Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 49 50 [51] 52 53 ... 64

Author Topic: Maia - Space colony god game  (Read 146194 times)

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Maia - Space colony god game
« Reply #750 on: February 18, 2015, 03:51:39 pm »

Is the members portal dead for anyone else?
Looks to be working fine for me, although the last version up there is 0.45.
Logged
In the beginning was the word, and the word was "Oops!"

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Maia - Space colony god game
« Reply #751 on: February 18, 2015, 03:59:17 pm »

Updates, eh? Time to actually play it a bit.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

simoroth

  • Bay Watcher
    • View Profile
    • Maia
Re: Maia - Space colony god game
« Reply #752 on: February 18, 2015, 05:05:00 pm »

Is the members portal dead for anyone else?

Hmm. Might be because I am uploading the build to it and that's mangled the server. Or do you mean dead as in I haven't put the recent update up there yet?
Logged
Making Maia; a space colony management sim: http://www.bay12forums.com/smf/index.php?topic=118473.0

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Maia - Space colony god game
« Reply #753 on: February 18, 2015, 05:09:05 pm »

Im probably at the wrong spot, but it looks broken, like what sometimes happens when the website dosent start everything.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

simoroth

  • Bay Watcher
    • View Profile
    • Maia
Re: Maia - Space colony god game
« Reply #754 on: February 18, 2015, 05:12:10 pm »

Im probably at the wrong spot, but it looks broken, like what sometimes happens when the website dosent start everything.

Might be the thing where you've gone to maiagame.com/members instead of members.maiagame.com?

Eta on the members area Windows build is 1 hour. Edit: Now two and a half hours. Thanks Sky Broadband!
« Last Edit: February 18, 2015, 05:41:39 pm by simoroth »
Logged
Making Maia; a space colony management sim: http://www.bay12forums.com/smf/index.php?topic=118473.0

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Maia - Space colony god game
« Reply #755 on: February 18, 2015, 05:17:37 pm »

Yep. That was it. As normal.

I really gotta stop bring this sort of thing up.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Maia - Space colony god game
« Reply #756 on: February 18, 2015, 07:41:56 pm »

Something I noticed when I was checking it earlier, there doesn't appear to be any link from the main site at www.maiagame.com to the login page for the members portal at members.maiagame.com. Is that intentional or an oversight?
Logged
In the beginning was the word, and the word was "Oops!"

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Maia - Space colony god game
« Reply #757 on: February 18, 2015, 08:17:12 pm »

Man, I really wish there was a good way to see what my colonists' current tasks are, and why. Maybe also mark tasks as high priority. I also had colonists/robots get stuck a few times. Between these factors, it can be absolutely infuriating to try and get them to build any important structure EG power suppliers, doors, or the radio antenna which I'm guessing is what I need to get more colonists so they aren't overwhelmed with repairs when the base gets large. I've watched for an hour or two and they just won't build some things- perhaps they should also prioritize tasks that have been left waiting for a long time.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Maia - Space colony god game
« Reply #758 on: February 19, 2015, 08:48:31 am »

Have to agree. I gave this another play around recently. The game is gorgeous and the idea is fantastic but task management and workflow are really badly in need of some love.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Maia - Space colony god game
« Reply #759 on: February 19, 2015, 10:15:32 am »

Simon, is the ISP still acting up? .46 and .47 appear not to be on the members portal.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

simoroth

  • Bay Watcher
    • View Profile
    • Maia
Re: Maia - Space colony god game
« Reply #760 on: February 19, 2015, 11:20:16 am »

Simon, is the ISP still acting up? .46 and .47 appear not to be on the members portal.

Maybe log in and log out again? It's up for me.

When I did log in I noticed 0.46 had buggered up. But just deleted it because 0.47 is just far better.

As for the AI, there seems to be something specifically broken about them using the workbench. They seem to avoid jobs that use it after a while. I am not sure why it's happened, but am looking into getting them more productive. Like always it's probably something new breaking the pathfinding again. :p
« Last Edit: February 19, 2015, 11:21:53 am by simoroth »
Logged
Making Maia; a space colony management sim: http://www.bay12forums.com/smf/index.php?topic=118473.0

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Maia - Space colony god game
« Reply #761 on: February 19, 2015, 11:22:10 am »

That did it, thanks.

Odd how you have to logoff then log on instead of just refresh, but whatever.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

simoroth

  • Bay Watcher
    • View Profile
    • Maia
Re: Maia - Space colony god game
« Reply #762 on: February 19, 2015, 11:24:44 am »

That did it, thanks.

Odd how you have to logoff then log on instead of just refresh, but whatever.

Well ctrl-f5 might have done it too. I'm never sure if it's a browser or server side cache issue that makes it not update.
Logged
Making Maia; a space colony management sim: http://www.bay12forums.com/smf/index.php?topic=118473.0

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Maia - Space colony god game
« Reply #763 on: February 19, 2015, 12:36:30 pm »

Is anyone else noticing colonists building themselves into rooms with no exit, thus resulting in their deaths?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Maia - Space colony god game
« Reply #764 on: February 19, 2015, 02:03:48 pm »

Is anyone else noticing colonists building themselves into rooms with no exit, thus resulting in their deaths?
Very dwarvenly.
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.
Pages: 1 ... 49 50 [51] 52 53 ... 64