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Author Topic: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!  (Read 230544 times)

Hylum

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1545 on: December 22, 2012, 12:41:45 am »

Is there anyway to test the game at this point? Also need any help with graphics or anything? let me know!

I don't even know the current development of the game, yet alone if it is in a playable state.

LOL
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☼MASTERWORK☼

Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1546 on: December 22, 2012, 04:59:33 am »

What's so funny about that?
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1547 on: December 22, 2012, 08:45:53 am »

What's so funny about that?

It's in a playable state, but seeing as we're still missing some sprites and enemy battlers, little real progress has been made. Currently features are:

-Party swapping. You begin with Svampapa XK-001, The Fool, FuzzyZergling and Greatorder. You can recruit Darvi and Dermonster to join you too.
-Some limit breaks. The Fool has Botticelli Breakdown, a series of strikes ending in a stronger strike which confuses. Dermonster has this too for a placeholder. FuzzyZergling has ZergRush, which does absurd damage. Darvi Clones can take many zergrushes to the face, funnily enough.

-Fighting! Speak to Dermonster's old sprite, who summons 'armoktest', who will spam 'Wangst' on your team, disillusioning them and forcing them to spend time wangsting about being an animu character. Svampapa and (as yet placeholder) USEC_OFFICER can take them out of it by Robo-Slapping them with an anti-poop sock. Svampapa and USEC can be hit by Logic Paradox, which fries their circuits, stopping them dead in their tracks until they shake it off after a few turns.
Darvi Clones in a party of five will pop up. They deal pitiful damage, taunt you (Hey me, it's me! I'm going to kill you with the help of my other mes!) and have about 20000hp each. Hence it's hard to defeat them without the currently OP Zerg Rush.
Additionally speaking to the giant dragon dude Zantetzuken summons himself. He's pretty frail, only having about 700hp. He has 1 agility, meaning he's incredibly slow; he will use an OHKO move at the end of his turn.

-Some skills!
* Magma Gun. Two hit decently powerful fire element attack. Each hit has 75% chance to hit. Fuzzy and Dermonster start with this.
* MAAAGMA! Future boss Necro will use this upgraded Magma Gun. Four hits, chance to inflict 'Upper Boards Meme Fury', which berserks an opponent while halving their attack/spi. For space reasons acronymised to UBMF ingame.
* Thousand Post Death. Placeholder spell, doesn't do anything at the moment. Planned to scale with 'PPD' stat (Attack).
* Quote Pyramid. Deals minor damage, middling chance to inflict either confusion or stun.
* Van Gogh Verve. The Fool's signature, he pretends to cut his ear off then strikes the foe to frighten them into not moving.
* Sunlance. Zanzetzuken's signature. Boss version always OHKOs. PC version standard 'Cause Death' spell, prox 30% chance to work, fails all the time vs most enemies.
* Bear Hug. Greatorder's signature. Raise attack and defense of an ally at the cost of damaging their mana levels.

Lots of Armors!
Well, a few anyway, currently just mutations for Zerg and Derm.
* Conductive (+5 Spi)
* Keratinous (+5 Def)
* Superconductive (+25 Spi)
* Regenerative (Auto HP regen)
* Chitinous (+25 Def)
* Mucilaginous (+5 Def, +5% evade)
* Inky (+5 Def, +15% evade)
* Camouflage (+5 Def, +25% evade)
* Magnetic (+50 Spi)
* Sagacious (+25 Spi, -50% MP cost)
* Nettle (+5 Atk, +25 Def)
* Diamantine (+50 Def, 100% resist crits)
* Bramble (+25 Atk, +25 def)
* Fury of the Night (+50 Spi, -25 Def)
* BerZerger (+50 Atk, -25 Def)
* Protective (-25 Agi, 100% resist Crits, half MP cost, auto HP recover, double EXP)

Robotic weapons for the robots!

* Drillblade (two hits, two handed wep)
* Missile Launcher (+2 atk, -2 def, two handed, when invoked cast a spell that hasn't been put in yet)
* Oil Can (+5 Agi).

Svampapa

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1548 on: December 22, 2012, 05:15:00 pm »

Svampapa and (as yet placeholder) USEC_OFFICER can take them out of it by Robo-Slapping them with an anti-poop sock.

Made my day. :)

Will be busy with christmassy stuffs for the foreseeable* future. Might have a job lined up after x-mas, but there should be some time to crank some of my patented low quality pixel art out in between. What are we missing, specifically?

*as in tomorrow, probably the day after that and perhaps the day after that. Am I a troll you ask? No... but I still can't count higher than 3.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1549 on: December 22, 2012, 05:25:48 pm »

A faceset for Ursula, our original PC. Enemy battlers (static images of a fairly small size) are needed too; I'll link you to Furtuka's concept art.

miauw62

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1550 on: December 23, 2012, 06:43:56 am »

I also need a faceset, and so does Exkirby.
Fuzzyzergling made a beginning for my faceshot.
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Mongol13524

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1551 on: December 25, 2012, 10:12:55 pm »

Can klingon13425 and mongol 13524 be NPCs? As shopkep twins, preferably.

I'm a terrible artist, but I could make my own sprites if that was a requirement.
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Dermonster

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1552 on: December 30, 2012, 11:35:55 am »

Any news?
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1553 on: January 03, 2013, 07:08:40 am »

None, I'm afraid. Been flat out with family stuff atm.

Skyrunner

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1554 on: January 18, 2013, 01:23:09 am »

* Skyrunner looks disapproving
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Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1555 on: January 18, 2013, 01:26:56 am »

Well if you want something done you just gotta do it yourself *Looks at lack of RPGmaker on his computer*

Nevermind
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1556 on: January 18, 2013, 01:51:09 am »

Okay, so... currently I have:

-Jobs to apply for
-Uni to prepare for
-Catchup with old friends
-Studystudystudy
-Get ready to move out
-Gym every two days
-Pretty much the whole family's chores daily.

This is why I am 'bogged down at the moment.'

Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1557 on: January 18, 2013, 02:11:30 am »

Okay, so... currently I have:

-Jobs to apply for
-Uni to prepare for
-Catchup with old friends
-Studystudystudy
-Get ready to move out
-Gym every two days
-Pretty much the whole family's chores daily.

This is why I am 'bogged down at the moment.'

Hey at least you have people pestering you to get your project done.

I don't think I have anyone who even CARES if I ever get mine done and I have no idea how to get mine done.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1558 on: January 24, 2013, 07:44:19 am »

I'm writing up some characterisations. I'm in #Bay12lb on Darkmyst if you want to query me about them right now.

First up is Uriel/Ursula.

Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1559 on: January 24, 2013, 11:13:35 am »

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