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Author Topic: More abominations, taking requests.  (Read 55432 times)

random_odd_guy

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Re: More abominations, taking requests.
« Reply #105 on: November 12, 2012, 06:49:04 pm »

and don't know if you CAN have it bring things spontaneously into existance
You can't.
Without some crazy shenanigans.
Well, not with an Adventure mode reaction.
Actually, adventure mode reactions are the only way to do that. INTERactions, however, no.
Isn't there a way to make a creature interact other creatures into existence? You know, the creating a part which falls off and gets reanimated?
We were talking about creatures, right?

I did that with my NECROWEREPIRE already (closest you can get, make your own severed limbs come back, which will then regenerate later during full moon, and then incidentally be able to do the same thing) (unless you wanted them to NOT be copies of the thing that is reviving them):
Code: [Select]
[OBJECT:INTERACTION]

[INTERACTION:SUPER_CURSE]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to prowl the night in search of blood]

[I_SOURCE:INGESTION]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[IS_HIST_STRING_2: and was cursed]

[I_SOURCE:SECRET]
[IS_NAME:the secrets of life and death]
[IS_SPHERE:DEATH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Necrowerepire]
[SYNDROME]
[CE_ADD_TAG:BLOODSUCKER:STERILE:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NOPAIN:NOBREATHE:NO_EAT:NO_DRINK:NO_SLEEP:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
[CE:INTERACTION:SUPER_CURSE]
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN]
[CE_DISPLAY_NAME:NAME:necrowerepire:necrowerepires:necrowerepiric:START:0:CAN_BE_HIDDEN]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:WEREBEAST:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_ADD_TAG:NO_AGING:START:0][CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:EXAMPLE RAISE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

[INTERACTION:EXAMPLE RAISE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Animated corpse]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]

[INTERACTION:NECROWEREPIRE_BITE]

[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the necrowerepire curse]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Necrowerepire]
[SYNDROME]
[CE_ADD_TAG:BLOODSUCKER:STERILE:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NOPAIN:NOBREATHE:NO_EAT:NO_DRINK:NO_SLEEP:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
[CE:INTERACTION:SUPER_CURSE]
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN]
[CE_DISPLAY_NAME:NAME:necrowerepire:necrowerepires:necrowerepiric:START:0:CAN_BE_HIDDEN]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:WEREBEAST:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_ADD_TAG:NO_AGING:START:0][CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:EXAMPLE RAISE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

Note: If you want something to be able to spread this by biting, add as a tag under its bite attack:
(SPECIALATTACK_INTERACTION:NECROWEREPIRE_BITE) with square brackets.(replace in the above WEREBEAST with an animal of your choosing, if you want to turn into something specific once per month (also put the previous tag under its bite attack if you wish to have the ability to spread THIS by biting during that time, otherwise while in wereform, biting something will merely turn it into a werebeast)
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random_odd_guy

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Re: More abominations, taking requests.
« Reply #106 on: November 13, 2012, 08:21:11 pm »

I HAVE NOW MADE IT CONTANGIOUS:
Code: [Select]
[INORGANIC:DEATHIUM]
[USE_MATERIAL_TEMPLATE:BLOOD_TEMPLATE]
[STATE_COLOR:ALL_SOLID:CARMINE]
[STATE_NAME:ALL_SOLID:frozen blood]
[STATE_ADJ:ALL_SOLID:frozen blood]
[STATE_COLOR:LIQUID:CARMINE]
[STATE_NAME:LIQUID:blood]
[STATE_ADJ:LIQUID:blood]
[STATE_COLOR:GAS:CARMINE]
[STATE_NAME:GAS:boiling blood]
[STATE_ADJ:GAS:boiling blood]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[BLOOD_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_NAME:SUFFERING]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT]
[CE_BLEEDING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_BLISTERS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_BRUISING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_IMPAIR_FUNCTION:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NECROSIS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NUMBNESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_OOZING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_PAIN:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_PARALYSIS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_SWELLING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_COUGH_BLOOD:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_DIZZINESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_DROWSINESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_FEVER:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NAUSEA:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_UNCONCIOUSNESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_VOMIT_BLOOD:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
[CE:INTERACTION:HORRIBLEDEATH]
[CE:SYNDROME_TAG:SYN_CONTACT]

[INTERACTION:HORRIBLEDEATH]
[I_SOURCE:CONTACT]
[IS_HIST_STRING_1: this...is gonna hurt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:SUFFERING]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_BLEEDING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_BLISTERS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_BRUISING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_IMPAIR_FUNCTION:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NECROSIS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NUMBNESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_OOZING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_PAIN:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_PARALYSIS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_SWELLING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_COUGH_BLOOD:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_DIZZINESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_DROWSINESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_FEVER:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NAUSEA:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_UNCONCIOUSNESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_VOMIT_BLOOD:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
[CE:INTERACTION:HORRIBLEDEATH]
[CE:SYNDROME_TAG:SYN_CONTACT]
and to make something spew it out of its mouth:
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:DESTROY]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:DEATHIUM:TRAILING_VAPOR_FLOW]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:SUICIDE BOMB]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:DEATHIUM:UNDIRECTED_DUST]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
makes sure whatever you want using this to have [SYN_IMMUNE_CREATURE:namehere:ALL] after [SYN_AFFECTED_CLASS] (not as a sub heading of it though) or it will probably hit itsself and die rapidly.


Sorry about all that, back to taking requests.
« Last Edit: November 17, 2012, 12:29:21 pm by random_odd_guy »
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noobnubcakes

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Re: More abominations, taking requests.
« Reply #107 on: November 21, 2012, 12:44:08 am »

I made a bunch of Slendermen with steel shields fight norrises without the abilty to turn things
into fluffy wamblers and the Slendermen (Who have a speed of 1 and high dodging) won with little effort.

Really? Care to show me the readout from that battle, it sounds epic.
Oh wait, nevermind, I don't think you can get that retroactively. In any case, I would love to see screenshots from such things.
I think that Chuck Norris was too weak because I couldn't make Chuck Norrium work.
Btw I have created the perfect Slenderman raw file a while ago with custom fitted Slender Material and back-tentacles
BUMP.
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random_odd_guy

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Re: More abominations, taking requests.
« Reply #108 on: November 21, 2012, 01:53:40 pm »

You gotta put the CHUCK_NORRIUM under the "inorganic_metal" raw. I in particular set it right under adamantine. (also I suggest for the above syndrome you either lower the PEAK and END times or raise the effectiveness, otherwise it takes FOREVER to set in). Also, anyone know why my chuck norris's don't seem to have beards? I most defintely copied the dwarven facial hair raw data. Maybe I just didnt wait long enough? Meh. Also, for my own game, modified the TURN INTO RABBIT thing to only work on SPONGES and GIANT SPONGES. mainly because those are the only things that wouldn't otherwise be killable.

Anyway, now that all those shenanigans are done with, anyone got more requests? (also I THINK I now know how to make someone's blood transmit the syndrome, anyone wanna check the file up there to see if I did it right?) (I love how, as I am asked things, I look up the way to do it and am in fact, learning more about raw editting as I go)
« Last Edit: November 21, 2012, 01:55:40 pm by random_odd_guy »
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Pokon

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Re: More abominations, taking requests.
« Reply #109 on: November 21, 2012, 03:07:49 pm »

Okay, I have one: a normal human-like creature that can not only regenerate vi transforming into itself, but also raise dad bodies as a copy of it's race, who also have the ability to raise corpses into regenerating doombringers and so on and so on.
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random_odd_guy

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Re: More abominations, taking requests.
« Reply #110 on: November 21, 2012, 04:19:21 pm »

Since I already did each of these, this shouldn't take long...the main difficulty is getting the revived to turn into copies of it at the same time, shouldn't take long to figure out though.
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random_odd_guy

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Re: More abominations, taking requests.
« Reply #111 on: November 22, 2012, 04:19:06 pm »

Okay, couldn't make it in one step, because something can only have on transformation effect at once, but dying removes all records of it BEING a transformation, but makes you remain in that form, so, use ZOMBIE on corpses, as you will note, it doesn't work on its own species, which is to prevent keeping the regen from working, you will also note the zombies (dubbed BETA) cannot regen, for that reason (also the regen just turns you into yourself, but wears off in one second, removing the transform and leaving you healed), and BETA-TO-REAL is used to make things that are already your species revive (including "betas" which will then make them ACTUAL members of the species, regen included) (however, despite the name, it works on any member of the "replicators" that is dead, I just named it this to make it clear you should use it on dead first revived members of other species. also regen is used only on yourself, and REPLICATE only on other creatures, REPLICATE will keep them in that form, but they cant regen until they have died once, and been BETA-TO-REALED) (basically: if it isnt you REPLICATE it (you can choose the gender, hence the M and F notations) if it IS you, use REGEN, if its DEAD and not a replicator, use ZOMBIE, and if its dead AND a replicator, use BETA-TO-REAL) (only things that have been BETA-TO-REALed can use REGEN, but transforming while reviving counts as a transform I think, which means they wont be able to REGEN even though they have the ability (hard coded into DF) which is why you have to revive them when they have already died as a replicator, and ZOMBIE makes dead become such, and REPLICATE does so to the living, so you have to do those first) (also you cant REPLICATE other replicators, as that would kill their regen powers, and yes, it occurs to me, I could have made you be able to REGEN your allies, but why bother, reviving them will fix that anyway, and just require more coding)
Code: [Select]
[CREATURE:REPLICATOR]
[DESCRIPTION:A medium-sized creature prone to great ambition.]
[NAME:replicator:replicators:replicator]
[CASTE_NAME:replicator:replicators:replicator]
[CREATURE_TILE:64][COLOR:7:0:0]
[CREATURE_SOLDIER_TILE:64]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:stature]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:60:120]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CAN_DO_INTERACTION:REPLICATE-M]
[CDI:ADV_NAME:live-to-replicator-beta-M]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:replicate:replicates:NA]
[CDI:TARGET_VERB:turn into replicator-betas:turns into a replicator-beta]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:REGEN]
[CDI:ADV_NAME:REGEN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:regenerate:regenerates:NA]
[CDI:TARGET_VERB:turn into a replicator:turns into a replicator]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:REPLICATE-F]
[CDI:ADV_NAME:live-to-replicator-beta-F]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:replicate:replicates:NA]
[CDI:TARGET_VERB:turn into replicator-betas:turns into a replicator-beta]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:ZOMBIE-M]
[CDI:ADV_NAME:dead-to-replicator-beta-m]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:ZOMBIE-F]
[CDI:ADV_NAME:dead-to-replicator-beta-f]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:BETA-TO-REAL]
[CDI:ADV_NAME:dead-beta-or-dead-regular-to-live-regular]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_adamantine:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]

[INTERACTION:REPLICATE-M]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:ATTACK]
[IS_HIST_STRING_1: morphed ]
[IS_HIST_STRING_2: to join the armies]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creatures]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:REPLICATOR-BETA]
[SYN_CLASS:REPLICATION]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:REPLICATOR:MALE]

[INTERACTION:REGEN]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:FLEEING]
[IS_HIST_STRING_1: repaired ]
[IS_HIST_STRING_2: to full health]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creatures]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:REPLICATOR-BETA]
[SYN_CLASS:REPLICATION]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:REPLICATOR:MALE]

[INTERACTION:REPLICATE-F]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:ATTACK]
[IS_HIST_STRING_1: morphed ]
[IS_HIST_STRING_2: to join the armies]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creatures]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:REPLICATOR-BETA]
[SYN_CLASS:REPLICATION]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:REPLICATOR:FEMALE]

[INTERACTION:ZOMBIE-M]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[IT_IMMUNE_CREATURE:REPLICATOR:ALL]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:replicator-beta]
[SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:REPLICATOR-BETA]
[SYN_CLASS:REPLICATION]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:REPLICATOR:MALE]
[INTERACTION:ZOMBIE-F]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[IT_IMMUNE_CREATURE:REPLICATOR:ALL]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:replicator-beta]
[SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:REPLICATOR-BETA]
[SYN_CLASS:REPLICATION]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:REPLICATOR:FEMALE]
[INTERACTION:BETA-TO-REAL]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[IT_AFFECTED_CREATURE:REPLICATOR:ALL]
[I_EFFECT:REVIVE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:REPLICATOR]
« Last Edit: November 22, 2012, 05:35:33 pm by random_odd_guy »
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Putnam

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Re: More abominations, taking requests.
« Reply #112 on: November 22, 2012, 05:03:24 pm »

It would be much easier if you were to just make the adv-names more descriptive.

random_odd_guy

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Re: More abominations, taking requests.
« Reply #113 on: November 22, 2012, 05:28:59 pm »

Done, now the in game display names should be clearer. the only thing you need to know now is that BETA refers to something that is transformed into a replicator, but is unable to regenerate due to being tagged with a body transformation syndrome (ie: what is making it be a replicator at the moment), but upon their death they can be raised as a replicator proper, and additionally, it is an unfortunate (but necessary, due to hard coding) phase that must be gone through before one can BE turned into a full powered replicator (the only ability they lack is self regeneration).

other than these abilities, (and their names) they are identical to humans.


Any more requests?
« Last Edit: November 23, 2012, 05:44:18 pm by random_odd_guy »
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PTTG??

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Re: More abominations, taking requests.
« Reply #114 on: November 26, 2012, 05:57:29 pm »

A creature which produces a dust or gas or what have you, which slightly increases the speed of Dwarves, but makes them age much more rapidly, causing them to die of old age much sooner.
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A thousand million pool balls made from precious metals, covered in beef stock.

random_odd_guy

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Re: More abominations, taking requests.
« Reply #115 on: November 26, 2012, 07:41:16 pm »

Define SLIGHTLY and MUCH.
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Putnam

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Re: More abominations, taking requests.
« Reply #116 on: November 26, 2012, 07:43:08 pm »

A creature which produces a dust or gas or what have you, which slightly increases the speed of Dwarves, but makes them age much more rapidly, causing them to die of old age much sooner.

I don't think the old age thing is possible.

PTTG??

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Re: More abominations, taking requests.
« Reply #117 on: November 26, 2012, 09:05:34 pm »

I figure if it can work with tags, it can replace MAXAGE:100:120 with MAXAGE:50:80.
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A thousand million pool balls made from precious metals, covered in beef stock.

Putnam

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Re: More abominations, taking requests.
« Reply #118 on: November 26, 2012, 09:08:41 pm »

Nathail

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Re: More abominations, taking requests.
« Reply #119 on: November 26, 2012, 09:44:48 pm »

I still see no Disciple of Armok. That saddens me, since a steel dwarf with molten steel blood that causes mass hemorrhaging on whatever it touches seems very FUN.
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