I fun-ked up that fort myself. Luck does not equal smart...
Now this fort was deemed quite an accomplishment - single pick, no skills embark, 4 levels of aquifer and nothing but sphalerite so far. And it's progressing quite nicely, with 5 underground levels getting pretty much all set up. I'd really, really like to succeed with it. And I'd really, really, really hate a loyalty spiral end it. So please, help:
1) Why did he go insane in the first place? I mean I know it was probably because he didn't leave for too long and I did notice he kept running after my expedition leader a lot. But why didn't he finish his business and just leave?
2) What should I do with him, being caged and all, while avoiding any further escalation? Atomize?