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Author Topic: Dom3 Round 10  (Read 46706 times)

Bluerobin

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Re: Dom3 Round 10
« Reply #135 on: November 06, 2012, 12:13:42 pm »

Cool. One disclaimer, I guess. I'm not an expert. I know my way around things and I can give good summaries, but it won't be the end-all-be-all of strategies. I guess you can think of it as an educated layman's summary for laypeople rather than an expert analysis. I'm going to start with a general nation description post with some summaries of popular strategies so I can get started while I have motivation without requiring input from other people.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darkwind3

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Re: Dom3 Round 10
« Reply #136 on: November 06, 2012, 12:31:44 pm »

Perhaps you should start a separate thread for this mini-AAR once it gets going and people start sending turns in? There may be people who would be interested in reading an AAR (or DAR, I guess) of a multiplayer Dom3 match, but aren't necessarily interested in reading through the thread and the players' crosstalk to get to it. At the very least, it might be useful to have links in the first post of the thread for easy access.
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Bluerobin

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Re: Dom3 Round 10
« Reply #137 on: November 06, 2012, 12:38:24 pm »

Yeah, I guess that'd be a good question to ask. Should I start another thread? Or should I just keep it here since these game threads tend to be relatively inactive, then just give Scriptwolf some links to put in the OP as I go?

Edit: I'll probably just make a table of contents post in this thread and ask Scriptwolf to put a link to that in the OP.
« Last Edit: November 06, 2012, 01:17:29 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

ScriptWolf

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Re: Dom3 Round 10
« Reply #138 on: November 06, 2012, 01:24:59 pm »

apparently im using to old of a version help ? i got mine directly off gamersfront
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Knave

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Re: Dom3 Round 10
« Reply #139 on: November 06, 2012, 01:34:17 pm »

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ScriptWolf

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Re: Dom3 Round 10
« Reply #140 on: November 06, 2012, 01:48:29 pm »

you know what that might just might be a good idea :P

sent in my turn - also update for down time i put another 24 hours on
« Last Edit: November 06, 2012, 01:56:53 pm by ScriptWolf »
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a1s

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Re: Dom3 Round 10
« Reply #141 on: November 06, 2012, 04:58:23 pm »

Llama is back online. And thinking you're in the clear because someone else hasn't submitted isn't a good strategy- what if they're thinking the same thing. (Also, if that's your concern- turns can be resubmitted if you change your mind about something)
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Karlito

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Re: Dom3 Round 10
« Reply #142 on: November 06, 2012, 04:59:38 pm »

Partially back online. The webserver still doesn't seem to be operating, but I did get a confirmation email for one of my turns.
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Bluerobin

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Re: Dom3 Round 10
« Reply #143 on: November 06, 2012, 07:45:30 pm »

Oh, the only reason I suggested checking to see if your turn had been submitted a1s is because I knew you'd submitted it twice and in the past the llamaserver has always accepted emails that were sent while it was down, so when it came up your turn should have autoupdated as submitted. In general you're definitely correct.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darkwind3

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Re: Dom3 Round 10
« Reply #144 on: November 06, 2012, 07:48:58 pm »

Looks like the first turn is in, and turn 2 is out.

I'm sorry for your losses, Caelum and R'lyeh. Sending your starting army out into the breach without knowing what they were fighting, as it seems you did, turned out poorly. But hey! At least you're not paying upkeep on them. Also holy crap r'lyeh did you go dom 10 or something wow that is a lot of dominion. Turn 2 graphs tell you a lot; this is the first time I've really looked, but there is a lot to learn about everyone there. I don't doubt an astute observer could piece together my gameplan already  :P
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ScriptWolf

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Re: Dom3 Round 10
« Reply #145 on: November 07, 2012, 03:03:47 am »

i started out in a really good position :D.

also holy shit my units are expensive :/ i can barely afford 3 guys >,<
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Boksi

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Re: Dom3 Round 10
« Reply #146 on: November 07, 2012, 06:26:04 am »

You might want to extend the turn a bit, apparently there's less than 12 hours until it hosts. I mean, I can get my turn in before that, but I'm not sure everybody can.

Also, dammit my army totally failed to patrol away any unrest despite being set to patrol.

@Darkwind: I can't see anything about your gameplan from your scales beyond "Have a dormant/imprisoned pretender and really good scales". Hope you know how to use those units well, they're not as simple as "Recruit sacred giants, go smash".

@ScriptWolf: Resources-wise, right? I can't see them being gold-intensive, they're humans. Hope you took production rather than sloth!
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

ScriptWolf

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Re: Dom3 Round 10
« Reply #147 on: November 07, 2012, 06:40:56 am »

*Bangs head of desk violently*

fucking can do this time inerval buisness for shit fucked the whole thing up >,<, palazzo can you help me please ?


Fixed im having a moment

Also how do i gen more resources ? it not gold im short on but all my units are resource heavy

i think i took 1 point in production
« Last Edit: November 07, 2012, 06:42:38 am by ScriptWolf »
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Boksi

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Re: Dom3 Round 10
« Reply #148 on: November 07, 2012, 07:16:01 am »

*Bangs head of desk violently*

fucking can do this time inerval buisness for shit fucked the whole thing up >,<, palazzo can you help me please ?


Fixed im having a moment

Also how do i gen more resources ? it not gold im short on but all my units are resource heavy

i think i took 1 point in production
Take provinces surrounding your fort. Each fort pulls some resources from adjacent provinces. The amount depends on the type of the fort - a fort with 20 administration rating will pull 20% of all adjacent provinces' resources, a fort with 50 administration will pull 50%, 0 administration 0% etc. Administration also increases the income of a province it's placed in. So a fort with 50 administration in a province earning 200 gold per turn? That's a 50% increase, or 100 gold. Of course, a fort with such a high administration value will cost a lot and take a long time to build.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Shadowgandor

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Re: Dom3 Round 10
« Reply #149 on: November 07, 2012, 07:38:34 am »

Gold can be increased by increasing tax, building a castle (thus raising ''admin'') and increasing population. I don't recall any spells increasing this but I could be wrong.

Resources can be increased by building a castle (not sure) and by casting the spell Riches from Beneath.


Also, BlueRobin, that is a great idea! I'll send my Pretender file to you :)


Ninja Edit: Boksi is right :)
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