I'm really liking number two and creepy town is really good. Number one is kind of not so good. I can't seem to identify the rhythm or beat or other music words.
Thanks!
(On #2:
applesmachine: the thickest/longest part of the bar's sounds are a bit loud, and before that, i think it should echo a little, or like fade into each other rather than a sharp end and then start with each sound
applesmachine: the beat itself is fine i think
I haven't yet figured out how to do echoes or effective fade-ins in LMMS yet, but I will keep this in mind.
Gatleos: ...Was that music
Hey, it's my very first try at this sort of thing okay?!
*Shakes fist at imaginary Gatleos in the skyBattle Theme 1! *WIP*
It seems to be a series of fast notes. They don't have any particular direction, but the initial repeating "beeps" reminded me of something: have you played Sword & Sworcery? Consider the simple use of fast notes in Death To Everyone if you need inspiration.
I have not, but it sounds neat. The directionless-ness is a product of not quite knowing what to do with it after the first verse and just fooling around with it until I got something that sounded halfway decent.
Battle Theme 2! *WIP*
Okay, that's more effective. It could definitely play as "background" for something. If you want to bring it out more to the forefront, then in addition to balancing the instruments (as you said), consider the "lead" around 13 seconds in: it seems to go bonkers, but not really hit a melody. Even just four or five notes repeating a bunch can sound compelling, so long as you choose good ones.
I don't have much to say in response other than that bonkers is a good word for what happened to the lead, it was a simple tune (what the first measure is currently more or less) originally, but much like the entirety of the first battle tune it mutated over time into the monstrosity of rambling sound that it is now, because I wasn't sure where to go with it after the first verse.
Creepy Town Theme!
Here's a thought. I imagined I knew where the tune was going for exactly two notes: it was going to be creepy minor key stuff, heading down in pitch. Instead, it went up, sort of like a crazy circus or something "children" themed. Perfectly fine for an area that is going insane, but you could make a separate more ominous sort of "creepy town" with deeper notes.
A town slowly slipping into insanity or at least halfway there is rather what I had in mind when I was making the "circus" part, I'll remake it as necessary for the game though, as I'm not sure if we'll even have a creepy town in it yet.
Did I succeed in giving constructive criticism? Yes? No?
Give BT1 a bit more direction and possibly add another instrument.
Fix the lead and balance instruments in BT2. Learn how to do fade-ins.
Possibly make a less carnivalesque version of CT.
Plan songs out more in the future rather than just letting them ramble around.
Thank you to everyone who has helped me out so far! I hope that I can make them so that they don't make your ears bleed in the future!
Even Gatleos, for letting me know how far I have to go.What are you guys using to make the music?
Personally, I'm using
LMMS, if you decide to give it a try, be sure that you set the audio settings to SDL, or else you won't hear anything.
@Rheud: Should I spoiler stuff relating to my musical endeavors in particular in the future? I don't want to clog up the thread.