Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 34 35 [36] 37 38 ... 42

Author Topic: Dom3 Round 10  (Read 46653 times)

Karlito

  • Bay Watcher
    • View Profile
Re: Dom3 Round 10
« Reply #525 on: April 09, 2013, 01:35:22 pm »

Oh huh. I wondered why I hadn't gotten the magic item I bought from the sauromancers.

But in fact, Darkwind, it does matter that he was only E1. The path bonus from communions isn't calculated until the end of the turn (or maybe the beginning of the next one), so your Geomancer didn't have the E2 he needed to cast Summon Earthpower, which is why he used a gem. You should have given him either an additional earth gem, or used a E2 Imperial Alchemist.
Logged
This sentence contains exactly threee erors.

Darkwind3

  • Bay Watcher
  • Walks like an Egyptian
    • View Profile
Re: Dom3 Round 10
« Reply #526 on: April 09, 2013, 08:22:36 pm »

But in fact, Darkwind, it does matter that he was only E1. The path bonus from communions isn't calculated until the end of the turn (or maybe the beginning of the next one), so your Geomancer didn't have the E2 he needed to cast Summon Earthpower, which is why he used a gem. You should have given him either an additional earth gem, or used a E2 Imperial Alchemist.
I'm pretty sure that's not true, but I'm not in a position to test it right now. Regardless, I'm pretty much certain the gem was popped for fatigue reduction purposes, rather than to increase the geomancer's effective level. (Why the fatigue needed to be reduced from 0.5 to 0.25 is a matter best left to the AI.)

Also, gman8181 will be taking over C'tis for Boksi! Thank you again for doing this on such short notice. The game wouldn't be the same with an AI at the helm of C'tis, and I hope you don't find the sudden barrage of diplomatic wheeling and dealing from your numerous two neighbors overwhelming, or the many, many (many...) options available in the late-game.
Logged

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dom3 Round 10
« Reply #527 on: April 09, 2013, 09:06:45 pm »

Thanks for the warm welcome.  First few turns should be fun while I try and adjust to what's going on.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Dom3 Round 10
« Reply #528 on: April 09, 2013, 09:21:24 pm »

I'm interested in the next round, preferably playing as LA Bogarus.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Endymion

  • Bay Watcher
    • View Profile
Re: Dom3 Round 10
« Reply #529 on: April 10, 2013, 12:15:02 am »

I'm pretty sure that's not true, but I'm not in a position to test it right now. Regardless, I'm pretty much certain the gem was popped for fatigue reduction purposes, rather than to increase the geomancer's effective level. (Why the fatigue needed to be reduced from 0.5 to 0.25 is a matter best left to the AI.)

I think the AI's consideration about fatigue is very odd in communions. Mayhaps the caster was worried about the "massive" fatigue cost non-earth communion slaves were paying (before the division across many slaves, that is. What would that cost be anyways-- 60 or 80? Either way, there were slaves paying >50 before the cost got divided by number of slaves.) ?
Logged
Watching Wizard of Oz while listening to Dark Side of the Moon on shuffle.

MentalFather

  • Bay Watcher
  • Don't panic.
    • View Profile
Re: Dom3 Round 10
« Reply #530 on: April 10, 2013, 05:56:17 am »

Just a question: Why didn't we search a sub for Caelum too?
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Dom3 Round 10
« Reply #531 on: April 10, 2013, 10:46:02 am »

Because they only have two land provinces left?
Logged
This sentence contains exactly threee erors.

puntocom

  • Bay Watcher
    • View Profile
Re: Dom3 Round 10
« Reply #532 on: April 10, 2013, 10:48:17 am »

Because they only have two land provinces left?

Yes, now after the stales...
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Dom3 Round 10
« Reply #533 on: April 10, 2013, 10:53:17 am »

I wrecked Caelum's army and took it's Capital before the stales started. It could have been set to AI earlier, but really, no human player would have wanted to take over that position.
Logged
This sentence contains exactly threee erors.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dom3 Round 10
« Reply #534 on: April 10, 2013, 06:32:08 pm »

Does anyone have access to blood magic (and preferably those blood stone things) who is willing to trade?
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Dom3 Round 10
« Reply #535 on: April 10, 2013, 06:52:27 pm »

Does anyone have access to blood magic (and preferably those blood stone things) who is willing to trade?
At this point, it's probably easier for you to just wish for blood slaves if you really want to set up a blood economy. And you shouldn't need to, just wish for gems instead of spending all that effort getting a single type of gems. You have a horde of clambitches and a bunch of hammers, after all, and enough boosters for at least one wish caster. It's too late in the game to really diversify, you should probably just focus on the paths you have(which are pretty powerful on their own).
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dom3 Round 10
« Reply #536 on: April 10, 2013, 07:13:08 pm »

I'm primarily interested in the earth booster and other forging items.  I can get the boots pretty easily but I kind of want the blood stones too.  Anyway, blood magic is one of those things that is sort of useful even if you just dabble.

Thanks for the advice though.  No big deal if I don't get it, just figured it would be a bonus.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Karlito

  • Bay Watcher
    • View Profile
Re: Dom3 Round 10
« Reply #537 on: April 10, 2013, 07:32:19 pm »

Anyway, blood magic is one of those things that is sort of useful even if you just dabble.

Huh, is this a common perception? I'd make the exact opposite claim: separate research, requires dedicated commanders (often mages) for gathering, drains your precious gold, etc. Maybe I've just played nations that solely rely on blood magic a few too many times.
Logged
This sentence contains exactly threee erors.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dom3 Round 10
« Reply #538 on: April 10, 2013, 07:44:08 pm »

I'll clarify my view.  It's good to dabble because it opens up nice forging options in construction which you would be researching anyway.  Later on when you're done with researching other stuff, you might already have a basic blood economy for forging purposes so it's easier to get into the actual blood magic itself.

Edit:  Gold loses a lot of its usefulness as the game progresses anyway.  Undead (especially tartarians), demons, golems and plenty of other fun summons don't require any upkeep.  Get a good clam or blood economy going and you can easily surpass whatever forces would be possible with regular units.
« Last Edit: April 10, 2013, 08:30:24 pm by gman8181 »
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dom3 Round 10
« Reply #539 on: April 11, 2013, 03:32:52 am »

I'm selling ry'lehs hide a bit more expensive then marigion might have hoped for.
Logged
Pages: 1 ... 34 35 [36] 37 38 ... 42